3-3 switches initiative to them. The ones at the chasm jump into the attack! All at the front are attacked except Almir and Azarl.
However, the ones at the front are borught down by Rianna, Con and then Galder unloading his gun. Which then stops working.
Rand moves back and Relle ties her rope!
Xavier and Rah keep the trog problem at the rear under control, though more have now arrived.
Azarl rolls just one success. No luck yet!
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THE CHASM, Start of Turn 4
Cavern Far West
Trogs x5
Chunn: 28
Ranto: 4 (rope, 4 cylinders)
Xavier (C9): 2(1A)/61 [MA DW SF] [FB FE AS] (0F) (1 cylinder)
Rah: (C9): 2(1A)/41 [SF DW WS] [FE FA] (5F) (1 cylinder)
Dak: (C9): 3/45 [TW IM WS] [FE DU SF DW] (2F) (1 cylinder)
Rand (C4): 2 (1A)/7 [DW] (4F) (Knife)
Cavern West
Gallador (C4*): 1/13 (5F) (1 cylinder)
Relle (C11): 1 (3ABH)/35 [MA IM FE] [SF DU FA] (2F)
Rianna (C11): 3/40 [MA DU FE] [FA DW AS] (1F)
Azarl (C9): 1/10 [MA] (3F)
Galder (G7): 3BH(2ABH)/53 [CC DU IM] [DW FB PA SF] (2F) (1 cylinder, blaster)
Con (C7): 2(1A)/39 [FA EE] [CC DW] (4F) (1 cylinder, blaster, slingshot)
Almir: 2
CHASM IS HERE
Trogs x5
Cavern East
Clear
Cavern Far East
Clear
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