USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by REXXXX438 pages

Galder will have his shield and the girder, DU DW IM in, using Coordination on the approach.

Team Distract will advance first, remember that. That's:

Galder
Rianna
Dak
Xavier
Det
Chunn
Thugs x4

Coolie.

Relle will have the slingshot ready. Martial Artist, Duck, Dodge & Weave please.

Also I think we have 14 thugs.

And yes, shield instead of simply unarmed. For just a little more safety.

Oh yes, shield. Forgot about that. Rianna has that too.

...does carrying that count as armed or barehanded in terms of how combat tricks work with it?

Also forgot about the shields, I will carry one of them, too.

Doesn't change it.

Okay good. Just wanted to check and be sure.

Oh yeah, Relle wants a shield.

Is it possible to use some Blade Schticks or Gun Schticks unarmed? I am thinking mainly about Eye of the Storm.

Afraid not. Point of style.

Rand is all set. Knife, Dodge and Weave, shield.

Rah will make use of his shield and axe and will apply DW and WS. Can he also use Balance to give him a bit of an edge?

When not attacking and for melee, yes.

Yay Coordination. Those archers have no chance of hitting me while I'm moving.

There seem to be more uses for co-ordination in most settings, but I suppose Balance can help you out hugely when things have gone really wrong.

Yeah, I rather wish I had both...but oh well. Just another power on the "things to buy with xp" list.

Xavier will have Dodge and Weave, Street Fighter, and Feint in for his first three along with his shield. He will be following the plan for now

And Xavier has both Balance and Co-Ordination 😛

So does Galder. Eveyone in Team Distract okay with advancing?

Rianna's ready to get the hell out of there, so yes.

Alright. First action, then, Galder will move out of the junction to the southern section of the ramp. Coordination to make the archers miss while trying to draw their attention.