Originally posted by GrieverSquall
1.) Angelo. We know those animations are really exaggerated and I would say they don't make much sense. But Angelo doesn't fight? We know he's introduced in the story, but... He is just introduced like a simple dog and that's all? What's your opinion? If he can't do anything of that... Then he doesn't fight at all which I find a bit weird... I'm sure he at least helps the party (Rinoa).
I don't know. I don't think there is any indication that Angelo is anything other than a dog. In which case, he can help by biting and clawing a bit. Or he can apparently use items. But he sure can't suicide bomb enemies and come out of it unscathed.
Originally posted by GrieverSquall
2.) Zell. What do you mean by 'he ignores Gravity' ? As far as I know, the Final Fantasy characters defy Gravity. In Different Beat, that 'Sky' with clouds suddenly appears, because the screen turns dark for a second then the Sky screen appears, I don't see Zell going to the Sky at all. What if is a flaming kick? What's the problem with that? What if they are back-flip kicks? Zell can't do those kind of kicks? What about his combos? Those are also unrealistic animations? Zell can't deal punches and kicks to the enemies?
Zell can do back-flip kicks, sure. But he can't flying into the sky with them.
Originally posted by GrieverSquall
4.) Great Attractor is the name of Ultimecia/Griever's attack. Those aren't really planets, look at the characters, those things are just a bit larger than them. That could be an illusion attack by the way.
It could be, but there is no evidence to suggest such. And if they aren't planets, what are they? They obviously couldn't make them full size or they wouldn't fit on the screen.
Originally posted by GrieverSquall
6.) Oh. But have you seen 'Greased Lightning' ? That's Yuffie doing a single slash to an enemy. Or... 'Clear Tranquil' ? That's her healing them. And 'Bloodfest' ? She does several slashes to the enemies. I don't see ANYTHING weird in those three... Unless you suggest she can't do anything of those which I would need a GOOD reason.
I never said she couldn't do those attacks.
Originally posted by GrieverSquall
7.) You forgot that Squall is super-human? I have already explained what GFs does. The Final Fantasy characters also defy Gravity, read above. Renzokuken is also unrealistic? Even when you Scan Squall you can see he uses Renzokuken on his enemies. Hell, he has got unique animations for each enemy when he performs Renzokuken. Squall sending an enemy to the air with an slash, is something that you must verify very well. He wouldn't send Griever to the air because Griever can fly. He wouldn't send Omega Weapon to the air because is too heavy. But he would send Seifer, soldiers or medium-sized enemies/monsters. We have to use common sense here. Squall can jump and slash enemies on the air, why he wouldn't? We don't have to take an animation so strictly, because Lion Heart starts sending enemies to air, doesn't mean Squall would send a robot to air. It means he can still slash that robot.
I don't know where you were going with this part. You started on Lionheart, then moved to Renzokuken and all it's animations. I never said anything about Renzokuken, why bring it up?
Exactly my point at the end there. Don't take battle animations so seriously. They are there to look cool. They don't worry about being realistic, at least not in FF's case.
But we are off the topic, now. I believe the original point was that Zell's My Final Heaven attack wasn't realistic, and I think you agree on that point.
Originally posted by GrieverSquall
Dolphin Blow... But he does a high punch there, so you suggest he can't do a high punch? Take that Dolphin away, Tifa als does the same and we can't see her doing that on Loz. Also Cloud, he does Omnislash in the movie and all of his Limit Breaks. Or you would say Omnislash Version 5 is unrealistic? That was the atack that finished Sephiroth.
We all know AC isn't an accurate representation either.
Originally posted by GrieverSquall
But still you are (basically) denying his feats, on his animations he does combos to his enemies, still you say animations are unrealistic. And he fights with his fists and also with kicks. Apparently? He have the ability to cast Magic. Magic can be extracted from creatures, objects, etc.
No I'm not. I'm not saying he can't do attacks simply because he does them in a battle animation. We know from outside experience that Zell can punch and kick. So we know he can do punch combos.
