Evens switched back to them this time.
The Taskmasters keep pouring fire at Altar, who struggles somewhat to keep up with the incoming firepower.
Great rolling from the Srum reduces your forces down further.
As you move in, you suddenly sense danger. You whirl around just as a series of bolts rain down on you from above. You manage to intercept them with your shield and saber, still taking 8 damage from the exertion. It's Hanza! He's up there somewhere...
Altar does not engage the Taskmasters despite their concentration on him. Instead, he swipes through a pair of Srum to stop them from firing on the Guard.
Loj'oon clears the final gunner with a decent volley. His remaining Guards stay close to him and gun down a pirate, while the slaves drop a few more.
The Auto-Guns begin sputtering off shots and clean up what the slaves failed to finish off.
You jump in beside Altar and your lightsaber skitters along the armor of your target for 12 damage.
----
DEFENSE OF THE SEAT (Skirmish Two), Start of Turn 3
Resupply Point
Hanza: 0 (above)
Taskmaster A: 16
Taskmaster B: 2
Srum Pirates (G5) x4 (cover)
Altar (LS10): 3(1A)/35 [OGu BL CL] [FwGu RF] (5F)
Wentar (LS11): 3(1P 1A)15 [OGu BL] [RF BG FcGu] (4F)
Far Hallway
Loj'oon (G12): 1(1PR)/6 [ES] [BB] (3F)
Guards (G7) x2**
Middle Hallway
Clear
Near Hallway
Slaves (G5) x3
Slaves (G5) x5 (shield)
Auto-Gun A (G6): 0 [CC] [10B]
Auto-Gun B (G6): 0 [CC] [10B]
----
3-5, your fears are realized! Hanza blasts away Loj'oon's Guards.
Taskmaster A keeps firing away. An Orthodox Guard tap makes you untouchable, especially boosted by your shield. You absorb his shots into your shield then roll 8 successes to turn him into a Srum-kabob.
The pirates pick off some of your men. Altar valiantly chops down two trying to keep them at bay, but his Taskmaster has ordered them to focus on the slaves while himself fires on Altar.
Loj'oon is firing blindly above him, trying to hit Hanza. No such luck.
The combined laserfire of your slaves and the auto-guns leaves the last of the Srum unrecognizeable!
----
DEFENSE OF THE SEAT (Skirmish Two), Start of Turn 4
Resupply Point
Hanza: 0 (above)
Taskmaster B: 2
Altar (LS10): 3(1A)/39 [OGu BL CL] [FwGu RF] (5F)
Wentar (LS11): 1(1P 1A)15 [OGu BL] [RF BG FcGu] (4F)
Far Hallway
Loj'oon (G12): 1(1PR)/6 [ES] [BB] (3F)
Middle Hallway
Clear
Near Hallway
Slaves (G5) x1
Slaves (G5) x5 (shield)
Auto-Gun A (G6): 0 [CC] [10B]
Auto-Gun B (G6): 0 [CC] [10B]
----
"Grab their supplies!" Loj'oon orders, continuing to fire up at where he thinks Hanza is. "We need them!"
You certainly draw fire! Gathering up a crate makes you the perfect target and Hanza does not miss the opportunity to try turning you into Swiss cheese. He blasts at you rapidly for 12 damage.
Altar makes a spend on Strike with a Forward Guard to KO the Taskmaster in one swift blow! Impressive. He cuts it in half from shoulder to hip.
Loj'oon is reprogramming the auto-guns to blow apart the area you think Hanza's in.
----
DEFENSE OF THE SEAT (Skirmish Two), Start of Turn 4
Resupply Point
Hanza: 0 (above)
Altar (LS10): 3(1A)/39 [FwGu BL CL] [OGu RF] (4F)
Wentar (LS11): 1/27 [FcGu BL] [RF BG OGu] (4F) (carrying crate)
Far Hallway
Loj'oon (G12): 1(1PR)/6 [ES] [BB] (3F)
Middle Hallway
Slaves (G5) x6
Near Hallway
Auto-Gun A (G6): 0 [10B] [CC]
Auto-Gun B (G6): 0 [10B] [CC]
----
I think we can conclude the situation there! You get initiative and, with those auto-guns going to work on the area and Loj'oon and Altar trying to find their way up, Hanza is driven off!
You manage to take the supply point and get away with some of the supplies before the enemy can take it back. Good work.
The results are not overall noticeable, rules-wise. They just help your situation and the taking of the supply point counts as a tactical victory!
Which of course helps your offensive move against the pirates. Fighting takes place all over those levels but you lead the punch that gets through their lines! The ratio is 3:2 in your favor but shifts back to Evens, again thanks to their armored walkers.
The result is a 6! Unfortunately your efforts to take the supply point have little effect on the result, since that is a Defenders Lose and Retreating is not possible at Evens. The pirates take hits and one unit is destroyed!
The Scout Walkers remain untouched during that onslaught. Hmm.
-
DEFENSE OF THE SEAT, Strategic Turn 4
BRIDGE
2 x Freed Slaves: Strength 20
2 x Reformed Pirates: Strength 30
Total Strength: 100
MARKET
3 x Freed Slaves: Strength 20
1 x Reformed Pirates: Strength 30
Total Strength: 90
UPPER QUARTERS
1 x Light Artillery: Strength 20 Bombard
1 x Freed Slaves: Strength 20
Total Strength: 40
LOWER QUARTERS
1 x Private Guard: Strength 30 Charge
2 x Freed Slaves: Strength 20 [Hit 1]
1 x Reformed Pirates: Strength 30
Total Strength: 100 (+20)
HANGAR
2 x Srum Pirates: Strength 30 [Hit 2]
1 x Scout Walker: Strength 20 Armored [Hit 2]
Total Strength: 80
MAINTENANCE
Total Strength: 0
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The pirates will be moving to retake the ground they've lost and sending in more soldiers. What action does Wentar take?