USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Peach438 pages

In other words, Azarl, your gripping of that annoying defender was very useful, but kill some archers for us now, okay? Xavier doesn't go down until 70 damage but with no defenses, he's going to get close very fast.

Ush, does Evade just halve the pool of one attacker?

Anyway, Rianna will continue to destroy defenders.

Yup, just the one.

Ush can Xavier activate both Co-ordination and Balance at the same time, and would it do much help with how the dice have been rolling?

Con will use his newly found slingshot to shoot one of the archers.

Originally posted by Newjak
Ush can Xavier activate both Co-ordination and Balance at the same time, and would it do much help with how the dice have been rolling?

I was actually going to suggest that you don't attack this turn so you can get the semi-defense from Coordination and Balance. We've got enough people on the ramp, and coming up onto the ramp, that we should be okay without you attacking this turn.

That's what I was thinking to.

The other option I was thinking of doing is going ahead and taking the disengage and getting the hell out of dodge and back over the trench.

Yes, you can use both at the same time.

Sorry to make your life worse, but now here is the kicker... backed up to the trench, a rearward disengage is near impossible- even a Jedi needs an uninterrupted moment to power the leap, unless they are very acrobatic (which is what Defensive Leap covers).

You can fall into the trench instead.

If Con used Grip on Xavier's attacker would that give him a chance to disengage?

Would falling into the trench give Xavier any kind of damage?

Well it would if you were not a Jedi; as it is it will be an Agility check.

Xavier has several attackers!

Well perhaps other people would be willing to help out like Con and give Xavier a chance to retreat into the trench yay or nay?

I think only Azarl could help you, as well, and then we couldn't target the archers, don't think it's gonna happen, mate 😛

That's a lot of people of attacking at once to disengage from

Perhpas it would just be better to go matrix on them Balance and Coordination while everyone else thins the heard.

And can someone order a Thug to throw me a shield?

The shields aren't exactly throwable if they're people-sized. You'll have to just wait it out, an unprotected disengage sounds risky...

Yeah Xavier will go ahead and activate both Co-Ordination and Balance this turn and pray for some good rolling

Is there anyway Rah, whilst swinging his axe around, can angle towards Xavier to help keep some of the heat off him? If so that is what he'll do

Afraid not. Too many opponents.

Gallador will move closer to the trench.

Galder is going to use Balance and Coordination to evade arrows and knives coming his way, letting the others do the killing for a turn to thin the crowd.

Dak: Attack Defender
Rianna: Attack Defender
Con: Shoot Archers with Slingshot, order our army to advance
Rah: Attack Defender
Gallador: Move closer to trench
Xavier: Balance and Co-Ordination
Galder: Balance and Co-Ordination
Rand: Not specified yet (probably continue floating block)
Azarl: Not specified yet (probably gripping archers)
Relle: Not specified yet (probably attacking defender)

Army: Continue to advance.
Det and Kai over bridge (can they advance now?)