Ok, updated people's starting gumf. Not wanting to sound like I've missed something, but I don't have Relle down as actually having Dodge & Weave...
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ASCENT TO RED, Start of Turn 1
Junction
Relle (C11): 3/1 [MA SF DU] [FE FA IM] (6F) (Slingshot)
Galder (C9): 2 ((1A 3BH)/11 [DW IM PA] [SF DU FA] (4F) (Girder of doom)
Rianna (C11): 3 (1A)/15 [MA DU DW] [FA FE AS] (3F)
Dak: (C9): 3 (1A)/19 [DW SF DU] [IM WS FE TW] (3F)
Con (C8): 2 (1A)/25 [MA DW FA] (7F)
Rand (C4): 2 (1A)/0 [DW] (5F) (Knife)
Azarl (C5): 1/6 [MA] (7F)
Gallador (C4*): 1/0 (5F)
Xavier (C7): 1/30 [SF DW FE] [FB AS MA] (4F)
Rah: (C9): 1/36 [FA DW WS] [SF FE] (5F) (Axe)
Thugs x14 (C5)
Chunn: 0
Det: 0
Kai: 0
Almir: 0
Orikan: 0
Ranto: 0
Ramp South
Clear
Trench Area
Clear
Ramp North
Defenders x12 (C5)
Improvised Fortifications
Defenders x12 (C5)
Archers x6 (C5)
Door Area
Defenders x12 (C5)
Archers x6 (C5)
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Ok, do I actually have everyone's final instructions?
(I bloody hope not...)
Pretty sick right now; trying to get this done before my body gives out for the day.
Ok, 2-1 says initiative is yours.
Con, Azarl and Rand start to life the block! The door indeed starts closing this turn.
Several of you get moving!
... of course, you all have those shields so you are at half speed. Rah is advancing to cover the bridge crew, but worth noting none of the bridge crew come with him. This is seeming familiar, Rah... no-one co-ordinated at the darn Ghost Citadel either.
Relle takes a shot! She gets a kill as well!
The alarm is raised and there is a lot of shouting on both sides of the door. The archers fire at the forward elements! 11 archers works out surprisingly well as there are eleven targets!
They don't do very well against your shields- however, one of your thugs takes a hit to the shoulder!
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ASCENT TO RED, Start of Turn 2
Junction
Relle (C11): 3/1 [MA SF DU] [FE FA IM] (6F) (Slingshot)
Galder (C7): 3 ((1A 3BH)/11 [DW IM PU] [SF PA FA] (4F) (Girder of doom) (halfway to ramp south)
Rianna (C11): 3 (1A)/15 [MA DU DW] [FA FE AS] (3F) (halfway to ramp south)
Dak: (C9): 3 (1A)/19 [DW SF DU] [IM WS FE TW] (3F) (halfway to ramp south)
Con (C8): 2 (1A)/25 [MA DW FA] (7F)
Rand (C4): 2 (1A)/0 [DW] (5F) (Knife)
Azarl (C5): 1/6 [MA] (7F)
Gallador (C4*): 1/0 (5F)
Xavier (C7): 2(1A)/30 [SF DW FE] [FB AS MA] (4F) (halfway to ramp south)
Rah: (C9): 2(1A)/36 [FA DW WS] [SF FE] (5F) (Axe) (halfway to ramp south)
Thugs x10 (C5)
Thugs x3 (C5) (halfway to ramp south)
Thug x1** (C5) (halfway to ramp south)
Chunn: 0 (halfway to ramp south)
Det: 0 (halfway to ramp south)
Kai: 0
Almir: 0
Orikan: 0
Ranto: 0
Floating door block
Ramp South
Clear
Trench Area
Clear
Ramp North
Defenders x12 (C5)
Improvised Fortifications
Defenders x12 (C5)
Archers x5 (C5)
Door Area
Defenders x12 (C5)
Archers x6 (C5)
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