Right then! I hope everyone has learnt from last time.
Your enemies are led by a bunch of supermooks.
You have giant spiky/shelly alien thing
One tall humanoid alien with a necklace of ears, armed with a giant knife.
One near-naked bright red female.
One piratey-type who is duel-wielding improvised axes.
One human with a slingshot.
One great muscley green alien wielding, basically, a steel girder in both hands.
The special rule for this fight is:
Converging Destinies
Even further out in the galaxy than you are- but in the same quadrant, so it happens- the Light Siders have also found their arrival anticipated- and unwelcome. Unlike you they have their equipment- but the forces of a whole world are ranged against them.
Initiative rolls and schtick refreshes for the following combat will apply the same to both Light and Dark Side