Originally posted by GrieverSquall
Here. I have heard it here, I don't know if is true though...
I see no in game reason to think it is.
Originally posted by TacDavey
I don't know. I don't think there is any indication that Angelo is anything other than a dog. In which case, he can help by biting and clawing a bit. Or he can apparently use items. But he sure can't suicide bomb enemies and come out of it unscathed.
I must agree with you here.
We don't know if Angelo also travels through Time Compression... I think nope. But Rinoa can still use him in battles... So this is pretty confusing, Tac. We have just speculations about situations.
Originally posted by TacDavey
Zell can do back-flip kicks, sure. But he can't flying into the sky with them.
Yes, he can't fly. But he can do back-flip kicks on air.
Originally posted by TacDavey
It could be, but there is no evidence to suggest such. And if they aren't planets, what are they? They obviously couldn't make them full size or they wouldn't fit on the screen..
I suppose they are coments, or asteroids. We can't say that all the characters abilites are unrealistic because some of them are, therefore none of them exists... We just can't, that doesn't seem logical and rational to me. I suppose it's an illusion, Ultiemcia's pretty powerful, pretty much she can do whatever she wants...
Originally posted by TacDavey
I never said she couldn't do those attacks.
I know, don't worry. But this shows that just one of her abilties seems to be unrealistic, the rest of them aren't.
Originally posted by TacDavey
I don't know where you were going with this part. You started on Lionheart, then moved to Renzokuken and all it's animations. I never said anything about Renzokuken, why bring it up?Exactly my point at the end there. Don't take battle animations so seriously. They are there to look cool. They don't worry about being realistic, at least not in FF's case.
But we are off the topic, now. I believe the original point was that Zell's My Final Heaven attack wasn't realistic, and I think you agree on that point.
I brought Renzokuken, because it's also an animation.
Ok, ok. But that doesn't mean they don't exist, although, we can logically say Rinoa can't do such things with Angelo...
I agree.
Originally posted by GrieverSquall
Yes, he can't fly. But he can do back-flip kicks on air.
Back flips on air? So he can basically fly, then.
Originally posted by GrieverSquall
I suppose they are coments, or asteroids. We can't say that all the characters abilites are unrealistic because some of them are, therefore none of them exists... We just can't, that doesn't seem logical and rational to me. I suppose it's an illusion, Ultiemcia's pretty powerful, pretty much she can do whatever she wants...
I'm not saying they don't exist. I'm saying they can't be used to show the characters abilities, because maybe the character can do the battle animation and maybe they can't. There are obvious ones, like Yuffie's slash and Zell's punches, but we knew they could do that already. It wasn't the battle animation that told us they could do those things. So we know that those animations are realistic. What about the animations that aren't so obvious?
In order to show that a battle animation is a true display of the characters abilities you must have evidence outside of battle from the game, but once you have that evidence, you no longer need the battle animation, do you? That's why battle animations shouldn't be used in these debates. In the end it's the evidence outside of battle that determines a battle animations worth, and that's the only evidence that really matters.
You've already been given some. Why do we never seem him use his super speed ability any other time?...... There should be no need for transportation of any kind, as Zell should be able to piggy back everyone around the world in a few seconds. Why didn't they send Zell back to the gardens to warn them about the attacks if he could have made the trip in a few seconds?
Plot hole. Just becuase someone chooses not to do something does not mean he cannot if he has shown himself perfectly able to it in the past.
There is never any mention of Zell possessing super human speed. In fact, Zell shouldn't ever get hit, because he should be able to light speed it out of the way.
When has Zell ever cannonally been hit? excellent
Also, the animation shows he needs to power himself up first, so no dodging.
1.) Angelo's Cannon: Rinoa's limit break. She shoots an exploding dog, no real need for explanation there.2.) Different Beat: Zell's limit break. He back-flip kicks up into the sky and finishes with a flaming kick. Ignoring gravity all the way.
