USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Peach438 pages

Rianna follows Galder's lead, running out from the junction to the ramp; Coordination also active, please.

(this feels oddly familiar...😛)

Well, we should have 14 thugs according to Rand's final purchase list, not 12.

Relle is going to kill an archer from the junction using the slingshot.

Xavier will follow Rianna and Galder's lead also using Coordination.

Dak joins in the Psychotic charge of the light Brigade (yes), using Coordination.

Originally posted by Ushgarak
When not attacking and for melee, yes.

well I'd best have that active as well then!

Rah will advance with the bridge protecting the carriers as best he can with the shield

Ok, updated people's starting gumf. Not wanting to sound like I've missed something, but I don't have Relle down as actually having Dodge & Weave...

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ASCENT TO RED, Start of Turn 1

Junction

Relle (C11): 3/1 [MA SF DU] [FE FA IM] (6F) (Slingshot)

Galder (C9): 2 ((1A 3BH)/11 [DW IM PA] [SF DU FA] (4F) (Girder of doom)

Rianna (C11): 3 (1A)/15 [MA DU DW] [FA FE AS] (3F)

Dak: (C9): 3 (1A)/19 [DW SF DU] [IM WS FE TW] (3F)

Con (C8): 2 (1A)/25 [MA DW FA] (7F)

Rand (C4): 2 (1A)/0 [DW] (5F) (Knife)

Azarl (C5): 1/6 [MA] (7F)

Gallador (C4*): 1/0 (5F)

Xavier (C7): 1/30 [SF DW FE] [FB AS MA] (4F)

Rah: (C9): 1/36 [FA DW WS] [SF FE] (5F) (Axe)

Thugs x14 (C5)

Chunn: 0

Det: 0

Kai: 0

Almir: 0

Orikan: 0

Ranto: 0

Ramp South

Clear

Trench Area

Clear

Ramp North

Defenders x12 (C5)

Improvised Fortifications

Defenders x12 (C5)

Archers x6 (C5)

Door Area

Defenders x12 (C5)

Archers x6 (C5)

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Ok, do I actually have everyone's final instructions?

(I bloody hope not...)

We should probably all advance to Ramp South...

A think a few people still haven't posted.

(Um, Galder, I think Duck might be more useful than Impervious right now...)

Oh geez, yeah. Make it DU IM DW in, Ush.

Should Team Lift be doing their thing in the first action? And do they need to be on Ramp South?

Yes!!!! to the first.

Lift-y people.

GET TO WORK.

😛

Okay, well, Con will use the force then to lift the piece and move it toward the door

I was highly amused by the idea that after all that "ha ha you need us" bit, it might actually be forgotten...

Haha. That'd be bad, even for us...

I also had this image of Rand forgetting as we was too busy practising monologues in his head.

Hey, those monologues are important! How else am I going to take control?

Rand will call on the power of the Dark Side as he, along with Azarl and Con, Lifts the metal mass that they have chosen for jamming open the door into position.

Azarl follows Master Rand's example in calling on the Dark Side. He feels powerfu working with Con and Rand to keep the girder steady by sheer will and making it do as they wish.

Pretty sick right now; trying to get this done before my body gives out for the day.

Ok, 2-1 says initiative is yours.

Con, Azarl and Rand start to life the block! The door indeed starts closing this turn.

Several of you get moving!

... of course, you all have those shields so you are at half speed. Rah is advancing to cover the bridge crew, but worth noting none of the bridge crew come with him. This is seeming familiar, Rah... no-one co-ordinated at the darn Ghost Citadel either.

Relle takes a shot! She gets a kill as well!

The alarm is raised and there is a lot of shouting on both sides of the door. The archers fire at the forward elements! 11 archers works out surprisingly well as there are eleven targets!

They don't do very well against your shields- however, one of your thugs takes a hit to the shoulder!

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ASCENT TO RED, Start of Turn 2

Junction

Relle (C11): 3/1 [MA SF DU] [FE FA IM] (6F) (Slingshot)

Galder (C7): 3 ((1A 3BH)/11 [DW IM PU] [SF PA FA] (4F) (Girder of doom) (halfway to ramp south)

Rianna (C11): 3 (1A)/15 [MA DU DW] [FA FE AS] (3F) (halfway to ramp south)

Dak: (C9): 3 (1A)/19 [DW SF DU] [IM WS FE TW] (3F) (halfway to ramp south)

Con (C8): 2 (1A)/25 [MA DW FA] (7F)

Rand (C4): 2 (1A)/0 [DW] (5F) (Knife)

Azarl (C5): 1/6 [MA] (7F)

Gallador (C4*): 1/0 (5F)

Xavier (C7): 2(1A)/30 [SF DW FE] [FB AS MA] (4F) (halfway to ramp south)

Rah: (C9): 2(1A)/36 [FA DW WS] [SF FE] (5F) (Axe) (halfway to ramp south)

Thugs x10 (C5)

Thugs x3 (C5) (halfway to ramp south)
Thug x1** (C5) (halfway to ramp south)

Chunn: 0 (halfway to ramp south)

Det: 0 (halfway to ramp south)

Kai: 0

Almir: 0

Orikan: 0

Ranto: 0

Floating door block

Ramp South

Clear

Trench Area

Clear

Ramp North

Defenders x12 (C5)

Improvised Fortifications

Defenders x12 (C5)

Archers x5 (C5)

Door Area

Defenders x12 (C5)

Archers x6 (C5)

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Well, I guess first of all we should order the other thugs to advance as well, and to get the bridge in place as fast as possible.

Con will continue the lifting and advancing with co ordination on.