Azarl rounds on the red-skinned girl. Normally Azarl appears very composed, but now his face is contorted with rage. He raises a hand to the red-skinned woman, but instead of strangling her too, he instead uses the Force to knock her down (Combat Push) and then begins pummeling her with quick well-placed blows.
"Grrrah!!!!" Rah shakes off Girders strike and using his natural agility suddenly moves closer to take away the power of the Girders weapon which conveniently allows his knife to be at it's most effective.
"Time to make the big boy bleed
Creating fear on which I feed
Time to make the big boy cry
Tears of blood pouring as you die!"
He sings whilst using dodge and weave and feint he slashes deeply at Girders arms drawing blood to weaken him and making body thrusts when he can.
6/5 gives initiative to you!
Rianna gets eight successes for a heck of a kill blow; Dak gets a kill soon after.
A reminder to Xavier that all swaps happen at the start of turns and will only be accepted then. He kills his wounded opponent from last turn though.
Galder gets a kill as he goes into super-defence mode...
Azarl Combat Pushes the red girl! He gets five successes on this attack, immediately giving him another with +5 dice, which is handy as she has a Defence of 3. He scores four successes on her; a solid hit for five damage.
Rand lands a lucky blow on her, rolling one die, for two damage; Gallador is going for a 1 in 6 each time- not easy. A miss this turn.
Rah is going for the girder guy! Unluckily, no bonus from the feint this turn. He rolls three successes for five damage.
We now have actions being wasted from non-posting.
Their turn! You get a variety of attackers, depending on who you have killed and if you are up against a super or not. Rianna's new defensive strategy fails this turn, as all four mooks she is fighting hit her. Dak wins the defensive war this turn in contrast, taking only one damage from mooks.
Xavier isn't quite getting those kills, as his F tap brings him not quite a full takedown.
He then takes three damage from a glancing blow from Spiky, who has a natural two point base damage.
Ears gets only a glancing blow on Rianna again, though still for four. Galder's defensive moves means that twin boy only gets him for 1.
Girder alien totally misses Rah! He cracks the floor open besides him instead.
Slingshot goes for Xavier, and hits! Just for 1 though.
Red-skin punches Azarl for 3.
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PROVE YOUR WORTH- Start of Turn 3
Outer Ring
Relle (C11): 3 (3A BH)/8 [MA IM DU] [FE SF FA] (6F) (one turn behind)
Xavier (C7): 2 (1A)/22 [SF DW FE] [FB MA AS] (5F)
Galder (C9): 3/20 [DU DW PA] [SF IM] (5F) (Knife)
Rah: (C9): 2 (1A)/33 [DW FE WS] [SF] (Knife)
Rianna (C11): 3/30 [MA FE DU] [DW FA AS] (6F)
Dak: (C9): 3 (1A)/13 [DW TW WS] [DU FE IM SF] (4F) (Knives)
Con (C8): 2 (1A)/24 [MA DW FA] (7F) (one turn behind)
Haron (C8): 2 (1A)/23 [DW MA] (8F) (one turn behind)
Unarmed thugs x22 (C5)
Knife thugs x13* (C5)
Spiky (C9): 0 (Dak)
Ears (C8): 0 [FB] (Rianna)
Double axe (C8): 0 [TW] (Galder)
Girder (C7): 1/5 [PA] (Rah)
Inner Ring
Rand (C4): 2 (1A)/6 [DW] (6F)
Gallador (C4*): 1/23 (6F)
Azarl (C7): 1/30 [MA] (7F)
All-red (C7): 3/7 [MA] (Azarl]
Other side of room
Slingshot (C6): 0
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You're thinking Flurry. I think it might be a waste with a barehanded attack. Base Damage x Successes rolled would at most give you 8 damage to your Supermook. Kinda lame...
Galder is going to bring Impervious back in and swap out Dodge & Weave. He then taps Impervious as he goes after Twin Axe guy, aggravated by his attacks and wanting to stab him to death.