3.) Massive Anchor: The fat dude from past mans team's limit break. He tosses the anchor up in the air and then leaps, like, two stories up after it.
4.) I don't know the name. Ultimicia's limit break. She throws planets into you.
5.) Most of Cait Sith's limit breaks. Including Game Over, which gives you a game over, if I'm not mistaken.
6.) Landscaper: Yuffies limit break. She punches open the ground.
7.) Lionheart: Squall's limit break. He shoots enemies up into the air with a swing of his sword, then follows with a string of attacks while he hovers in air.
1) Possible. This is a world ful of magic after all. If Squall can transfer magic through his sword, so can the dog with his body. Not to mention Angelo's hardcoar.
2) Possible. Most FF'ers can make physics their *****.
3) Possible.
4) Possible. She was compressing the universe at the time, plus she has created things out of thin air before. Giant rocks (which is what they are) are not out of her league.
5) I've never played FF7, so I don't know the details.
6) Possible. Zell does the same thing.
7) Possible. See 2.
Your problem is that you're arguing physics with a world where a spell can absorb all existence, only to be countered by love and friendship. It doesn't quite mesh.
Back flips on air? So he can basically fly, then.
Magik. There is a spell called float, you know.
So one gameplay scene takes precedence over several instances of plot?Yer a funny gai.
And you sir, are a bounder.
Plus you're awesome.
Originally posted by TacDavey
Back flips on air? So he can basically fly, then.
No, that's not basically flying. You agree that the Final Fantasy characters can defy Gravity or not?
Originally posted by TacDavey
I'm not saying they don't exist. I'm saying they can't be used to show the characters abilities, because maybe the character can do the battle animation and maybe they can't. There are obvious ones, like Yuffie's slash and Zell's punches, but we knew they could do that already. It wasn't the battle animation that told us they could do those things. So we know that those animations are realistic. What about the animations that aren't so obvious?In order to show that a battle animation is a true display of the characters abilities you must have evidence outside of battle from the game, but once you have that evidence, you no longer need the battle animation, do you? That's why battle animations shouldn't be used in these debates. In the end it's the evidence outside of battle that determines a battle animations worth, and that's the only evidence that really matters.
Wait... They can't be used to show the characters abilities? But those ARE the characters abilities! I mean, I can't use Renzokuken to show Squall's abilities, when is even stated that he can do it, then?
Yes. But we don't know how the characters fights their enemies, we don't know how they performs during those fights, etc.
Originally posted by Nephthys
Plot hole. Just becuase someone chooses not to do something does not mean he cannot if he has shown himself perfectly able to it in the past.
That doesn't make any sense. If Zell is cannonly suppose to have super speed, then he should have been able to use it in the plot at some point. It makes more sense to say that battle animation is a flashy attack, and doesn't actually represent a characters abilities, rather than, he can do it, but doesn't, and lets a lot of people die, for absolutely no reason.
We never see Zell use it outside of battle. There is no mention of Zell ever having anything above human capabilities, let alone the ability to circle the globe in 3 seconds, There are numerous inconsistencies plot wise that arise, AND we know from attacks like Super Nova, that battle animations are often exaggerated and not really accurate representations of characters abilities.
I argue that NO battle animation should be applied to the character, but this one falls short on it's own! It simply does not make sense to say Zell can run light speed. The ONLY defense you have is that he did it in a battle animation, that we KNOW are not necessarily, and often times aren't, accurate.
Originally posted by Nephthys
1) Possible. This is a world ful of magic after all. If Squall can transfer magic through his sword, so can the dog with his body. Not to mention Angelo's hardcoar.
Not hardcore enough to get fired like a cannon ball, explode, and walk away from it.
Originally posted by Nephthys
2) Possible. Most FF'ers can make physics their *****.
Yeah, in battle animations. They seem to have a pretty hard time doing it anywhere else. Even when it would be a really great advantage.
Originally posted by Nephthys
3) Possible.
