USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Peach438 pages

Since we're kind of held up waiting for Con to catch back up, and we're not being attacked up at the front right now, Rianna is going to take that agility roll to switch places with Dak, while keeping watch for anymore trogs that might be coming.

And Dak will take the Agility roll to swap with Rianna.

Con will back up, advancing forward, while shooting his slingshot.

And could I specify that Con will always advance if everyone else is? if that's not the case I'll specify this accordingly in my posts.

Ok amends to Xavier's statement. He will not use Combat Push because it looks like all the Trogs will be accounted for

Initiative is theirs! Blame the Jedi.

With Athletic grace, Dak and Rianna somehow manage to swap!

Sorry Con, no; if you post an action that is your entire action. You posted to attack and that was all. I'll only accept pre-actions if they are entire. If you are able to post an action you must post the whole thing.

Still, with Xavier killing one and the other two gripped, Con moves out safely.

Incoming!

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THE HIGH CORRIDOR, Start of Turn 8

Corridor 3

Clear

Corridor 4

Trogs x2 (C6) G G

Corridor 5

Trogs x1 (C6)

Con (C7): 2(1A)/33 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)

Relle (C9): 3C(3ABH)/31 [IM DU MA] [FE FA SF] (2F) (rope)

Trogs x1 (C6)

Chunn: 27

Corridor 6

Trogs x1 (C6)

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)

Ranto: 0 (rope, 4 cylinders)

Trogs x1 (C6)

Gallador (C4*): 1/0 (5F) (2 cylinders)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Corridor 7

Trogs x1 (C6)

Almir: 0

Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)

Trogs x1 (C6)

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Corridor 8

Trogs x1 (C6)

Azarl (C7): 1/0 [MA] (3F) (2 cylinders)

Trogs x1 (C6)

Galder (G7): 3C(2ABH)/41 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)

Dak: (C9): 3/38 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Corridor 9

Clear

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I picture Dak and Rianna running along opposite walls of the corridor and flipping back down when they've changed places.

Alright, placement questions. Can Dak get at the trog next to Galder, and can Galder get at the trog next to Azarl with his blaster?

Assuming that Rianna will trash the trog that lands next to him, Rand releases the Grip he has on the trog in the rear and strangles the one coming for Almir instead.

If Chunn does not eat the trog next to us, Relle will kick it to the ground and stomp on it.

If Galder can't shoot the trog next to him, Azarl will let go of his Grip and attack it with his fists.

If he can, Azarl will simply choke out the trog in the back as he was doing.

Ok Xavier will attack the Trog next to him and as always move if he can upwards.

I suggest everyone else does the same.

Con will do the same.

Rand assumes much!

...but yes, Rianna will kill that trog (the one between her and Rand), kicking it sideways into a side of the corridor.

If you attack the one where you are, Xavier, you do not move.

That's why I said if he can. I'm just trying to always post that right now just in case.

Okay, I'm not going to be online much between now and Monday evening, so some instructions for that (hopefully they are clear enough):

- If moving is possible and the group consensus is to move up if we have initiative, then Rianna will move if we do get initiative. If not getting initiative makes moving impossible, then Rianna will wait if there are no trogs within her reach, or kill a trog if there is one nearby.

- If moving is not possible and we are being attacked, then Rianna will attack a trog within reach if one is there, otherwise she will wait and keep watch for things falling from the ceiling.

GK forgot to post before he left this morning, but I'll see if I can get something from him once he arrives here.

Rah sneers as he dodges the near by trog and slams it in the chin with palm heel strike jarring its head up and snapping its neck

Sorry, we have to move on.

Initiative is drawn and switches to you. A lot of trogs are killed, but some remain; Azarl and Rand both take a bite.

I missed the placement question- just remember you are two by two. Galder and Dak are adjacent so you are not reaching past anyone. However, there'sa no chance of that shot on Azarl's trog without Eagle Eye.

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THE HIGH CORRIDOR, Start of Turn 9

Corridor 3

Clear

Corridor 4

Trogs x2 (C6) G

Corridor 5

Con (C7): 2(1A)/33 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)

Relle (C9): 3C(3ABH)/31 [IM DU MA] [FE FA SF] (2F) (rope)

Chunn: 27

Corridor 6

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (2 cylinders)

Ranto: 0 (rope, 4 cylinders)

Gallador (C4*): 1/0 (5F) (2 cylinders)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Corridor 7

Trogs x1* (C6)

Almir: 0

Rand (C4): 2 (1A)/2 [DW] (4F) (Knife)

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Corridor 8

Trogs x1** (C6)

Azarl (C7): 1/3 [MA] (3F) (2 cylinders)

Galder (G7): 3C(2ABH)/41 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)

Dak: (C9): 3/38 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Corridor 9

Clear

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Unable to shoot any trogs from where he is, Galder patiently waits for his comrades to finish them off.

Azarl finishes off the trog that bit him.

Rand will try stabbing the trog attacking him.