USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by REXXXX438 pages

I had Azarl heal him the first time too. I just doubled Azarl's score since he can heal twice. Did the same for everyone.

What you say is correct, Bardock.

So, everyone has had two healing touches, eh? That is indeed that then.

Sorry, I thought about saying 'twice' or 'x2' on everything. Thoughts didn't translate into text this time.

Then you are off very soon. Any final questions for any of the crew?

Don't want to get to know them too well as they may die any second.

Indeed. Attachment leads to the Dark Side, guys. Gotta be careful.

Yeah, that's really something we need to worry about.

WE SAVE RANTO.

That is all.

Well yeah, can't have our comedic bwarking friend die. He needs to carry things.

Relle is ready for action.

Ranto must live!

The Jedi are kicking off tomorrow, folks... and hence so shall you!

Can't wait to see how my planning works out...

Here goes!

The Converging Destinies rule is still in effect, as Dark Side and Jedi alike are attempting breakthroughs of narrow, defended areas...

It is Ranto's noisy BWARRRRRRRRRRRK! that instantly alerts the guards to your approach...

You have knife armed defenders and archers- those archers actually using bent metal pieces strung with metallic wire; they also wear heavy duty mining gloves less stringing the bow slices through their fingers.

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ASCENT TO RED, Start of Turn 1

Junction

Relle (C11): 3 (3A BH)/1 [MA SF DU] [FE FA IM] (6F)

Galder (C9): 3/11 [DU FB PA] [SF DW IM] (4F)

Rianna (C11): 2 (1A)/15 [MA FA DW] [DU FE AS] (3F)

Dak: (C9): 2 (1A)/19 [DW SF IM] [DU WS FE TW] (3F)

Con (C8): 2 (1A)/25 [MA DW FA] (7F)

Rand (C4): 2 (1A)/0 [DW] (5F)

Azarl (C5): 1/6 [MA] (7F)

Gallador (C4*): 1/0 (5F)

Xavier (C7): 1/30 [SF DW FE] [FB AS MA] (4F)

Rah: (C9): 1/36 [FA FE WS] [SF DW] (5F)

Thugs x12 (C5)

Chunn: 0

Det: 0

Kai: 0

Almir: 0

Orikan: 0

Ranto: 0

Ramp South

Clear

Trench Area

Clear

Ramp North

Defenders x12 (C5)

Improvised Fortifications

Defenders x12 (C5)

Archers x6 (C5)

Door Area

Defenders x12 (C5)

Archers x6 (C5)

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Ok, so, please tell me:

a. how you are armed

b. what schticks you want in

c. any mistakes I have made

If you could swap FA for DU for me, that would be awesome. And Rianna will be unarmed for now.

Con will be unarmed and staying somewhat in the back, using Co-Ordination unless he attacks someone.

Swap DU in for IM. Dak is unarmed as well, ready to do distraction duty.

Galder will have his shield and the girder, PA DW IM in, using Coordination on the approach.

Remember, guys, let's follow the formation I wanted. Team Distract goes first.

Duck doesn't work agains the Archers, right? It says 'attacks made with Combat skill' but they're at range, so I was unsure.

Duck works against any attack made with Combat, so yes it does.

**** yes w00t