Hardly.
Originally posted by Nephthys
6) Possible. Zell does the same thing.
And Zell's is likely inaccurate as well. Yuffie get's tied up and one point. If she has the ability to split the ground open with a punch, snapping some ropes should be a walk in the park.
Originally posted by Nephthys
Your problem is that you're arguing physics with a world where a spell can absorb all existence, only to be countered by love and friendship. It doesn't quite mesh.
I'm arguing from experience outside of battle. They never do any of that aside from battle animations, which we know are not really worried about keeping it realistic.
Originally posted by Nephthys
Magik. There is a spell called float, you know.
Which floats you a few inches off the ground. Not to mention you, again, need to draw it first, AND we never see him cast any sort of spell, do we?
Originally posted by GrieverSquall
No, that's not basically flying. You agree that the Final Fantasy characters can defy Gravity or not?
I don't think so. Not to that extent. They can't just pull themselves straight up in air.
Originally posted by GrieverSquall Wait... They can't be used to show the characters abilities? But those ARE the characters abilities! I mean, I can't use Renzokuken to show Squall's abilities, when is even stated that he can do it, then? [/B]
Abilities as in skill. For instance, you can't give Zell super speed from taking it from a battle animation. You can't say Zell can fly from a battle animation. You can't say Yuffie has super strength, because she split open the ground in one battle animation.
Originally posted by GrieverSquall Yes. But we don't know how the characters fights their enemies, we don't know how they performs during those fights, etc. [/B]
That's true. We don't.
Originally posted by TacDavey
I don't think so. Not to that extent. They can't just pull themselves straight up in air.
All the evidences from the games says the opposite, they shows that the characters are able to defy Gravity at some point while fighting, I mean... It's a fictional world, it's possible. It's more possible to be possible than impossible.
Originally posted by TacDavey
Abilities as in skill. For instance, you can't give Zell super speed from taking it from a battle animation. You can't say Zell can fly from a battle animation. You can't say Yuffie has super strength, because she split open the ground in one battle animation.
No, no, and I don't say anything of that, I get your point actually.
Originally posted by TacDavey
That's true. We don't.
Since WE don't know, you can't say they can't either. Zell punching and kicking giant monsters without problems doesn't mean he's super-human (I agree) but it means he's a pretty damn strong human (with GFs, super-human).
Originally posted by GrieverSquall
All the evidences from the games says the opposite, they shows that the characters are able to defy Gravity at some point while fighting, I mean... It's a fictional world, it's possible. It's more possible to be possible than impossible.
The "evidence" you are referring to is battle animations. Outside of which we do not see them performing anything like that.
Originally posted by GrieverSquall
Since WE don't know, you can't say they can't either. Zell punching and kicking giant monsters without problems doesn't mean he's super-human (I agree) but it means he's a pretty damn strong human (with GFs, super-human).
Since we don't know, we can't say at all. THAT'S why battle animations are meaningless. Instead, we have to look outside of battle in order to draw conclusions about the characters abilities from the plot of the game, not it's battle systems and game mechanics.
Again, battle animations should be dropped. They aren't reliable. They aren't good evidence.
Originally posted by TacDavey
The "evidence" you are referring to is battle animations. Outside of which we do not see them performing anything like that.
Many CG animations are evidence that the Final Fantasy characters can defy Gravity or jump very high, that's something from that Universe and can't be judged, I guess. So because we don't see them, it means they can't? When is even an animation (accurate or inaccurate), we have at least the hint that they can or are able to. We can logically say what they can or can't do, I suppose. Right? I think the best way to do it is to compare the main plot to those animations. (If you get what I'm trying to say).
Originally posted by TacDavey
Since we don't know, we can't say at all. THAT'S why battle animations are meaningless. Instead, we have to look outside of battle in order to draw conclusions about the characters abilities from the plot of the game, not it's battle systems and game mechanics.Again, battle animations should be dropped. They aren't reliable. They aren't good evidence.
