Okay, my final submission-
If we get initiative, Galder is going to open fire on the trogs, not tapping Carnival, shooting one next to him and one in Corridor 6 while Rianna tackles the other one next to him.
If they get initiative, Galder is going to use Balance and put away the blaster so he can use his Combat defenses.
2-4; initiative is theirs.
We fight on! Con still being gnawed to death there without posting; whoever put him at the back and expected him to fight should go poke him.
Rianna gets a bit of a bite too, and one can only wonder why once again you've put a low Strength character in a body-blocking role. You put the toughest guys up front, not the most skilled!
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THE HIGH CORRIDOR, Start of Turn 3
Corridor 1
Trogs x3 (C6)
Trogs x1 (C6)
Corridor 2
Trogs x3 (C6)
Con (G8): 1/18 [CC EE DW] [FA] (5F) (1 cylinder, blaster, slingshot)
Relle (C9): 3C(3ABH)/29 [IM DU MA] [FE FA SF] (2F) (rope)
Corridor 3
Xavier (C9): 2(1A)/56 [MA DW SF] [FB FE AS] (3F) (2 cylinders)
Chunn: 27
Ranto: 0 (rope, 4 cylinders)
Corridor 4
Gallador (C4*): 1/0 (5F) (2 cylinders)
Almir: 0
Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)
Dak: (C9): 3/38 [TW IM DU] [FE WS SF DW] (2F) (1 cylinder)
Corridor 5
Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)
Azarl (C5): 1/0 [MA] (3F) (2 cylinders)
Galder (C7): 3C(2ABH)/37 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)
Rianna (C11): 3/32 [MA DU FE] [FA DW AS] (2F)
Trogs x2** (C6)
Corridor 6
Trogs x3 (C6)
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More coming front and back. And danger above!
Originally posted by Ushgarak
2-4; initiative is theirs.We fight on! Con still being gnawed to death there without posting; whoever put him at the back and expected him to fight should go poke him.
Rianna gets a bit of a bite too, and one can only wonder why once again you've put a low Strength character in a body-blocking role. You put the toughest guys up front, not the most skilled!
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[b]THE HIGH CORRIDOR, Start of Turn 3
Corridor 1
Trogs x3 (C6)
Trogs x1 (C6)
Corridor 2
Trogs x3 (C6)
Con (G8): 1/18 [CC EE DW] [FA] (5F) (1 cylinder, blaster, slingshot)
Relle (C9): 3C(3ABH)/29 [IM DU MA] [FE FA SF] (2F) (rope)
Corridor 3
Xavier (C9): 2(1A)/56 [MA DW SF] [FB FE AS] (3F) (2 cylinders)
Chunn: 27
Ranto: 0 (rope, 4 cylinders)
Corridor 4
Gallador (C4*): 1/0 (5F) (2 cylinders)
Almir: 0
Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)
Dak: (C9): 3/38 [TW IM DU] [FE WS SF DW] (2F) (1 cylinder)
Corridor 5
Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)
Azarl (C5): 1/0 [MA] (3F) (2 cylinders)
Galder (C7): 3C(2ABH)/37 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)
Rianna (C11): 3/32 [MA DU FE] [FA DW AS] (2F)
Trogs x2** (C6)
Corridor 6
Trogs x3 (C6)
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More coming front and back. And danger above! [/B]
Originally posted by b1plusb2
Relle will kill a trog going after Con, punching it in such a way as to break the thing's spine.
Originally posted by Bardock42
Eagle Eye seems to be useless, so Con will swap Martial Artist in for that, but use his CoC to shoot two of the trogs that Relle isn't targetting
Though admittedly, I missed the round before that like a fool.
one can only wonder why once again you've put a low Strength character in a body-blocking role. You put the toughest guys up front, not the most skilled!
Because we didn't think of it as a body-blocking thing and more as "kill them as quickly as possible"? Everyone knows very well by now that given a choice between defense and offense, I'm going to pick offense just about every time...
Rianna will kill another of the trogs near her.