USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

Is the intention that those within the circle do not fight at all?

well there's no point hiding that there's force users amongst us so they may as well aid us as they can from within the circle

Rand and Azarl can strangle with Grip from within the circle. Could Gallador throw rocks...?

Yes, we'll spare them this fight since they got so beat up last one. A dead Rand is no use to us.

No comment.

But yeah, that'd probably work best, I suppose?

Fine by me! Rand and Azarl can Grip mook attackers going after less durable fighters. Meaning Galder doesn't need help. 😉

Right then! I hope everyone has learnt from last time.

Your enemies are led by a bunch of supermooks.

You have giant spiky/shelly alien thing

One tall humanoid alien with a necklace of ears, armed with a giant knife.

One near-naked bright red female.

One piratey-type who is duel-wielding improvised axes.

One human with a slingshot.

One great muscley green alien wielding, basically, a steel girder in both hands.

So... let's kill them all and take their things.

Power Attack, Impervious, and Duck in.

Silly as this sounds, but the Light Side and Dark Side games are kinda synchronised. We were running well, but Alka's recent absence has messed it up a tad. Bear with me...

Synchronised games, eh? Hmm...

All will become clear soon- it is a relatively trivial thing.

Hmmmmmm...

Hehe.

Can I use obfuscate to confuse my supermook and then take advantage of it to stab him lots with my knife?
Failing that I'll go for dodge and weave, feint, whirling strike

Oh, and I'll stick with Martial Arts/Feint/Dodge and Weave.

Dodge & Weave, Twin Weapons, and Whirling Blow.

Though Rand is being spared from the fighting this turn, he is going to have Dodge & Weave ready and use Grip to strangle mooks, so that they cause less problems for us all.

Xavier will take Focused Blow, Feint, and Dodge and Weave.

The special rule for this fight is:

Converging Destinies

Even further out in the galaxy than you are- but in the same quadrant, so it happens- the Light Siders have also found their arrival anticipated- and unwelcome. Unlike you they have their equipment- but the forces of a whole world are ranged against them.

Initiative rolls and schtick refreshes for the following combat will apply the same to both Light and Dark Side

...well, that's interesting...

(yeah, trivial, okay 😛)

Gallador is happy to avoid fighting as long as possible.

One more day, I hope.