USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by Bardock42438 pages

Will do, bossman.

Oh wait, I am surrounded by 5 trogs and have to protect Almir, maybe next round, lets see how it goes.

Maybe have Ranto pick up Relle? We need Con to fight.

Rand is going to spend the last of his Force points on an Advanced Bombard at the trogs around the Dark Jedi and Chunn, trying to reduce their numbers more rapidly.

Err, no, Ranto is not picking up anyone. You've got as much use out of Ranto as you are ever going to get and beyond that he is a pure liability.

If Relle is lying around when Con gets there he'll pick her up. The only other feasible person to do so may be Rand.

And Rah, please come back and help Con fight, otherwise he might have a big problem.

1-1 draws the initiative roll, and hence it swings back to you.

Good news too, as that gets your Bombards in. I don't know if Azarl's player is aware that Bombard is giving easy multi-kills in this scenario, but he gets the benefit anyway. Like Ranbd,m he has Precision so the pool is good enough to make it work. both he and Rand score three much needed kills! Rocks fly around the battle, crushing Trogs into bloody death.

In the end, Con is only attacked by one Trog... so I didn't do his DW tap. Almir is left free to run on!

The horde moves in at the front... you guys are holding for now!

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THE GAUNTLET, Start of Turn 22

Gauntlet 1

Trogs x1 (C6)

Gauntlet 2

Gauntlet 3

Trogs x3 (C6)

Gauntlet 4

Trogs x1 (C6)

Con (C7): 2(1A)/46 [FA EE DW] [CC] (3F) (slingshot)

Gauntlet 5

Almir: 5

Rah: (C9): 2 (1A)/51 [DW SF FA] [WS FE] (4F) (1 cylinder)

Azarl (C9): 1/46 [MA] (2F)

Trogs x1 (C6)

Gauntlet 6

Gauntlet 7

Ranto: 7 (4 cylinders)

Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (1F)

Rand (C4): 2(1A)/30 [DW] (0F) (Knife, rope)

Gallador (C4*): 1/23 (5F) (Xavier)

(Relle)

Trogs x1 (C6)

Gauntlet 8

Dak: (C9): 2(1A)/59 [WS DW IM] [DU TW SF FE] (2F)

Galder (C7): 3/64 [P5 DU IM] [DW FB SF CC] (0F) (knife)

Chunn: 46

Trogs x12 (C6)

Gauntlet 9

Trogs x5 (C6)

Gauntlet 10

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Going to be close, this...

And then all the fun on Black still to come!

Is it possible to Defensive Leap one Gauntlet up?

Yup!

Mind you, it's only one of them next to you as is.

Rianna will kill the trog next to them, tap DW in case she's attacked.

"Rand! Make yourself useful and get Relle!" she says to him.

Swap DU for SF, tap IM and SF!

Galder stabs his knife into a trog, then tries to bring his foot around to punt a second trog away from him.

Dak, maybe do the same this turn for that extra kill?

If I Grip the trog by us, Rianna, will you run up and help them?

Otherwise, Rand will pick up Relle.

Indeed, Swap DU out for SF, tap IM and SF and attack.

Almost there damn it!

Originally posted by General Zink
If I Grip the trog by us, Rianna, will you run up and help them?

Otherwise, Rand will pick up Relle.

If we can safely pass Gripped trogs, then yes, Rianna will instead move up (assuming we get initiative and another one doesn't drop; if we don't, kill the new trog and tap DW if attacked).

Are you going to tap DW if you move up too?

I'm not sure what I should do. If they get initiative I'll get attacked by 4 trogs, right? I think I should Defensive Leap forward Azarl, Rah and Con together should have no problem advancing. Other ideas?

I think that's a sound plan.

Azarl attacks the trog next to him so that Rah and Almir can pass.

I don't think Rah and Almir should advance, then we have the same thing again.

Con will defensive leap toward Azarl and Rah.

1-5; initiative is theirs. However, it is another Refresh round!

Not a good round for the trogs up front. Unable to hurt Galder or Dak, they lose two to Street Fighter taps and thwn roll like crap against Chunn.

Con backflips out of there with only a light scratch. Rand starts his grip- though only after it gets a nasty bite on Gallador- Azarl gets a well-rolled kill and Rianna joins the front lines.

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THE GAUNTLET, Start of Turn 23

Gauntlet 1

Gauntlet 2

Trogs x2 (C6)

Gauntlet 3

Gauntlet 4

Trogs x5 (C6)

Gauntlet 5

Con (C7): 2(1A)/48 [FA EE DW] [CC] (2F) (slingshot)

Almir: 5

Rah: (C9): 2 (1A)/53 [DW SF FA] [WS FE] (4F) (1 cylinder)

Azarl (C9): 1/46 [MA] (2F)

Gauntlet 6

Trogs x1 (C6)

Gauntlet 7

Ranto: 7 (4 cylinders)

Rand (C4): 2(1A)/30 [DW] (0F) (Knife, rope)

Gallador (C4*): 1/27 (5F) (Xavier)

(Relle)

Trogs x1G (C6)

Gauntlet 8

Dak: (C9): 1/59 [WS SF IM] [DU TW DW FE] (2F)

Galder (C7): 1/64 [P5 SF IM] [DW FB DU CC] (0F) (knife)

Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (1F)

Chunn: 47

Trogs x7 (C6)

Gauntlet 9

Trogs x5 (C6)

Gauntlet 10

Trogs x1 (C6)

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It has occurred to me that Relle has taps that would have stopped her going down.

It is my policy these days to give people the chance to use those if they are brought down these days on the idea that if facing a blow that might take you down if this were being played live, you would generally use the tap. I only did not this time as I misjudged Relle's damage limit!

So... does Relle want to tap one of her defensive powers and come back and take her missed actions?

If we get initiative Con will advance and shoot the pursuers with the Slingshot.

If they get initiative Con will attack one of the attackers. Tap DW if he'd get 6 or more damage (is that a valid action?)

Sadly not; the tap has to come before you know how much the damage will be.

Originally posted by Ushgarak
Sadly not; the tap has to come before you know how much the damage will be.

But "if 2 hit me" that would work?