USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Newjak438 pages

Originally posted by REXXXX
Why would I do that when it makes Galder more intimidating? 😛
I thought Galder wasn't going recruiting tho if he is then well ok keep it 😛

Originally posted by b1plusb2
I said I wanted it, though...

Relle will go scouting with Rianna and Dak.

But it's my trophy and besides I have this gut feeling that I can use it to fire the stone and have a dramatic slow motion shot that sets off a sequence of nearly impossible events that domino into a final outrageous conclusion that wins us the day.

Anyone else with me???? No

😮 😮 😮 😮 😮

Okay, you did kill him. But Relle is going to want to find or make another one. She hopes that Rand happens to recruit someone who can make us armor or weapons.

Originally posted by HereticalDruid
Do we have to choose between Leadership and Intimidation? If so, Azarl will go with Rand but use his Leadership skill for recruiting.

Ush said that Leadership will help with Intimidation, I believe.

Gallador will use his Intimidation skill to help gather recruits, as I said before. He will use his Force powers Presence, Charisma and Leadership.

You can only use one skill. so you'd have to choose between Leadership and Intimidation. Leadership does not conflict.

The force power Leadership allows you to also roll your Force rating.

Originally posted by Ushgarak
You can only use one skill. so you'd have to choose between Leadership and Intimidation. Leadership does not conflict.

The force power Leadership allows you to also roll your Force rating.

Lying conflicts with Intimidation, right?

Gallador does not have Leadership skill. So can he use Intimidation with Leadership force power or just Leadership power?

Yes those conflict, and yes he can use both. I know that they use the same name is confusing, but the force power is entirely divorced from the skill. I may suggest a rename of the force power to 'Inspire' or some such thing.

Okay, so no Lying at the moment and I will use the force powers I mentioned to improve the Intimidation roll.

Some hefty value here from Rand and Gallador. Galder's small pool looks a little feeble in comparison, and although he doesn't mess things up, he contributes nothing. Azarl throws his lot in appropriately, and Xavier adds a little.

Slight mistake my end- looking at the provided Rules, the Force Power Leadership adds automatic successes to this check, not more rolls.

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This leaves you with a final tally of 21 with which to buy some followers! Buy as you will from this list. Note that the named characters are supermooks, albeit strong ones.

Grunt- a knife armed prisoner, in for a variety of violent crimes- 2 for 1 point

Heavy grunt- a bigger, stronger prisoner (likely alien) with the improvised equivalent of a * weapon- 1 point each.

Almir Salan- A Geologist in on a property value scam that accidentally defrauded the Emperor. Cowardly and useless in a fight. He knows a lot about rocks, though- 1 point

Korwin Ving- An out and out psychopath with a machete. In for mass murder- 2 points

Orikan Rhang- A pirate. You can tell because of the eyepatch and the crudely artificial hand and his habit of saying 'arrr' every so often. Other than being some comic relief, he's not too bad in a fight but moreover he's a technical specialist, good at jury-rigging. In for piracy, obviously- 3 points

Chun Sorenn- A big bastard alien, grey skinned, who speaks some obscure language. Seems pretty stupid but very dangerous. You cannot quite tell what he is in for, but he probably killed someone by sitting on them- 4 points

Det Dravaad- Another murderer, but where Korwin is a muscled gang type, this guy is slim and pale; he doesn't look the psychotic type- 2 points.

Kai Feskin- A diminutive thief of some kind who has survived thus far on his wits rather than his brawn- 3 points.

Ranto- A blue amphibious alien who appears to have no value at all and has mostly been used as a punching bag by the prisoners. He cannot fight and his habit (apparently an uncontrollable part of his biology) of going "BWARK!" once every couple of minutes or so makes stealth with him a non-option. Maybe he can carry something- 1 point.

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Please note that named characters do not appear only as needed. If recruited, you are stuck with them. Sometimes they are useful, sometimes useless- and there are some situations in which they will be an active hindrance. Choose carefully.

Meanwhile, you others have landed enough Observation successes to get a good look at the way up to Red.

This is not great news. The doors themselves to Red are enormous blast doors, metres thick, designed to cope with the worst of minding accidents. It's a double door, closing in from the sides to meet in the middle. The controls on the Green side have long been disabled and the innards removed so there is no chance there; it can only be opened from within. Those doors are highly resistant but given... weeks... they might be chipped through with enough work with metal tools, so the green side is guarded also. And guarded rather well.

There is always at least a dozen guards on the green side. Some are armed with bows. They are at the top of a steep rise, meaning you have to fight uphill to them. The good news is that the entry ramp is very wide; at least ten men could stand side by side. The bad news is that long effort has carved a wide trench in the middle of it; the average person would have to jump down into the trench and climb up the other side whilst under fire. There is barbed wire on the far side of the trench lip, making getting out that side not easy.

The blast doors themselves have been 'extended' with metallic constructs that act as guard posts. There are small holes- about three inches wide- bored through them at intervals, directly bearing down on anyone who gets to the doors. You doubt anything nice comes out.

You imagine the other side of the doors is guarded also...

So, it goes:

Slope

Trench

Barbed Wire

More Slope

Metallic extension

Blast Doors

Mysterious other side of doors

... with the guards fitting in wherever.

