The zombies gain intiative. A fair few of the zombietroopers manage to claw at Rhys despite his defenses. The hazard suit begins to warn of potential breaches as you start to wear down.
Rhys shoots two zombies dead (or deader) whilst Rylis does one in with her mini-cannon, but that still leaves Rhys boxed in by zombietroopers. He can't take much more.
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MEDICAL CENTER MAYHEM, Start of Turn 11
Central Street
Loader (C8): 1(4A)/68 [SF] (asleep)
Rylis (HW7): 1(2A)/5 [EE CC] [CG] (1F) (on droid)
Rhys (G12): 3(C(1A))/50 [EE CG CC] [GS] (3F)
Zombies x11 (C5): 0
Zombie x1 (C5): X1
Zombietroopers x10 (C5): 0 (1A)
Adjacent Street
Zombies x3 (C5): 0 (one turn away)
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Initiative... yours!
Having the flamethrower wrist-mounted allows Rylis to go for it without discarding her BFG. She drops down and unleashes fiery fury on the zombies surrounding Rhys. It has a limited spread, but she only needs three successes to hit two zombies. It doesn't pack the insta-kill punch of her cannon but the zombies are down and on fire. We can count them out.
Rhys gets three successes on a zombietrooper (Gunslinger would have made it a kill!) and then does the same for another. It helps, but they'll be back up soon.
Six zombietroopers split on two very trapped people. Rhys takes two damage from two hits, and Rylis takes one hit for one damage.
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MEDICAL CENTER MAYHEM, Start of Turn 12
Central Street
Loader (C8): 1(4A)/68 [SF] (asleep)
Rylis (HW7): 1(2A)/6 [EE CC] [CG] (1F)
Rhys (G12): 3(C(1A))/52 [EE CG CC] [GS] (3F)
Zombies x15 (C5): 0
Zombietroopers x6 (C5): 0 (1A)
Zombietrooper x2: X3
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Time to pull out the stops, folks! Good news is that this turn is a Refresh. Bad news is that the rest of the wounded zombies have joined up and made your escape more difficult.
Initiative to you! Whew!
As Rhys gets ready to gun down more zombies, the bounty huntress grabs hold with one arm while clutching her mini-cannon with the other... pretty impressive as she lugs him quickly along the ground, not quite high enough to clear the zombies but fast enough to go through them... if Rhys clears a hole.
Tapping EE doesn't do you any favors so I won't, but CC gives you four attacks. Four successes, five successes, three successes, and four successes... three kills and one downing! Good enough. The circle of zombietrooper is broken.
It is a Pilot roll from Rylis to make sure that you clear the wall of regular zombies surrounding you, however, made easier by Rhys clearing the troopers. Three successes does it! You're outside the circle and a turn's distance from the zombies.
...they use their turn to move in and surround you again, putting you back where you were. The zombietroopers don't go with them, at least.
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MEDICAL CENTER MAYHEM, Start of Turn 13
Central Street
Loader (C8): 1(4A)/68 [SF] (asleep) (one turn away)
Rylis (HW7): 1(2A)/6 [EE CC] [CG] (1F)
Rhys (G12): 3(C(1A))/52 [EE CG CC] [GS] (3F)
Zombies x15 (C5): 0
Zombietroopers x3 (C5): 0 (1A) (one turn away)
Zombietroopers x2: X2 (one turn away)
Zombietrooper x1: X3 (one turn away)
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