USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (LIGHT SIDE)- Harmony

Started by Craft328 pages

So who in the group can speak the language?

I believe the prison group failed to take anyone who could- with the possible exception of Xeth, and your plan rules him out.

Bit of a cock-up, really...

And in Team Nerd? (I'll find it hilarious if we all can speak the language.)

Yup, plenty there!

Well, I guess we are at the stabby time. We are only halfway up?
Lets keep moving until they are just about to fire at us, and then we can go to town.
If the gate is locked, we'll need to saber through it.
Gallagher, you will be doing the sabering, and I'll Bodyguard you.
Everyone else, just get to stabbing.

Xeth and Sunda are taking out the Repeater Towers. Thats the most important. They need to go down first. Tap things. Use Force Powers. Make that happen.

Gallagher is with the nerd team. Yes the gate is locked, and their weapons are already out so they will fire as soon as you move.

Ah, damn, I looked at the old list of people. Vlad will then cut, and I'll bodyguard him. ( I don't want to be doing the cutting because I have Reflection)

Vlad is inactive.

(No, the teams were not thought out well; the prison team is undermanned)

So who is considered active on the Prison team?
We should have been fine, if everyone didn't just disappear...

You, Andro and Xeth, I think.

You had Thea and her assistant as well, but you kept them out the plan, really.

Well that means we also have Argo and Sunda, Denz was supposed to be on our team too, but he's out as well I suppose.
5 on 10. Not the worst odds we've faced, and if we can get the repeaters down, we should be alright.
Either that or I'm just hopelessly optimistic.

Oh for sure, that's not a problem! You have to break through inside as well though.

So Xeth could possibly speak limited Thalese?

Could he shout that we are Jedi prisoners surrendering for detainment and further judgment?

If not, might as well just go straight to the action, Roan.

Afraid not- you can't pull off the prisoner routine unless one of you can play the guard.

Let's have your actions then.

I guess its go time then.
Xeth, after you take down the repeater tower, I want you to jump up there and man it as best you can. That'll give us a big advantage, and it'll let you keep a lookout while we go retrieve the prisoners.
I'll move up to the gate,
Orthodox Guard, Reflection, Bodyguard in for me please

Ok, I shall await Xeth and Andro!

(Oguard/Riposte/Cleave - Roan posted earlier for Xeth to take out on repeater and Sunda the other. If that's still in effect, Andro will take Argo (ARE the Padawans with us?) up to the gate with Roan and start cleaving yeomen pairs.)

"Go!" Andro shouts to Argo as he wrenches his lightsaber free from it's mount at his side and ignites it. He charges the rest of the way to the gate and attcks the guards there.

Balanced Guard, Charge, and Carnival of Carnage!

Xeth reveals his lightsaber and immediately leaps toward the repeater tower to the left, intending to take it over and man the gun after he cuts down the yeoman inside.

I think Vera-Kin will simply snatch the words out of Jelena's mouth, here. With Lying and Presence, she should be able to convince the yeomen that we're doing as we say we are.

"We aim to research our past architectural achievements for current development projects," Vera-Kin answers when Jelena hesitates, hoping that her Thalese is as convincing as the scholarly Twi'lek's.

Ok, no surprise for the Jedi, I am afraid, so we'll have to go with initiative. 2-3 means you lose it; they fire first. At random, Roan and Andro get the attacks from the towers. Roan gets away with that; Andro does not.

Your attack goes well, though, very quickly reducing the numbers you face.

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PRISONER RESCUE, Start of Turn 2

Outside Gate

Roan (LS11) 3/17 [OGu BG RF] [FGu] (0F)

Andro (LS12): 3/24 [OGu CL RI] [FGu/PS] (3F)

Argo (LS8): 1 (2A)/8 [BGu] (0F)

Sunda (LS12): 3/17 [OGu RF CL] [FGu PS] (1F) (On tower)

Xeth (LS10) 1(2A)/25 [BGU CH CC] [CG CC PS] (4F) (On tower)

Lady Thea: 0

Kerim: 0

Yeomen x6 (G6)

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Obviously the alarms have gone off; the dozens more guards within the prison are moving to their defences. Depending on your approach, you had a number of actions before the guards were fully in place. Your number of turns is: zero- nothing from a failed bluff, I am afraid!