The problem here is that all the Limit Breaks from Cloud are in a movie, and they are canon, they are directly from the game (obviously with some modifications to make them more realistic in the sense to not make them so 'exaggerated', like Omnislash, Cloud isn't so fast dealing slashes in the movie as how he performs in the Gameplay). But you see. He can do it.
But hey, don't worry, I perfectly get your point and I must agree with you. I'm just pointing some things out.
That doesn't make any sense. If Zell is cannonly suppose to have super speed, then he should have been able to use it in the plot at some point. It makes more sense to say that battle animation is a flashy attack, and doesn't actually represent a characters abilities, rather than, he can do it, but doesn't, and lets a lot of people die, for absolutely no reason.We never see Zell use it outside of battle. There is no mention of Zell ever having anything above human capabilities, let alone the ability to circle the globe in 3 seconds, There are numerous inconsistencies plot wise that arise, AND we know from attacks like Super Nova, that battle animations are often exaggerated and not really accurate representations of characters abilities.
I argue that NO battle animation should be applied to the character, but this one falls short on it's own! It simply does not make sense to say Zell can run light speed. The ONLY defense you have is that he did it in a battle animation, that we KNOW are not necessarily, and often times aren't, accurate.
Its a plot point in FF8 that characters are hesitant to use their powers willy-nilly as the GF junction system has alot of unknown side-affects. That could be one reason why they don't just use it to solve every problem. Factually, limit breaks are canon in FF8. You know that icicle that Edea downs Squall with? Thats her limit break. Theres also the fact that Squalls limit breaks are continually referenced throughout the game and that both Zell and Rinoa learn their limit brakes from factual items inside the FF8 universe. Limit brakes are canon. Add to that that we see them make occur and we have no choice to accept that what we see are what really happen.
Also, it is a well-documented fact that GF's augment their junctioneers physical abilities, so Zell having super-strength and superspeed are not impossible. In fact, we know that GF's also hav access to natural magic, which would explain the magical abilities present in limit brakes. We also know that Zell uses GF's becuase he suffers from the amniesia they cause.
The only thing going against battle animations are your assertion that they don't make sense. This is a video game, and real-life physics are not the physics of a world where you can shoot fire from your hands and missles from your boobs (one of Quistus' limits).
Not hardcore enough to get fired like a cannon ball, explode, and walk away from it.
And yet we see him do it.
Yeah, in battle animations. They seem to have a pretty hard time doing it anywhere else. Even when it would be a really great advantage.
'Just becuase someone chooses not to do something does not mean he cannot if he has shown himself perfectly able to it in the past.'
Why doesn't Cloud just one-shot everything in AC with Omni-slash? Theres nothing stopping him. Simple= PIS.
Hardly.
Actually its much more than probable. In almost every FF game there is a character who can perform the 'Jump' move, whereby they leap off-camera. This is a standard attack for Dragoons. Heck, in FF9 the Dragoon character shows this jumping ability outside of battle constantly. Simple= FF characters are physically meta-humans.
And Zell's is likely inaccurate as well. Yuffie get's tied up and one point. If she has the ability to split the ground open with a punch, snapping some ropes should be a walk in the park.
I've never played FF7 so correct me if I'm wrong, but doesn't Yuffie need materia to do anything? Thats probably why. If not they're just really strong ropes I guess.
I'm arguing from experience outside of battle. They never do any of that aside from battle animations, which we know are not really worried about keeping it realistic.
They do, see Edea, also Squall performs his Limit break in the intro. And we know of no such thing.
Which floats you a few inches off the ground. Not to mention you, again, need to draw it first, AND we never see him cast any sort of spell, do we?
They are junctioned to powerful magic creatures and are themselves powerful in their own right. In FF8 flight is an easily acheivable thing, which several characters and creatures can perform magically. At the end of the day, all problems concerning physics all fall under the same answer: Magic. Making the order of the universe its ***** since Merlin.
