USH'S STAR WARS GAME- CAMPAIGN II EPISODE V (DARK SIDE)- The Prisoner of Datura

Started by b1plusb2438 pages

Relle will gladly do so! If can have tapped Impervious, that would negate her damage totally.

So that would have been Turn 20.

For Turn 21, Relle swaps IM for SF, then moves up to help Galder and Dak by tapping SF, MA, and DU to get kills and keep clear.

For this Turn, swap DU for FE, kill a trog if we get initiative. If not, she will spend a point on Defensive Leap to jump backwards and out of that fight.

"If 2 hit me" is no good, no, as hitting is the same thing as knowing what damage you took. "If 2 attack me" is fine. "If one hits me and a second attacks me" is also fine.

The re-Relled turn. They won initiative last turn, so you were not in place for the SF tap I am afraid. So all there was to do was move up and kill a trog, like Rianna!

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THE GAUNTLET, Start of Turn 23

Gauntlet 1

Gauntlet 2

Trogs x2 (C6)

Gauntlet 3

Gauntlet 4

Trogs x5 (C6)

Gauntlet 5

Con (C7): 2(1A)/48 [FA EE DW] [CC] (2F) (slingshot)

Almir: 5

Rah: (C9): 2 (1A)/53 [DW SF FA] [WS FE] (4F) (1 cylinder)

Azarl (C9): 1/46 [MA] (2F)

Gauntlet 6

Trogs x1 (C6)

Gauntlet 7

Ranto: 7 (4 cylinders)

Rand (C4): 2(1A)/30 [DW] (0F) (Knife, rope)

Gallador (C4*): 1/27 (5F) (Xavier)

Trogs x1G (C6)

Gauntlet 8

Dak: (C9): 1/59 [WS SF IM] [DU TW DW FE] (2F)

Galder (C7): 1/64 [P5 SF IM] [DW FB DU CC] (0F) (knife)

Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (1F)

Relle (C11): 3/49 [SF MA DU] [IM FE FA] (1F)

Chunn: 47

Trogs x6 (C6)

Gauntlet 9

Trogs x5 (C6)

Gauntlet 10

Trogs x1 (C6)

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Sorry for being scarce again, it's been a bit hectic at work lately.

From now on Rah will stay by Con to support him "We really need to get a move on!" he sings to the everyone nearby.

If we get initiative he will endeavor to move forwards, if not he will lash out at any trog comes near.

Okay! Swap DU for IM and tap it with SF this turn so that we can get those trogs cleared out. I hope I get my extra kill.

Thank you, Ush.

Relle performs a flying kick that has her snap both feet out in opposite directions to smash the faces of two trogs as they come at her.

Oh, perfect timing on that Refresh. Dak and Galder can keep being tap-happy and stay on their feet.

Swap IM for DU, tap DU if attacked. Galder keeps up his stabbing frenzy by flaying one of the trogs and shunting off any trog that tries to bite him.

Rianna joins in the slaughter, snapping the neck of a trog. Tap DW if attacked.

We might be able to clear out this gauntlet in one turn w00t

Swap SF for DU, tap DU if attacked, slice the hell out of a trog.

Almost through.

Rand crushes this trog until something pops and it goes limp.

If we get initiative, Azarl will join Rah and Con in obliterating the trog at Gauntlet 6 when they move up.

If they get initiative, Azarl will Bombard the trogs that come at them again, hoping to reduce their numbers enough to move on safely.

Originally posted by Peach
We might be able to clear out this gauntlet in one turn w00t

Thank the Force. We should have just started off like this, sweeping through and killing everything.

4-3; initiative is yours. Bloody good job too.

Not quit a kill for Con I am afraid.

In the big rolls up front it is poor Rianna who gets the bad roll this time, and Feint isn't there to bail her out on this occasion.

Extra attacks from Trogs go on Rianna and Chunn. Relle gets her SF tap kill, which actually means she is not attacked this turn so IM stays untapped!

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THE GAUNTLET, Start of Turn 24

Gauntlet 1

Trogs x1 (C6)

Gauntlet 2

Gauntlet 3

Trogs x3 (C6)

Gauntlet 4

Gauntlet 5

Trogs x6** (C6)

Gauntlet 6

Con (C7): 2(1A)/48 [FA EE DW] [CC] (2F) (slingshot)

Almir: 5

Rah: (C9): 2 (1A)/53 [DW SF FA] [WS FE] (4F) (1 cylinder)

Azarl (C9): 1/46 [MA] (2F)

Gauntlet 7

Ranto: 7 (4 cylinders)

Rand (C4): 2(1A)/30 [DW] (0F) (Knife, rope)

Gallador (C4*): 1/27 (5F) (Xavier)

Trogs x1 (C6)

Gauntlet 8

Dak: (C9): 1/59 [WS DU IM] [SF TW DW FE] (2F)

Galder (C7): 1/64 [P5 SF DU] [DW FB IM CC] (0F) (knife)

Rianna (C11): 3 (1A)/47 [MA DU DW] [FA FE AS] (1F)

Relle (C11): 3/49 [SF MA IM] [DU FE FA] (1F)

Chunn: 48

Trogs x6** (C6)

Gauntlet 9

Trogs x2 (C6)

Gauntlet 10

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I think Rah, Azarl and Con basically should do the same thing as before.

If we get initiative Con will advance and shoot the pursuers with the Slingshot.

If they get initiative Con will attack one of the attackers. Tap DW if he gets hit by one and attacked by at least one more

Slingshot's out of shots I am afraid!

Most unfortunate.

Then just advance if we get initiative and attack any trog that may be in the next gauntlet.

Gallador will advance with Ranto if we get initiative.

Galder stabs a trog! Swap DU for DW.

Swap SF for DU then. Relle will tap IM if attacked and take down a trog.

Swap DU for DW and trogkill.

You should tap if attacked, Dak. If they get initiative.

And Gallador, there is no room for both of you up there.

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Rand will lock the trog next to him in a Grip, though he hopes that the others will come up from behind and kill it.