Rianna: Tap DW for FE, attack defender
Galder: Swap out DW for FB, attack defender
Xavier: Swap in FB (not sure for what)
Rand: Keep lifting block
Con: Pull slingshot, use co-ordination, advance behind shield.
Rah: Leap trench, tap feint, use DW and WS, attack defender
Relle: Impervious for Martial Artist, attack defender
Dak: -
Azarl: -
Det and Kai advance over bridge.
Rest of army advances as far as they can.
Passive army starts advancing.
6-5 keeps initiative with you.
Much fighting continues over the trench; Rah advances into the attack, but his Feint tap was a bit of a waste as he is only targeting mooks.
"No no no!" yells out Kai when Gallador gives his orders. "We don't all have steel teeth!" HE advances first and cuts the wire...
-
On their attack- the good news is that there are fewer attackers per person. The bad news is that this allows the archers to fire- though frankly they make a bit of a cock-up of it. Three archers fire behind the trench again, though- they drop a thug. Meanwhile, Damage-magnet Xavier is fading fast as he is out of defences.
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ASCENT TO RED, Start of Turn 7
Junction
Rand (C4): 2 (1A)/0 [DW] (5F) (Knife) (halfway to Ramp South)
Azarl (C5): 1/6 [MA] (7F)
Gallador (C4*): 1/0 (5F)
Almir: 0
Ranto: 0
Ramp South)
Clear
Trench Area
Det: 4
Kai: 0
Orikan: 4
Con (C8): 2 (1A)/25 [MA DW FA] (7F)
Thugs x5 (C5)
Shielded Thugs x5 (C5)
Ramp North
Galder (C7): 3/34 [DU FB] [SF DW IM PA] (2F) (Girder of doom)
Rianna (C11): 3/36 [MA DU FE] [FA DW AS] (2F)
Dak: (C9): 3/41 [FE WS DU] [IM SF DW TW] (2F)
Xavier (C9): 1/54 [MA FB FE] [FB AS DW SF] (3F)
Relle (C9): 3/5 [SF DU MA] [FE FA IM] (5F)
Rah: (C9): 2(1A)/38 [FE DW WS] [SF FA] (5F) (Axe)
Chunn: 6
Defenders x14 (C5)
Improvised Fortifications
Archers x4 (C5)
Floating door block
Door Area
Archers x6 (C5)
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Doors close in: 3 turns