STAR WARS: RETROSPECTION- Virus

Started by Peach18 pages

What are they doing?

So, recall that sort of airlift "get the **** out of here" thing that Rylis used to get Coll out alive in the OT game? Would that be possible here?

Yes, I (unfortunately) remember it well. But remember, it only goes a short distance, and in that situation, it was also in the midst of a battle. Drakkon and his Osokans withdrew after that. The zombies have nobody else to eat but you.

Yes, but if it can get us far enough away to run...doesn't need to be far, just a turn or two's distance away from them.

Yes, just letting you know that they will chase after you.

I'd require a bit more killing done first. Jetpack airlift is more across than up.

KILL MOAR

*ahem*

Let's clear an opening, then.

*boom*

I hate to ask, but... which are you targeting?

I will target zombies where the mob surrounding Rhys is thinnest, so as to clear an opening to escape through.

Just waiting on Rhys then...

Rhys will try to help clear the way as well.

The zombies gain intiative. A fair few of the zombietroopers manage to claw at Rhys despite his defenses. The hazard suit begins to warn of potential breaches as you start to wear down.

Rhys shoots two zombies dead (or deader) whilst Rylis does one in with her mini-cannon, but that still leaves Rhys boxed in by zombietroopers. He can't take much more.

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MEDICAL CENTER MAYHEM, Start of Turn 11

Central Street

Loader (C8): 1(4A)/68 [SF] (asleep)

Rylis (HW7): 1(2A)/5 [EE CC] [CG] (1F) (on droid)

Rhys (G12): 3(C(1A))/50 [EE CG CC] [GS] (3F)

Zombies x11 (C5): 0
Zombie x1 (C5): X1

Zombietroopers x10 (C5): 0 (1A)

Adjacent Street

Zombies x3 (C5): 0 (one turn away)

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Rylis is going to jump down off of the droid to land next to Rhys, swinging up her flamethrower and firing (literally!) at the zombies blocking their way on.

Rhys brings his back to Rylis' to keep out of the way of the burnygun, and fires at more zombies. "We need to get out of here now!"

"I hadn't noticed," Rylis replies dryly to Rhys's comment.

Initiative... yours!

Having the flamethrower wrist-mounted allows Rylis to go for it without discarding her BFG. She drops down and unleashes fiery fury on the zombies surrounding Rhys. It has a limited spread, but she only needs three successes to hit two zombies. It doesn't pack the insta-kill punch of her cannon but the zombies are down and on fire. We can count them out.

Rhys gets three successes on a zombietrooper (Gunslinger would have made it a kill!) and then does the same for another. It helps, but they'll be back up soon.

Six zombietroopers split on two very trapped people. Rhys takes two damage from two hits, and Rylis takes one hit for one damage.

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MEDICAL CENTER MAYHEM, Start of Turn 12

Central Street

Loader (C8): 1(4A)/68 [SF] (asleep)

Rylis (HW7): 1(2A)/6 [EE CC] [CG] (1F)

Rhys (G12): 3(C(1A))/52 [EE CG CC] [GS] (3F)

Zombies x15 (C5): 0

Zombietroopers x6 (C5): 0 (1A)
Zombietrooper x2: X3

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Time to pull out the stops, folks! Good news is that this turn is a Refresh. Bad news is that the rest of the wounded zombies have joined up and made your escape more difficult.

"...we're getting out of here, now. Start shooting and clear a path. Hope you're not afraid of flying," Rylis says. She will grab Rhys's suit and activate her jetpack, to get them clear of the zombies.

"Sure thing, Miss, I'll just - wait, what?!" Rhys fires as fast as he can, aiming for fleshy juicy weak spots.

Tap EE and CC, then swap GS in for CC.

Initiative to you! Whew!

As Rhys gets ready to gun down more zombies, the bounty huntress grabs hold with one arm while clutching her mini-cannon with the other... pretty impressive as she lugs him quickly along the ground, not quite high enough to clear the zombies but fast enough to go through them... if Rhys clears a hole.

Tapping EE doesn't do you any favors so I won't, but CC gives you four attacks. Four successes, five successes, three successes, and four successes... three kills and one downing! Good enough. The circle of zombietrooper is broken.

It is a Pilot roll from Rylis to make sure that you clear the wall of regular zombies surrounding you, however, made easier by Rhys clearing the troopers. Three successes does it! You're outside the circle and a turn's distance from the zombies.

...they use their turn to move in and surround you again, putting you back where you were. The zombietroopers don't go with them, at least.

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MEDICAL CENTER MAYHEM, Start of Turn 13

Central Street

Loader (C8): 1(4A)/68 [SF] (asleep) (one turn away)

Rylis (HW7): 1(2A)/6 [EE CC] [CG] (1F)

Rhys (G12): 3(C(1A))/52 [EE CG CC] [GS] (3F)

Zombies x15 (C5): 0

Zombietroopers x3 (C5): 0 (1A) (one turn away)
Zombietroopers x2: X2 (one turn away)
Zombietrooper x1: X3 (one turn away)

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To clarify, you are NOT surrounded. Not yet.

Well, Rylis is going to continue flying away from the zombies whilst dragging Rhys. Who should be shooting things. Yes.