1-1 draws the initiative roll, and hence it swings back to you.
Good news too, as that gets your Bombards in. I don't know if Azarl's player is aware that Bombard is giving easy multi-kills in this scenario, but he gets the benefit anyway. Like Ranbd,m he has Precision so the pool is good enough to make it work. both he and Rand score three much needed kills! Rocks fly around the battle, crushing Trogs into bloody death.
In the end, Con is only attacked by one Trog... so I didn't do his DW tap. Almir is left free to run on!
The horde moves in at the front... you guys are holding for now!
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THE GAUNTLET, Start of Turn 22
Gauntlet 1
Trogs x1 (C6)
Gauntlet 2
Gauntlet 3
Trogs x3 (C6)
Gauntlet 4
Trogs x1 (C6)
Con (C7): 2(1A)/46 [FA EE DW] [CC] (3F) (slingshot)
Gauntlet 5
Almir: 5
Rah: (C9): 2 (1A)/51 [DW SF FA] [WS FE] (4F) (1 cylinder)
Azarl (C9): 1/46 [MA] (2F)
Trogs x1 (C6)
Gauntlet 6
Gauntlet 7
Ranto: 7 (4 cylinders)
Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (1F)
Rand (C4): 2(1A)/30 [DW] (0F) (Knife, rope)
Gallador (C4*): 1/23 (5F) (Xavier)
(Relle)
Trogs x1 (C6)
Gauntlet 8
Dak: (C9): 2(1A)/59 [WS DW IM] [DU TW SF FE] (2F)
Galder (C7): 3/64 [P5 DU IM] [DW FB SF CC] (0F) (knife)
Chunn: 46
Trogs x12 (C6)
Gauntlet 9
Trogs x5 (C6)
Gauntlet 10
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Going to be close, this...
And then all the fun on Black still to come!
Originally posted by General Zink
If I Grip the trog by us, Rianna, will you run up and help them?Otherwise, Rand will pick up Relle.
If we can safely pass Gripped trogs, then yes, Rianna will instead move up (assuming we get initiative and another one doesn't drop; if we don't, kill the new trog and tap DW if attacked).
1-5; initiative is theirs. However, it is another Refresh round!
Not a good round for the trogs up front. Unable to hurt Galder or Dak, they lose two to Street Fighter taps and thwn roll like crap against Chunn.
Con backflips out of there with only a light scratch. Rand starts his grip- though only after it gets a nasty bite on Gallador- Azarl gets a well-rolled kill and Rianna joins the front lines.
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THE GAUNTLET, Start of Turn 23
Gauntlet 1
Gauntlet 2
Trogs x2 (C6)
Gauntlet 3
Gauntlet 4
Trogs x5 (C6)
Gauntlet 5
Con (C7): 2(1A)/48 [FA EE DW] [CC] (2F) (slingshot)
Almir: 5
Rah: (C9): 2 (1A)/53 [DW SF FA] [WS FE] (4F) (1 cylinder)
Azarl (C9): 1/46 [MA] (2F)
Gauntlet 6
Trogs x1 (C6)
Gauntlet 7
Ranto: 7 (4 cylinders)
Rand (C4): 2(1A)/30 [DW] (0F) (Knife, rope)
Gallador (C4*): 1/27 (5F) (Xavier)
(Relle)
Trogs x1G (C6)
Gauntlet 8
Dak: (C9): 1/59 [WS SF IM] [DU TW DW FE] (2F)
Galder (C7): 1/64 [P5 SF IM] [DW FB DU CC] (0F) (knife)
Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (1F)
Chunn: 47
Trogs x7 (C6)
Gauntlet 9
Trogs x5 (C6)
Gauntlet 10
Trogs x1 (C6)
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It has occurred to me that Relle has taps that would have stopped her going down.
It is my policy these days to give people the chance to use those if they are brought down these days on the idea that if facing a blow that might take you down if this were being played live, you would generally use the tap. I only did not this time as I misjudged Relle's damage limit!
So... does Relle want to tap one of her defensive powers and come back and take her missed actions?