Originally posted by Bardock42
And if they get initiative, could I not do the defensive leap and get the cover from the throne and just advance to floor west? Save a force point.
What I meant was "If they get initiative, could I cancel the defensive leap, and since they go first, still be in cover, so get the parry from the cover, and then just normally advance to floor west?"
3-3 is a draw... so initiative is theirs, which is again unfortunate.
As the guard to the north gets a hesitant shot off at Dak, we go back to the 18 (reduced to 16 again by the crowd) shooters firing at Con and Rianna. Rianna has gone strongly defensive and gets away pretty clean, as does Con's cover/defence combo. I'd say the throne can take that firepower two more turns at most. The four to the west keep firing a Con as well, to no effect. Fortune favours Con better this turn!
Now for the melee madness. First off, the Pikemen retrieve Pikes from their fallen comrades. This actually gets bonus attacks inflicted on them, but frankly they don't have much option as they are stuck in melee with you regardless.
Rand begins his battle with Rivas- getting a bit of a Ghost Citadel flashback here- but the whirling battle begins in in a clash of arms as Rand goes fully on the defensive, warding off Rivas' immensely powerful blows. Rivas has time to gesture to his right as he sizes up his foe with narrowing eyes.
J7 and Rura have switched to emergency defensive taps to stay up. The rest of you are under very heavy attack. Block is inadequate for Galder as two pikemen and one staff drive him back.
Azarl is in more luck; his Pike attacker misses and gets disarmed for his trouble.
I'll have to burn up one of Rah's held actions to have him take a standard shot at one of his foes, but without his player around to change schticks he's pretty doomed as three staffmen are wailing on him. I might be bale to reduce that retrospectively if he comes on to say what he did, but one turn of potential defence is lost forever.
Rand's foes are ready to take him out next turn... and Dually's luck continues as his fight goes on.
Reacting to Rivas' signal, however, two of his staffmen break off suddenly and dash north to take on the two over there. Gallador doesn't have a hope and is taken down in one swing. Dak finds himself under attack from the flan, soon by two foes.
Onto you. Due to changing circumstances, I held Dak's action.
Not Galder's bet attack on K, but any hit with a sabre is good.
Azarl moves gracefully through the fight to try and help J7; again not a great attack although Q is certainly under heavy pressure.
Rand buys himself some time with a great Force Attack on Rivas, strong enough to send him back off his feet and cracking one of the steps as he falls. Ooh, he's not happy about that...
And Dually buries an axe in the head of Pike W!
Relle- you don't control allies, so you cannot state their movement., Graf is staying put. You do indeed hack down a guard though!
Graf kicks off her contribution to the main fight by shooting dead Pike O as he chases after Azarl.
Which leaves Edna flinging part of the recently dropped display case at Staff B, getting him for 8 damage!
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BATTLE OF THE TREGANNA THRONE, Start of turn 10
Upper Viewing Gallery North (0)
Guards x1 (G6)
Staffman H (C10) 1(3C))/0 [PA DU]
Staffman I (C10) 1(3C))/0 [PA DU]
Dak (LS11) 1(2A)/42 [BGu CL CH] [ForGu] (4F) (action in hand)
Upper Viewing Gallery East (2)
Clear
ON FIRE!
Upper Viewing Gallery South (1)
Clear
Upper Viewing Gallery West (0)
J7 (C7) 1(1PR)/46 [EE DW] [ES MA] (melee Pike Q, J)
Rura (C8) 1(1PR)/42 [DU ES MM] [MA CF FB] (melee Pike T, R)
Galder (LS10) 2/47 [BL DW FB] [PA DU IM SF] (4F) (Heavy melee) (melee Pike X, K, Staff E)
Azarl (LS10) 1/43 [PS OGu CH] (7F) (melee Pike Q, J; chased by V, Staff F)
Rah (G10) 1(1PR)/64 [ES GS 10K] (5F) (Melee Staff B, C, G) (Light pistol) (action in hand)
Rand (LS10) 1/34 [FocGu DW RF] [OGu CL] (6F) (melee Pike G, H)
Dually (C9) 3/35 [TW] (melee Pike I)
Pikeman Q (C7): 18
Pikeman T (C7): 9
Pikeman X (C7): 13 (disarmed)
Pikeman K (C7): 9
Pikeman N (C7): 6
Pikeman V (C7): 6 (disarmed)
Staffman B (C10) 1(3C))/14 [PA DU]
Staffman C (C10) 1(3C))/10 [PA DU]
Pikeman F (C7): 0
Pikeman G (C7): 20
Pikeman H (C7): 18
Pikeman I (C7): 0
Pikeman J (C7): 0
Pikeman R (C7): 10
Staffman E (C10) 1(3C))/0 [PA DU]
Staffman F (C10) 1(3C))/0 [PA DU]
Staffman G (C10 1(3C))/0 [PA DU]
Rivas (C12) 1(3C)/9 [PA FB DU] (Knock down)
Lower Viewing Gallery North (1)
Xavier (LS11) 1(2A)/47 [CL PS BGu] [FE DW SF] (5F)
Lower Viewing Gallery East (4)
Edna (LS9) 3/0 [OGu] (5F)
Lower Viewing Gallery South (5)
Guards x11 (G6)
Lower Viewing Gallery West (0)
Clear
Floor Area North (Trophy Cases) (0)
Graf (G12) 1(1PR)/20 [BB GS ES] [CQ 10K)
Floor Area East (0)
Clear
Floor Area South (Petitioners) (0)
Guards x7 (G6)
Floor Area West (0)
Relle (LS9) 1/28 [RI EE OGu] [ES DU BB]
Con (G11) 2(1A)/50 [OGu EE DW] [CC [i[ES[/i]] (6F) (Light Pistol)
Guards x2 (G6)
The Throne (0)
Rianna (LS12) 1/42 [DW PS CL1] [ForGu OGu RI] (3F) (Cover behind throne)
-----
The fire is starting to spread as the fuel rolls down the stairs. Lower East will be aflame at the end of the next action.
EDIT- Galder used Evade to dodge X and remove his pike; Con used Ward to enable a shot to kill a guard at Floor West.
It would indeed, but I think targeting a Staffman with that kind of thing is much better. Rivas can win an attritional game with you at this point; spending Fortune to negate your Force powers wins for him.
It's almost never a good idea in a Feng Shui based system to think you can effectively incapacitate the main threat with ease. The whole thing is set up to make that highly inefficient because it is dramatically boring.
And Rand was going for the knockdown this turn anyway.
Originally posted by REXXXX
Swap DW for Balanced Guard! Galder whirls around and takes a swipe at K, trying to finish him off.With BGu, his pool should be a nice helpful 12.
Actually, Galder has some points to blow here.
He will blow two points Evading Pike X and K. Balanced Guard can absorb the Staffman's blows a little.