I think we should definitely take Almir Salan, Korwin Ving, Chun Soren and Kai Feskin.

Perhaps we should take Ranto, being so extremely useless, there might be more to him, you know the force's will etc 😐

6 Grunt - 3
2 Heavy grunt 2
Almir Salan- Geologist - 1
Korwin Ving- Machete Psychopath - 2
Chun Sorenn - Big Alien - 4
Kai Feskin - Thief - 3
Ranto - Useless - 1

11, which would leave us with 10 points to spend. For example 10 Grunts and 5 Super Grunts?

Perhaps we could further check them with Scans and Empathy? Is any of them force sensitive or is that hard to determine?

Orikan will probably also be useful.

Originally posted by Peach
Orikan will probably also be useful.
Could we potentially take them with us to Epireus?

what about these guards outside the door, they must rotate at some point so we may be able to get a glimpse in and at the mechanism that works the door, see if there's anything we can turn to our advantage

I agree with the purchase list.

Almir was our first 'supporter' and having a geologist about in a mine could be useful. Kuylen certainly made use of him.

Orikan's ability to jury-rig is excellent. Galder wants to see what kind of things he can do.

Korwin's killed a lot of people, and there are a lot of people that need killing down here.

Chun is a big bastard, enough said.

Sneaky and intelligent Kai can help supplement our own sneaky folk.

Ranto there may be something more to... but even if there isn't, it shows that we will protect those willing to serve us and more may come.

8 Grunt - 4
3 Heavy grunt - 3
Almir Salan- Geologist - 1
Orikan Rhang - Pirate - 3
Korwin Ving - Machete Psychopath - 2
Chun Sorenn - Big Alien - 4
Kai Feskin - Thief - 3
Ranto - Useless - 1

Originally posted by REXXXX
I agree with the purchase list.

Almir was our first 'supporter' and having a geologist about in a mine could be useful. Kuylen certainly made use of him.

Orikan's ability to jury-rig is excellent. Galder wants to see what kind of things he can do.

Korwin's killed a lot of people, and there are a lot of people that need killing down here.

Chun is a big bastard, enough said.

Sneaky and intelligent Kai can help supplement our own sneaky folk.

Ranto there may be something more to... but even if there isn't, it shows that we will protect those willing to serve us and more may come.

8 Grunt - 4
3 Heavy grunt - 3
Almir Salan- Geologist - 1
Orikan Rhang - Pirate - 3
Korwin Ving - Machete Psychopath - 2
Chun Sorenn - Big Alien - 4
Kai Feskin - Thief - 3
Ranto - Useless - 1

Well, I agree with this list, though I would suggest Det Dravaad instead of Korvin Ving. He is also murderer, but appears less psychopatish and Ush said that these characters can also make problems. Also, Chun Sorenn was described as stupid, so he could also be a hindrance and it is always nice to have cannon fodder, we need some to get to the upper level. So how about:

12 Grunt - 6
5 Heavy grunt - 5
Almir Salan- Geologist - 1
Orikan Rhang - Pirate - 3
Det Dravaad - non psychopatic murderer - 2
Kai Feskin - Thief - 3
Ranto - Useless - 1

If people really want to take Chun Sorenn, -the big alien I would throw away the 2 point murderer, since we have our own, and the list would look like this:

10 Grunt - 5
4 Heavy grunt - 4
Almir Salan- Geologist - 1
Orikan Rhang - Pirate - 3
Chun Sorenn - Big Alien - 4
Kai Feskin - Thief - 3
Ranto - Useless - 1

I'll let you guys talk that out!

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Indeed, Rah, the guard is changed every six hours. But beyond there being more of a slope, you cannot see up there from the distance you are having to keep.

To answer an earlier query- force powers won't really reveal more about them, but you can talk to them.

"Well, we need skilled people like you on our side, but the fact that you murdered someone is not enough. What talents do you have, weapon skills and other?" - Gallador asks Det Dravaad.

He also wants to speak to Chun Sorenn

"You will obey our orders, won`t you? There will be a lot of fighting, but we are not planning to just blindly smash everything in the process. Why did you come here, by the way?"

Since we are acting intimidating, I assume we can be blunt.

Rand is going to ask a few questions all around. Some will just be so we can get more out of these characters that we intend to get (like Almir) but I want to know what we're getting...

To Almir-

"How useful would you say your talents as a geologist are down here in a prison that used to be a mine?"

To Korwin-

"How many people have you killed? Since getting here and before. And do you have any other talents?"

To Orikan-

"What sorts of things can you or have you jury-rigged?"

To Chun-

"Where are you from that you speak such an obscure language?" Rand asks. "And how many people have you killed since your arrival?"

To Det-

"How many people have you killed, since getting here and before?"

To Kai-

"Would you have any trouble getting supplies for us, what limited supplies there are?"

To Ronto-

"WHY do you DO that?" Rand asks as he meets Ronto and hears his "BWARK!" for the hundredth time while conversing with him.

I will say now, if you guys insist on bringing Ronto, Rianna refuses to be held responsible for her actions when he gets too annoying 😛