FF8 Party v.s. Ganondorf

Started by NemeBro40 pages

Originally posted by Nephthys
Its probably really hard to change direction at that speed? I don't know. Why doesn't Link Hulk jump everywhere, he seems strong enough.
At that speed he would be plowing through mountains.

Hell, at a 100th at that speed he would have been able to easily get where he needed to go, and quickly.

Link has no jumping feats. Assumptions are silly clownshoes.

At that speed he would be plowing through mountains.

Hell, at a 100th at that speed he would have been able to easily get where he needed to go, and quickly.

Link has no jumping feats. Assumptions are silly clownshoes.

Fine. Damn your icy logic! I guess Zells just really thick. In fact the whole party's pretty dense.

Hell, you might as well ask why most FF party's don't just fly around the whole on summons. Answer: Becuase the developers didn't put it in.

And maybe I'll just change that to Hulk handsprings smartass.

Unlike FF, there's rarely any real indication of how Link chooses to travel, actually. 😐 We know when he needs to get into the sky, above the clouds, he needs a cannon, but that's just plain reasonable.

Originally posted by Nephthys
Fine. Damn your icy logic! I guess Zells just really thick. In fact the whole party's pretty dense.

Hell, you might as well ask why most FF party's don't just fly around the whole on summons. Answer: Becuase the developers didn't put it in.

And maybe I'll just change that to Hulk handsprings smartass.

Zell has shown repeatedly to actually be very intelligent, one of the most intelligent in the party.

In FFVIII the summons actually have an explanation for why they do not stay longer I believe. And what summons could they really ride on?

No, no assumptions sir.

Originally posted by GrieverSquall
I never said they are realistic. I said that not all the animations are unrealistic as Supernova or Blasting Zone and we can't use them to exclude the rest of the animations.

My point is that, since battle animations are not required to be realistic, you cannot really say which ones are and aren't. In the end, we have to rely on evidence outside of the battler animations to decide if the battle animations themselves are realistic, so what's the point? We should be sticking to evidence outside of the battle system and save us some time. That's the evidence that truly holds weight.

Originally posted by Nephthys
No offence, but you didn't design the game. You have no idea whats meant to be exaggerated or realistic. We see Zell physically run around the world, theres nothing to suggest he doesn't other than some peoples speculation, so I'm counting it and other non-impossible battle animations as accurate.

Is that so? Then you will also have to accept the fact that Squall has to wait for a little yellow bar to fill up before he attacks. He can also only swing his sword once before he has to wait again. That's all in the game. Sure, it's unrealistic, but hey, we didn't invent the game. We just need to look at everything that is there and accept it as absolute fact.

We can use a little common sense here, Nephthys. We know Sephiroth doesn't bubble up the sun and destroy the whole solar system when he does super nova. We have to separate battle animations from fact. We cannot just blindly follow everything that appears on the screen. I didn't see any white numbers popping up above Squall's head when he took the icicle hit. Did you?

Originally posted by TacDavey
My point is that, since battle animations are not required to be realistic, you cannot really say which ones are and aren't. In the end, we have to rely on evidence outside of the battler animations to decide if the battle animations themselves are realistic, so what's the point? We should be sticking to evidence outside of the battle system and save us some time. That's the evidence that truly holds weight.

I don't know what you mean by 'realistic'. I suppose you say 'realistic' inside that Universe? If that's the case, I agree. Although, my point was, that you can't use extremely exaggerated animations such as Supernova to prove that all the rest of the animations are inaccurate or, in this case 'unrealistic'.

Originally posted by TacDavey
Then you will also have to accept the fact that Squall has to wait for a little yellow bar to fill up before he attacks. He can also only swing his sword once before he has to wait again. That's all in the game.

This has nothing to do with anything, we are talking about animations here. What have to do if the characters wait for their turns to attack with battle animations?

Yet Griever denied even Advent Children feats.

Lol.

Is that so? Then you will also have to accept the fact that Squall has to wait for a little yellow bar to fill up before he attacks. He can also only swing his sword once before he has to wait again. That's all in the game. Sure, it's unrealistic, but hey, we didn't invent the game. We just need to look at everything that is there and accept it as absolute fact.

Thats a gameplay mechanic, it is very different from what occurs during battle animations, which represent what characters can factually do. You might as well say that Kratos (etc) can't attack at all becuase he can only do so in a set pattern using a certain amount of moves. This isn't realistic of how normal people can perform, with 100% freedom, so it's obviously just a battle animation and shouldn't be used at all. Sure you can say that he's complemented with cutscenes, but what about people who don't have that luxury, like characters in fighting games. Obviously they can't even throw a punch, becuase it only happens in gameplay.

Obviously I'm mocking your position btw, I'm not being serious. Battle animation of the kind FF uses is akin to miniture cutscenes anyway, representing what the developers truely wanted the characters to do within the limits of the system and graphics.


We can use a little common sense here, Nephthys. We know Sephiroth doesn't bubble up the sun and destroy the whole solar system when he does super nova.

Only becuase it makes no logical sense. Have him actually destroy a starsystem via supernova and I'd say opposite.

Originally posted by NemeBro
Yet Griever denied even Advent Children feats.

What are you talking about here? You are no making any sense.

K, so, Ganon TK's, and punches their heads off one at a time?

Originally posted by ScreamPaste
K, so, Ganon TK's, and punches their heads off one at a time?

No, Quistis uses Mighty Guard and Rinoa goes armageddon on his ass.

Kool. Then they get their heads punches off? Perhaps before, after, or during?

Originally posted by ScreamPaste
Kool. Then they get their heads punches off? Perhaps befor,e after, or during?

He'll have to work harder for it now that they all got superior defenses.

Which have stood up to what? 😐 Not Ganon's punches.

Originally posted by GrieverSquall
What are you talking about here? You are no making any sense.
The logic of higher beings is typically rather difficult for a lower one to grasp.

Originally posted by ScreamPaste
Which have stood up to what? 😐 Not Ganon's punches.

Ganon's punches are nothing compared to Zell's train-stopping punches.

Originally posted by NemeBro
The logic of higher beings is typically rather difficult for a lower one to grasp.

So. In conclusion. literally, ignoring a simple question.
You're basically looking for a fight here. Are you going to add something relevant to the current topic at hand...? Or you just came to make yourself look bad? (I am asking).

Shook the train.

Did not stop it.

Ganon's punches are nothing compared to Zell's train-stopping punches.
Zell shakes trains, Ganon collapses stone structures.

Originally posted by ScreamPaste
Zell shakes trains, Ganon collapses stone structures.

Ganon's punches were powered with magic, seeing the shockwaves. Zell makes earthquakes.