USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by REXXXX438 pages

What about for our more athletic members? Could Relle jump across carrying Almir?

I don't really care if we get Chunn across.

Rah is pretty strong, with master jump could he jump with someone like chunn on his back?

Nowhere near that strong I am afraid! Chunn is huge!

It would make the roll very risky to carry anyone at all.

Probably strong enough to grab Almir, yeah? I don't know if being Lifted in combination with a Jump would do any favors...

No, that would be useless. We don't have force assists of force powers.

Never hurts to ask!

Is there some kind of board or something around we could use to make bridge out of?

Nope.

Lots of rock though!

Like can-be-used-to-Bombard lots of rock?

Anything particularly heavy that we could tie ropes around?

I hope that's what lots of rock means.

You can always use Bombard unless I say otherwise.

You might be able to find something to brace a rope with, yes.

Starting a fight of it tomorrow! You'll have to get out of this one under pressure.

I'd say we tie the rope around a stone then two or three of us jump over to the other side and tie the rope there there or hold them or whatever, and then we evacuate Almir. While Chunn and ours hold off the trogs, then the rest of us retreat, and Chunn can die a hero...

Rah will stay behind to fight and then use defensive leap to get out of the melee and clear the chasm.

Ok, here is the starting situation. One turn a day minimum!

Far east leads to a corridor exit; the tide of trogs is to the west but there are trogs ahead too.

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THE CHASM, Start of Turn 1

Cavern Far West

Relle (C11): 1/34 [MA [FA FE [SF DU IM] (2F) (rope)

Chunn: 28

Ranto: 4 (rope, 4 cylinders)

Xavier (C9): 2(1A)/60 [MA DW SF] [FB FE AS] (0F) (1 cylinder)

Gallador (C4*): 1/6 (5F) (1 cylinder)

Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (1 cylinder)

Cavern West

Rianna (C11): 3/38 [MA DU FE] [FA DW AS] (1F)

Rand (C4): 2 (1A)/4 [DW] (4F) (Knife)

Azarl (C7): 1/10 [MA] (3F)

Galder (C7): 3BH(2ABH)/52 [PA DU IM] [DW FB CC SF] (2F) (1 cylinder)

Con (C7): 1/39 [FA EE] [CC DW] (4F) (1 cylinder, blaster, slingshot)

Dak: (C9): 3/45 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)

Almir: 2

CHASM IS HERE

Cavern East

Trogs x5

Cavern Far East

Trogs x5

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Just for organizational purposes, Galder should have Rand's knife and Con's blaster now.

People jumping across alone is a terrible idea with all those trogs there.

Just a curiosity, could the forcey ones collapse the tunnel behind us to stop the trogs from there. After all it's not like we're coming back, I hope...

I honestly have no idea what exactly to do...

Ah dammit, the the rope is one back with Relle, innit?

How about this, this round Relle gives Rianna the rope, Con, Galder and Dak jump the chasm and attack the trogs. Ranto, Gallador and Xavier advance. Rand and Azarl lend a force hand.

And next turn Azarl and Rianna jumps the chasm and she ties the rope around something. Relle and Rah advance. We in the front try to clean up more space

Then Almir climbs over, and everyone else that we think can't jump does so too as well as everyone else jumping (the last one takes the rope). The front continues trying to advance. Chunn dies, and we live happily ever after.

Does that sound at all feasible?

I don't know that Galder will be able to jump the chasm.

Hmm, well, I think Con can make it, he has Master Jump and Luck but I am not sure he can make it against 5 trogs.

Who do we suspect can make the jump then? And either way the rope is with Relle (and Ranto)