Originally posted by GrieverSquall
The problem here is that all the Limit Breaks from Cloud are in a movie, and they are canon, they are directly from the game (obviously with some modifications to make them more realistic in the sense to not make them so 'exaggerated', like Omnislash, Cloud isn't so fast dealing slashes in the movie as how he performs in the Gameplay). But you see. He can do it.
But again, the movie isn't accurate. Keep that in mind.
Originally posted by Nephthys
Its a plot point in FF8 that characters are hesitant to use their powers willy-nilly as the GF junction system has alot of unknown side-affects. That could be one reason why they don't just use it to solve every problem.
So he'll use it to fight off some monsters but not to save hundreds if not thousands of lives? Either Zell is a dick, or that explanation doesn't fit. The characters in FF8 never seem to hesitate to use GFs. Even in small problems. Why then, are they absent when faced with BIG problems?
And even if I accept that explanation, and I certainly do not, that still doesn't explain the battle animations of all the games outside of FF8, who suffer from the same problem.
Originally posted by Nephthys
Factually, limit breaks are canon in FF8. You know that icicle that Edea downs Squall with? Thats her limit break.
Yes, her using it outside of battle is what lets us know that it's accurate. That's usually a pretty good indicator. Too bad we don't even have a sliver, or even a simple suggestion that Zell can run around the world outside of battle.
Originally posted by Nephthys
Limit brakes are canon. Add to that that we see them make occur and we have no choice to accept that what we see are what really happen.
.........what?
Originally posted by Nephthys
Also, it is a well-documented fact that GF's augment their junctioneers physical abilities, so Zell having super-strength and superspeed are not impossible.
It's never specified how much it augments it, and AGAIN, why isn't Zell taking advantage of it? Why isn't he EVER using it, even when it would be a simple fix to a BIG problem?
That needs an explanation. Oh, I have one. Battle animations aren't actually 100% accurate displays of characters abilities. Again, we look at Super Nova.
Edea has a limit break that we know is real, because we see her use it outside of battle. Zell, on the other hand, not only doesn't ever use it outside of battle, he doesn't use it when he SHOULD use it. THAT is evidence enough to say that animation isn't accurate, as Super Nova isn't.
Originally posted by Nephthys
The only thing going against battle animations are your assertion that they don't make sense. This is a video game, and real-life physics are not the physics of a world where you can shoot fire from your hands and missles from your boobs (one of Quistus' limits).
No, what we have going against battle animations is the plot of the game. When what you see in a battle animation conflicts with what you see happening in the plot-line of the game, you know the animation is just that. It's an animation. End of story.
Originally posted by Nephthys
And yet we see him do it.
In a battle animation, just as we see Sephiroth destroy the galaxy in one.
Originally posted by Nephthys
Why doesn't Cloud just one-shot everything in AC with Omni-slash? Theres nothing stopping him. Simple= PIS.
But Cloud DOES do it. Zell doesn't. Ever. Even when it would have saved the day.
Originally posted by Nephthys
Actually its much more than probable. In almost every FF game there is a character who can perform the 'Jump' move, whereby they leap off-camera. This is a standard attack for Dragoons. Heck, in FF9 the Dragoon character shows this jumping ability outside of battle constantly. Simple= FF characters are physically meta-humans.
Oh right. All those jumps you're talking about? Are they perhaps battle animations?
Freya, from FF9 shows she can jump pretty high, as can Zidane. So we know those two characters can jump high. The same can't be said for the other characters.
Originally posted by Nephthys
I've never played FF7 so correct me if I'm wrong, but doesn't Yuffie need materia to do anything? Thats probably why. If not they're just really strong ropes I guess.
You need Materia to cast spells, not limit breaks. Tifa learned all her limit breaks from some old guy.
Originally posted by Nephthys
They do, see Edea, also Squall performs his Limit break in the intro. And we know of no such thing.
Squall performs Renzokuken in the intro? When? I don't remember that.
