USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Ushgarak438 pages

Thanks!

Note that a malfunction at any point in the line will stop the further shots from working- that ok, Galder?

Hmph... no.

Galder will use Balance as he puts away the blaster and kicks the trogs off of him, intending to punch them out instead.

Relle will kill a trog going after Con, punching it in such a way as to break the thing's spine.

Eagle Eye seems to be useless, so Con will swap Martial Artist in for that, but use his CoC to shoot two of the trogs that Relle isn't targetting

Rianna will kill the remaining trog in corridor 5 (not the one that Galder is attacking) before it gets a chance to gnaw on Galder more.

Okay, my final submission-

If we get initiative, Galder is going to open fire on the trogs, not tapping Carnival, shooting one next to him and one in Corridor 6 while Rianna tackles the other one next to him.

If they get initiative, Galder is going to use Balance and put away the blaster so he can use his Combat defenses.

Rand finishes strangling his trog.

2-4; initiative is theirs.

We fight on! Con still being gnawed to death there without posting; whoever put him at the back and expected him to fight should go poke him.

Rianna gets a bit of a bite too, and one can only wonder why once again you've put a low Strength character in a body-blocking role. You put the toughest guys up front, not the most skilled!

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THE HIGH CORRIDOR, Start of Turn 3

Corridor 1

Trogs x3 (C6)

Trogs x1 (C6)

Corridor 2

Trogs x3 (C6)

Con (G8): 1/18 [CC EE DW] [FA] (5F) (1 cylinder, blaster, slingshot)

Relle (C9): 3C(3ABH)/29 [IM DU MA] [FE FA SF] (2F) (rope)

Corridor 3

Xavier (C9): 2(1A)/56 [MA DW SF] [FB FE AS] (3F) (2 cylinders)

Chunn: 27

Ranto: 0 (rope, 4 cylinders)

Corridor 4

Gallador (C4*): 1/0 (5F) (2 cylinders)

Almir: 0

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Dak: (C9): 3/38 [TW IM DU] [FE WS SF DW] (2F) (1 cylinder)

Corridor 5

Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)

Azarl (C5): 1/0 [MA] (3F) (2 cylinders)

Galder (C7): 3C(2ABH)/37 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)

Rianna (C11): 3/32 [MA DU FE] [FA DW AS] (2F)

Trogs x2** (C6)

Corridor 6

Trogs x3 (C6)

-----

More coming front and back. And danger above!

Can Rah actually reach any of the trogs to do any damage yet, if not he'll do his best to watch for any dropping from the ceiling in to the middle of the group.

Noted!

Originally posted by Ushgarak
2-4; initiative is theirs.

We fight on! Con still being gnawed to death there without posting; whoever put him at the back and expected him to fight should go poke him.

Rianna gets a bit of a bite too, and one can only wonder why once again you've put a low Strength character in a body-blocking role. You put the toughest guys up front, not the most skilled!

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[b]THE HIGH CORRIDOR, Start of Turn 3

Corridor 1

Trogs x3 (C6)

Trogs x1 (C6)

Corridor 2

Trogs x3 (C6)

Con (G8): 1/18 [CC EE DW] [FA] (5F) (1 cylinder, blaster, slingshot)

Relle (C9): 3C(3ABH)/29 [IM DU MA] [FE FA SF] (2F) (rope)

Corridor 3

Xavier (C9): 2(1A)/56 [MA DW SF] [FB FE AS] (3F) (2 cylinders)

Chunn: 27

Ranto: 0 (rope, 4 cylinders)

Corridor 4

Gallador (C4*): 1/0 (5F) (2 cylinders)

Almir: 0

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Dak: (C9): 3/38 [TW IM DU] [FE WS SF DW] (2F) (1 cylinder)

Corridor 5

Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)

Azarl (C5): 1/0 [MA] (3F) (2 cylinders)

Galder (C7): 3C(2ABH)/37 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)

Rianna (C11): 3/32 [MA DU FE] [FA DW AS] (2F)

Trogs x2** (C6)

Corridor 6

Trogs x3 (C6)

-----

More coming front and back. And danger above! [/B]


But I posted. Relle said she wanted to attack the Trog attacking me, and I wanted to attack two other trogs with the blaster since she is killing that trog.

Originally posted by b1plusb2
Relle will kill a trog going after Con, punching it in such a way as to break the thing's spine.
Originally posted by Bardock42
Eagle Eye seems to be useless, so Con will swap Martial Artist in for that, but use his CoC to shoot two of the trogs that Relle isn't targetting

Though admittedly, I missed the round before that like a fool.

So you did!

Well, you got a kill That leaves only two in front of Relle.

However, you also took two more damage and Relle took one fewer.

Is there anyway to get Chunn switched in for Con despite the tight corridors? Like could Xavier use COmbat Push to get one of them off of Con so Chunn and Con could switch?

Also can Rand use Master Bombard here?

Xavier thinks we need to find a way to keep moving.

No swapping! And yes he can use Bombard, but nit to any greater result than normal.

one can only wonder why once again you've put a low Strength character in a body-blocking role. You put the toughest guys up front, not the most skilled!

Because we didn't think of it as a body-blocking thing and more as "kill them as quickly as possible"? Everyone knows very well by now that given a choice between defense and offense, I'm going to pick offense just about every time...

Rianna will kill another of the trogs near her.

Dak will look up, watching for descending trogs, ready to attack.

...also, really, how do you body-block things that can travel on the ceiling?

Because far more are going to come at you front and back, which is what your formation was based around.

I did mention my worry that Chunn should be in the front (though for different reasons), should have followed up on it.

Either way, Con will swap in Flying Attack for CoC and give a swift punch to one of the trogs nose!

Galder is going to punch out one of the trogs going after him now that he is unarmed.