USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Bardock42438 pages

Oh right, I misread, hmm, you said I have some more stones, could I shoot one of the trogs?

We should move forward as a whole if we get initiative.

"Cover me!" Galder shouts to Azarl and Rand before charging forward, blasting away at two of the trogs that are approaching the front of the column.

If we get initiative, Galder moves up to Corridor 8 and shoots two trogs.

If we don't, Galder will use Balance to stay clear and forego his attack.

Advance if we get initiative.

If not, Combat Push a Trog in 8.

Rianna shall advance and punch out a trog if we get initiative.

If we don't, Rianna shall wait for the trogs to come, using Balance to avoid damage.

Relle is going to swap Street Fighter.

If everyone advances, so will Relle.

If not and the trogs catch up, she will slug one and then slug another by tapping Street Fighter.

If Galder fails to kill one of his trogs, Azarl will put it in a Grip.

Advance if possible.

Rand will do the same as Azarl.

And if Galder does get kills, Rand will instead Grip a trog in the back attacking... Con.

Just compiling final orders-

If we get initiative and Galder fails to kill a trog, Rand will Grip it if Azarl does not do so first (i.e. if there is just one remaining, Azarl can have it). If there is no such trog for Rand up there, Rand will Grip one attacking Con at the rear, or Relle if Con is safe.

If we don't get initiative, Rand will strangle a trog attacking Galder.

Con will shoot one of the trogs with his slingshot. But if they get initiative and can attack him this round, he will attack the trog back, and tap Flying Attack if he fails to kill him.

Refresh! And initiative to you, twinned with the Jedi.

Galder gets his two kills as he charges and fires, and Rianna brings down the third!

Rand tries to advance whilst walking backwards, fails his Agility roll and stumbles, losing his action, I did warn!

Con's slingshot does not kill his target and then the three trogs advance and attack him, as Con seems to have been left behind. Whoops!

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THE HIGH CORRIDOR, Start of Turn 8

Corridor 3

Clear

Corridor 4

Trogs x3** (C6)

Con (C7): 2(1A)/33 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)

Corridor 5

Relle (C9): 3C(3ABH)/31 [IM DU MA] [FE FA SF] (2F) (rope)

Chunn: 27

Corridor 6

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (1F) (2 cylinders)

Ranto: 0 (rope, 4 cylinders)

Gallador (C4*): 1/0 (5F) (2 cylinders)

Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)

Corridor 7

Dak: (C9): 3/38 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Almir: 0

Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)

Corridor 8

Azarl (C7): 1/0 [MA] (3F) (2 cylinders)

Galder (G7): 3C(2ABH)/41 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)

Corridor 9

Clear

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Con, if you always use Flying Attack that's at a Combat penalty; I need to know that in advance.

Ok I'm back and and Xavier is still alive awesome.
Since Con is no longer tagged next to someone can Chunn go forwards and get to him?

Regardless Xavier will use Combat Push to to help out.

No one should move for a round until we can safely disengage Con from combat. Maybe Rand and Azarl can help with that somehow.

If we can maybe Rand and Azral can grip two of them and if we get initiative Xavier's combat push maybe able to get Con out scott free. Xavier thinks Con should move backwards while firing.

He can, but once again you cannot order Chunn!

I was wondering just in case we could use that as a way to make non-agility based swaps if need be.

Although I was kind of hoping Chunn would be hungry enough to do it. But I think that would be a bad idea right now cause if thigns work out we may be able to get Con back this turn but if Chunn goes ahead then we'll have to wait at least two turns.

It does not matter what he does or does not want; you are unable to communicate with Chunn in a fight.

Ok

This was Chunn's big problem.

Galder looks back in annoyance, then decides to halt so that the group does not abandon Con.

"Choke 'em," Galder says to Azarl.

Galder will keep an eye out for any trogs dropping in to say hello, ready to blast them.

Rand will stay where he is and Grip a trog by Con.

Azarl will Grip a trog by Con too.

Con should make a run for it if we get initiative and finish off the trog you injured with your slingshot. Otherwise you'll stay there for the turn.

Again, whilst unable to engage in combat, Rah keeps a keen eye out for any trogs coming within reach