Initiative roll is tied, so it switches to your foes. A smattering of damage all around; Relle kills a foe last turn but the misfortune on SF taps continues; that does not land a killer blow.
Three successes from Spiky hits Dak for five damage! His spikes are actually only worth +1 on top of Street Fighter; my mistake.
Other attacks are less effective as many of you are defending, though the red girl gets a serious hit on on Azarl.
Your turn.
Relle and Xavier quickly kill those who eluded them earlier.
Galder gets a good slice in on his opponent! Rah scores a good hit too.
Azarl does not roll as well as he might have liked, but he still gets a darn good hit in. Also I forgot to factor in MA damage from his last hit, so she takes one extra.
Rianna's turn to not get a kill I am afraid!
No help from Gallador or Rand.
Two turns of attacks gives Con a kill.
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PROVE YOUR WORTH- Start of Turn 4
Outer Ring
Relle (C11): 3/12 [MA SF DU] [FE IM FA] (6F) (one turn behind)
Xavier (C7): 2 (1A)/26 [MA DW FE] [FB AS SF] (5F)
Galder (C9): 3/21 [DU IM PA] [SF DW] (5F) (Knife)
Rah: (C9): 1/34 [DW FE WS] [SF] (Knife)
Rianna (C11): 1/31 [MA FE DW] [DU FA AS] (6F)
Dak: (C9): 3 (1A)/25 [DW TW WS] [DU FE IM SF] (4F) (Knives)
Con (C8): 2 (1A)/33 [MA DW FA] (7F)
Haron (C8): 2 (1A)/30 [DW MA] (8F) (one turn behind)
Unarmed thugs x22 (C5)
Knife thugs x9** (C5)
Spiky (C9): 0 [SF] (Dak)
Ears (C8): 0 [FB] (Rianna)
Double axe (C8): 7 [TW] (Galder)
Girder (C7): 1/11 [PA] (Rah)
Inner Ring
Rand (C4): 2 (1A)/6 [DW] (6F)
Gallador (C4*): 1/23 (6F)
Azarl (C5): 1/34 [MA] (7F)
All-red (C7): 3/15 [MA] (Azarl)
Other side of room
Slingshot (C6): 0
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Initiative is yours!
Dualy just snarls at you, Galder, as you go for him. Just a nick on him, though that is still for five damage with Power Attack.
Xavier's useless rolling this fight goes on- a total miss.
Another easy kill for Rianna, though.
Rand begins his grip as Rah goes for that big sod. He must be off-balance though; the roll is poor and he only just gets a hit in.
Relle- the biggest issue would be that you would get auto attacked with no defences by the group of people you are currently fighting. After that, your enemies would re-distribute to the outer ring and you would be inside.
I will bank one more turn from you than usual as you were querying.
-
Bad guys!
Those knives are rather thinned out now. Most of your mook foes are now unarmed.
Now lacking defences, Rah is under a lot of pressure there!
Spiky really is not rolling as he wanted against Dak; that fight could be far worse. Only a glancing blow on Rianna too.
Galder, on the other hand, has his opponent get the better of him this turn, taking a vicious hit for seven.
Rah is intensely vulnerable to attacks from the girder alien, and is lucky to only take eight damage as he is swatted down! A crisis there!
Slingshot person finally gets a shot on Xavier that is not rubbish...
... and the red girl, still in melee range, simply hits Rand and breaks his grip!
---
PROVE YOUR WORTH- Start of Turn 5
Outer Ring
Relle (C11): 3/21 [MA SF DU] [FE IM FA] (6F) (two turns behind)
Xavier (C7): 2 (1A)/33 [MA DW FE] [FB AS SF] (5F)
Galder (C9): 3/33 [DU FB PA] [SF DW IM] (5F) (Knife)
Rah: (C9): 1/46 [DW FE WS] [SF] (Knife)
Rianna (C11): 3/38 [MA FE DU] [DW FA AS] (6F)
Dak: (C9): 3 (1A)/30 [DW TW WS] [DU FE IM SF] (4F) (Knives) (one turn behind)
Con (C8): 2 (1A)/37 [MA DW FA] (7F) (one turn behind)
Haron (C8): 2 (1A)/37 [DW MA] (8F) (one turn behind)
Unarmed thugs x22 (C5)
Knife thugs x8 (C5)
Spiky (C9): 1/0 [SF] (Dak)
Ears (C8): 1/0 [FB] (Rianna)
Double axe (C8): 3/12 [TW] (Galder)
Girder (C7): 1/14 [PA] (Rah)
Inner Ring
Rand (C4): 2 (1A)/8 [DW] (6F)
Gallador (C4*): 1/23 (6F) (one turn behind)
Azarl (C5): 1/34 [MA] (7F) (one turn behind)
All-red (C7): 3/15 [MA] (Azarl)
Other side of room
Slingshot (C6): 0
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Rand has had enough of the red lady being inside the circle designed to defend him. He raised a hand to her and, instead of clenching it into a fist, he decides to Fling her out of the circle, scraping her along the ceiling as he does this before slamming her forcefully into a far wall and letting her drop there.
I know the rules say that Flying Attack is bare hand only but given using a knife is not that different to punching someone can Rah swap Whirling Strike for Flying Attack and still use the knife?
If so Rah is going to gather himself up and leap in at Girder aiming to stab the knife down into the top of his head. If he misses the head he's going to snap the knife off in wherever it strikes his foe leaving the blade in the wound to continue doing damage as Girder moves about.