Some hefty value here from Rand and Gallador. Galder's small pool looks a little feeble in comparison, and although he doesn't mess things up, he contributes nothing. Azarl throws his lot in appropriately, and Xavier adds a little.
Slight mistake my end- looking at the provided Rules, the Force Power Leadership adds automatic successes to this check, not more rolls.
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This leaves you with a final tally of 21 with which to buy some followers! Buy as you will from this list. Note that the named characters are supermooks, albeit strong ones.
Grunt- a knife armed prisoner, in for a variety of violent crimes- 2 for 1 point
Heavy grunt- a bigger, stronger prisoner (likely alien) with the improvised equivalent of a * weapon- 1 point each.
Almir Salan- A Geologist in on a property value scam that accidentally defrauded the Emperor. Cowardly and useless in a fight. He knows a lot about rocks, though- 1 point
Korwin Ving- An out and out psychopath with a machete. In for mass murder- 2 points
Orikan Rhang- A pirate. You can tell because of the eyepatch and the crudely artificial hand and his habit of saying 'arrr' every so often. Other than being some comic relief, he's not too bad in a fight but moreover he's a technical specialist, good at jury-rigging. In for piracy, obviously- 3 points
Chun Sorenn- A big bastard alien, grey skinned, who speaks some obscure language. Seems pretty stupid but very dangerous. You cannot quite tell what he is in for, but he probably killed someone by sitting on them- 4 points
Det Dravaad- Another murderer, but where Korwin is a muscled gang type, this guy is slim and pale; he doesn't look the psychotic type- 2 points.
Kai Feskin- A diminutive thief of some kind who has survived thus far on his wits rather than his brawn- 3 points.
Ranto- A blue amphibious alien who appears to have no value at all and has mostly been used as a punching bag by the prisoners. He cannot fight and his habit (apparently an uncontrollable part of his biology) of going "BWARK!" once every couple of minutes or so makes stealth with him a non-option. Maybe he can carry something- 1 point.
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Please note that named characters do not appear only as needed. If recruited, you are stuck with them. Sometimes they are useful, sometimes useless- and there are some situations in which they will be an active hindrance. Choose carefully.