Originally posted by Nephthys
They are junctioned to powerful magic creatures and are themselves powerful in their own right. In FF8 flight is an easily acheivable thing, which several characters and creatures can perform magically. At the end of the day, all problems concerning physics all fall under the same answer: Magic. Making the order of the universe its ***** since Merlin.
Umm... FF characters can't fly. Nor can they warp physics to their will. There are spells that make you float 2 feet off the ground, or some that alter your abilities slightly. They don't give you the ability to do whatever you want whenever you want to, or the FF games would be A LOT more chaotic.
Originally posted by TacDavey
But again, the movie isn't accurate. Keep that in mind.
I know. Are you saying that Cloud's Limit Breaks are inaccurate or something? Limit Breaks are canon, you know? I have already explained that the Limit Breaks are modified to look more 'real' than the Gameplay. Example: Omnislash. Why are you having problems to understand this? Are you disagreeing with canon?
Originally posted by TacDavey
Yes, her using it outside of battle is what lets us know that it's accurate. That's usually a pretty good indicator.
I suppose you are talking about Edea? See? Then you admit that the animations are representations of the characters abilities at some point, if Edea had to perform that Icicle attack on Gameplay (without CG animation showing you that she actually can) you would add that attack with those that don't make any sense... So, basically you need a CG animation to believe they can do it, still you are like denying Cloud's Limit Breaks in Advent Children. I don't quite understand you here.
Originally posted by GrieverSquall
I suppose you are talking about Edea? See? Then you admit that the animations are representations of the characters abilities at some point, if Edea had to perform that Icicle attack on Gameplay (without CG animation showing you that she actually can) you would add that attack with those that don't make any sense... So, basically you need a CG animation to believe they can do it, still you are like denying Cloud's Limit Breaks in Advent Children. I don't quite understand you here.
Actually, I probably wouldn't. Edea's icicle attack isn't anything special. It's like Zell's punches and kicks. Even if she hadn't used it outside of game play, I probably still wouldn't have labeled it inaccurate. And yes, I admit that battle animations aren't always inaccurate. Zell's punches and kicks are an example. But like Zell's punches and kicks, and Edea's icicle attack, we know these aren't inaccurate because of the plot of the game. Not the battle animations.
The thing with AC is that the whole movie isn't accurate. So obviously none of the attacks performed in said movie are.
Originally posted by NemeBro
Yes they are.AC is the primary source of canon for FFVII.
The developers weren't worried about being realistic when they made the fight scenes, they said as much themselves. Plot wise it may be canon, but the fight scenes are not accurate representations of the characters original abilities in FF7.
Originally posted by TacDavey
Actually, I probably wouldn't. Edea's icicle attack isn't anything special. It's like Zell's punches and kicks. Even if she hadn't used it outside of game play, I probably still wouldn't have labeled it inaccurate. And yes, I admit that battle animations aren't always inaccurate. Zell's punches and kicks are an example. But like Zell's punches and kicks, and Edea's icicle attack, we know these aren't inaccurate because of the plot of the game. Not the battle animations.The thing with AC is that the whole movie isn't accurate. So obviously none of the attacks performed in said movie are.
So you wouldn't have labeled the Icicle attack as inaccurate? I see. The animation isn't the same as how the attack really is though. Like the Limit Breaks in Advent Children, this proves my point. See?
Not really, I never saw Zell punching a giant monster in the plot, outside Gameplay, whatsoever. I saw him sending a security guard to a K.O. state with a single punch. That's all we can see from him, not even a kick.
The whole movie is innacurate, I already know that so stop repeating the same. But the Limit Breaks aren't, they are canon because they happened.
Originally posted by TacDaveyYou are misinterpreting what they meant by that.
The developers weren't worried about being realistic when they made the fight scenes, they said as much themselves. Plot wise it may be canon, but the fight scenes are not accurate representations of the characters original abilities in FF7.
They meant that they wanted to sacrifice realism in order to promote the Rule of Cool.
Basically, **** physics, make it look cool.