USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Lord Melkor438 pages

Well, Ush, that is the problem with a playing group which has around 10 people, hard for eveyrone to always be availible..

For Gallador there is not much to do, he will try to avoid trogs and advance...

Originally posted by General Zink
Sorry Con- forgot to maintain the Grip.

If Xavier fails to kill the one next to him, Rand will strangle it with Grip.

If Xavier succeeds but Azarl fails to get the one next to us, Rand will strangle it with Grip.

This aggression will not stand, man!

Con will attack one of the trogs.

He also wants a general: move forward with the group whenever possible.

4-1 gives initiative to you! Going well for you, that.

Xavier- it is the location that is no good for a bonus for Bombard. Also note that Bombard throws sodding great things, not little rocks.

Your instructions are not entirely clear. What do I do if you are next to a trog but can also move?

However, Azarl gets his kill this round, which finished off a wholesale slaughter! The fight goes on but you've got yourself some time right now. A testament to a good starting formation (other issues aside).

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THE HIGH CORRIDOR, Start of Turn 8

Corridor 2
Clear

Corridor 3

Con (C7): 2(1A)/29 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)

Relle (C9): 3C(3ABH)/31 [IM DU MA] [FE FA SF] (2F) (rope)

Chunn: 27

Corridor 4

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (1F) (2 cylinders)

Ranto: 0 (rope, 4 cylinders)

Gallador (C4*): 1/0 (5F) (2 cylinders)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Corridor 5

Dak: (C9): 3/38 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Almir: 0

Corridor 6

Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)

Azarl (C7): 1/0 [MA] (3F) (2 cylinders)

Galder (C7): 3C(2ABH)/41 [SF DU IM] [CC DW FB PA] (2F) (2 cylinders, blaster)

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Corridor 7

Clear

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Since there's no trogs around us back there, could we do a switch? If so, Con would pass by Chunn.

Mutual agility rolls still needed.

How's Chunn's agility?

Not good enough.

Bummer, I guess Con's going to be a big boy and pull through.

I assume we are all advancing this round, Con will do that too.

Yes. Everyone should be moving forward.

Which Rianna will do.

Galder's moving on up.

Relle will advance.

Yay guys, we did something well!

Advance! Advance! Rand will do just that.

Azarl gives a curt nod of approval to his own handiwork in taking down the trog before advancing with the column.

Advancing.

Gallador will advance.

Quick amendment. Galder will swap Street Fighter for Carnival and pull out the blaster again while he moves up.

Rah's advancing whilst keeping an eye out for more trogs

That'll do for everyone I think...

Trog alert!

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THE HIGH CORRIDOR, Start of Turn 8

Corridor 3

Trogs x3 (C6)

Corridor 4

Con (C7): 2(1A)/29 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)

Relle (C9): 3C(3ABH)/31 [IM DU MA] [FE FA SF] (2F) (rope)

Chunn: 27

Corridor 5

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (1F) (2 cylinders)

Ranto: 0 (rope, 4 cylinders)

Gallador (C4*): 1/0 (5F) (2 cylinders)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Corridor 6

Dak: (C9): 3/38 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Almir: 0

Corridor 7

Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)

Azarl (C7): 1/0 [MA] (3F) (2 cylinders)

Galder (G7): 3C(2ABH)/41 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Corridor 8

Trogs x3 (C6)

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Does Flying Attack help against trogs?

Con will attack one of the ones showing up behind him and Relle

It would guarantee a hit is a kill if tapped.

They are not at this moment adjacent to you, Con.