We should move forward as a whole if we get initiative.
"Cover me!" Galder shouts to Azarl and Rand before charging forward, blasting away at two of the trogs that are approaching the front of the column.
If we get initiative, Galder moves up to Corridor 8 and shoots two trogs.
If we don't, Galder will use Balance to stay clear and forego his attack.
Just compiling final orders-
If we get initiative and Galder fails to kill a trog, Rand will Grip it if Azarl does not do so first (i.e. if there is just one remaining, Azarl can have it). If there is no such trog for Rand up there, Rand will Grip one attacking Con at the rear, or Relle if Con is safe.
If we don't get initiative, Rand will strangle a trog attacking Galder.
Refresh! And initiative to you, twinned with the Jedi.
Galder gets his two kills as he charges and fires, and Rianna brings down the third!
Rand tries to advance whilst walking backwards, fails his Agility roll and stumbles, losing his action, I did warn!
Con's slingshot does not kill his target and then the three trogs advance and attack him, as Con seems to have been left behind. Whoops!
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THE HIGH CORRIDOR, Start of Turn 8
Corridor 3
Clear
Corridor 4
Trogs x3** (C6)
Con (C7): 2(1A)/33 [FA EE DW] [CC] (5F) (1 cylinder, blaster, slingshot)
Corridor 5
Relle (C9): 3C(3ABH)/31 [IM DU MA] [FE FA SF] (2F) (rope)
Chunn: 27
Corridor 6
Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (1F) (2 cylinders)
Ranto: 0 (rope, 4 cylinders)
Gallador (C4*): 1/0 (5F) (2 cylinders)
Rah: (C9): 2(1A)/39 [SF DW WS] [FE FA] (5F) (2 cylinders, axe)
Corridor 7
Dak: (C9): 3/38 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)
Almir: 0
Rand (C4): 2 (1A)/0 [DW] (4F) (Knife)
Corridor 8
Azarl (C7): 1/0 [MA] (3F) (2 cylinders)
Galder (G7): 3C(2ABH)/41 [CC DU IM] [SF DW FB PA] (2F) (2 cylinders, blaster)
Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (2F)
Corridor 9
Clear
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Con, if you always use Flying Attack that's at a Combat penalty; I need to know that in advance.
Ok I'm back and and Xavier is still alive awesome.
Since Con is no longer tagged next to someone can Chunn go forwards and get to him?
Regardless Xavier will use Combat Push to to help out.
No one should move for a round until we can safely disengage Con from combat. Maybe Rand and Azarl can help with that somehow.
If we can maybe Rand and Azral can grip two of them and if we get initiative Xavier's combat push maybe able to get Con out scott free. Xavier thinks Con should move backwards while firing.
I was wondering just in case we could use that as a way to make non-agility based swaps if need be.
Although I was kind of hoping Chunn would be hungry enough to do it. But I think that would be a bad idea right now cause if thigns work out we may be able to get Con back this turn but if Chunn goes ahead then we'll have to wait at least two turns.