USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by REXXXX438 pages

Blah. Galder is going to swap Impervious out for Dodge & Weave and tap it immediately, to provide greater Defense and Armor for this turn.

He then tries to stay away from the Double Axe man and stabs another knifer.

Azarl rounds on the red-skinned girl. Normally Azarl appears very composed, but now his face is contorted with rage. He raises a hand to the red-skinned woman, but instead of strangling her too, he instead uses the Force to knock her down (Combat Push) and then begins pummeling her with quick well-placed blows.

Rand, dreading someone being in the circle with him, immediately uses his knife and assaults the red woman with it while Azarl hits her.

"Kill her kill her kill her!" Rand shouts.

Rianna, in mid-attack, starts laughing as Rand begins to freak out behind her...

😛

Gallador strikes the red-haired girl, annoyed that he again has to fight in melee.

"Grrrah!!!!" Rah shakes off Girders strike and using his natural agility suddenly moves closer to take away the power of the Girders weapon which conveniently allows his knife to be at it's most effective.

"Time to make the big boy bleed
Creating fear on which I feed
Time to make the big boy cry
Tears of blood pouring as you die!"

He sings whilst using dodge and weave and feint he slashes deeply at Girders arms drawing blood to weaken him and making body thrusts when he can.

6/5 gives initiative to you!

Rianna gets eight successes for a heck of a kill blow; Dak gets a kill soon after.

A reminder to Xavier that all swaps happen at the start of turns and will only be accepted then. He kills his wounded opponent from last turn though.

Galder gets a kill as he goes into super-defence mode...

Azarl Combat Pushes the red girl! He gets five successes on this attack, immediately giving him another with +5 dice, which is handy as she has a Defence of 3. He scores four successes on her; a solid hit for five damage.

Rand lands a lucky blow on her, rolling one die, for two damage; Gallador is going for a 1 in 6 each time- not easy. A miss this turn.

Rah is going for the girder guy! Unluckily, no bonus from the feint this turn. He rolls three successes for five damage.

We now have actions being wasted from non-posting.

Their turn! You get a variety of attackers, depending on who you have killed and if you are up against a super or not. Rianna's new defensive strategy fails this turn, as all four mooks she is fighting hit her. Dak wins the defensive war this turn in contrast, taking only one damage from mooks.

Xavier isn't quite getting those kills, as his F tap brings him not quite a full takedown.

He then takes three damage from a glancing blow from Spiky, who has a natural two point base damage.

Ears gets only a glancing blow on Rianna again, though still for four. Galder's defensive moves means that twin boy only gets him for 1.

Girder alien totally misses Rah! He cracks the floor open besides him instead.

Slingshot goes for Xavier, and hits! Just for 1 though.

Red-skin punches Azarl for 3.

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PROVE YOUR WORTH- Start of Turn 3

Outer Ring

Relle (C11): 3 (3A BH)/8 [MA IM DU] [FE SF FA] (6F) (one turn behind)

Xavier (C7): 2 (1A)/22 [SF DW FE] [FB MA AS] (5F)

Galder (C9): 3/20 [DU DW PA] [SF IM] (5F) (Knife)

Rah: (C9): 2 (1A)/33 [DW FE WS] [SF] (Knife)

Rianna (C11): 3/30 [MA FE DU] [DW FA AS] (6F)

Dak: (C9): 3 (1A)/13 [DW TW WS] [DU FE IM SF] (4F) (Knives)

Con (C8): 2 (1A)/24 [MA DW FA] (7F) (one turn behind)

Haron (C8): 2 (1A)/23 [DW MA] (8F) (one turn behind)

Unarmed thugs x22 (C5)

Knife thugs x13* (C5)

Spiky (C9): 0 (Dak)

Ears (C8): 0 [FB] (Rianna)

Double axe (C8): 0 [TW] (Galder)

Girder (C7): 1/5 [PA] (Rah)

Inner Ring

Rand (C4): 2 (1A)/6 [DW] (6F)

Gallador (C4*): 1/23 (6F)

Azarl (C7): 1/30 [MA] (7F)

All-red (C7): 3/7 [MA] (Azarl]

Other side of room

Slingshot (C6): 0

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Question - powers like Coordination work with combat as well, right? 😄

Yup.

Xavier swaps out SF for MA and attacks the closest knife guy.

Originally posted by Ushgarak
Yup.

Okay. Pondering a plan - if I should keep killing off the knifey mooks or go for the stupid annoying supermook that keeps hitting me and try to kill him quickly.

Thoughts, guys?

You're thinking Flurry. I think it might be a waste with a barehanded attack. Base Damage x Successes rolled would at most give you 8 damage to your Supermook. Kinda lame...

Galder is going to bring Impervious back in and swap out Dodge & Weave. He then taps Impervious as he goes after Twin Axe guy, aggravated by his attacks and wanting to stab him to death.

I don't have Flurry, I have Combination, which is against a single target.

Last turn, Relle will have attacked another knife guy.

This turn, Relle will swap Impervious out for Street Fighter, then attack a knife mook, then tap it to get a free response attack on another mook.

I believe Rex meant Combination.

Azarl is going to tap Martial Artist against red-skinned girl, catching one of her punches and trying to snap her arm the wrong way before doing the same to her leg with a kick.

Okay.

Swap Duck back for Dodge and Weave.

Tap Dodge and Weave, and attack a knifey mook.

That's for the best. Remember, gotta go for the mooks first.

Galder is still going after Twin Axe, because I have a hunch that the mooks might back off if we kill those in charge. We'll see, though.

Having no other options, Gallador will continue attacking the red-skin...

I'd like to attack armed thugs for the last and this turn.

Rah will now tap DW and carry on attacking as he has in order to wear down Girder until he gets the kill