Is anyone interested in Star Wars the Old Republic?

Started by Turr_Phennir105 pages

I would.
He seems like a real pushover.

This from the bottom.

The ponytail would give me something to tug on, so no. I would be the behind, not the bottom. uhuh

Originally posted by Nephthys
Whats the point of playing the Republic if the Sith eventually take over it and transform it into the Empire? Why, the journey of course. But I doubt the Empire will lose in the game. Like, it would be pretty impossible for that to happen in an MMO. There'll be a novel set 100 years after Swtor describing the collapse of the Empire.

Plus I don't think the pureblood do go extinct, I think they just dissapear from relevence.

Idk man but from what i read about people who know the story and an official quote from one of the devs is that the empire gets "absorbed" into the republic meaning they somewhat merge together after the empires fall during the game.

If all that happened within a single mmo then wth.

I was actually refering to this scene Nephthys (starts at 7:28):

YouTube video

The scene pretty much serves as a lesson in how to use music to convey feeling, touches upon childhood innocence and curiosity in the tragic face of parental abandonment, on the dependance a child has for his mother, of going on to see that very source of warmth and protection grow ill and wretched only for her to then die but not a moment before having horribly rejected you, of fears of being different and not being normal; it takes you through a progression that sees the seperation of a child from his mother and the loss of familial communion and the beginning of a solitary life of loneliness, and it does all of this from the very perspective of a child. Most tragic of all is the message of how precious and delicate the fabric of a childhood really is, of how easily lost it is, that the journey that begins at childhood's end essentially frames the person Rico goes on to become, whereby such a stark contrast is made between who he had been and who he became that he no longer even remembers the cause of why he is the way he is, of who he had been and how he had gotten here; a childhood lost and forgotten only to be reawakened through the instinctive feeling of his senses, a product of his born abilities and not his development over time, activated upon contact with a familial remnant of his past.

I submit that it's more emotionally powerful than any single scene in the entirety of Chris Avellone's library of work.

I can't say I'm surprised that this isn't the kind of thing you'd appreciate, however.

While I would perhaps agree that singular elements of Sephiroth's appearance aren't exactly heavily differentiated from your typical anime aesthetics, it's the entire package that creates a unique appearance, the subtle manner with which they combine to create appeal, a look that has inspired the talents of a legion of cosplayers and fan artists. The overall look, that includes the masamune, the hair, the exact use of colours, the one-winged angled, is one that's entirely distinctive. It's not just the look either, but the manner in which he's portrayed to fight in Advent Children and Crisis Core that adds to his style and badassery: the effortless effectiveness and simple elegance creates the kind of moving aesthetics that's rarely seen and considered largely unprecedented in style. And of course, there's the One-Winged Angel theme, arguably the single most legendary and beloved piece of videgame music of all time composed by the musical genius Nobuo Uematsu at the height of his career and a theme that's very representative of the elegance and power that you see in Sephiroth. Alltogether, Sephiroth represents a style that's very distinctive, one that many consider incredibly badass.

YouTube video

Originally posted by R.Crytea
I was actually refering to this scene Nephthys (starts at 7:28):

YouTube video

The scene pretty much serves as a lesson in how to use music to convey feeling, touches upon childhood innocence and curiosity in the tragic face of parental abandonment, on the dependance a child has for his mother, of going on to see that very source of warmth and protection grow ill and wretched only for her to then die but not a moment before having horribly rejected you, of fears of being different and not being normal; it takes you through a progression that sees the seperation of a child from his mother and the loss of familial communion and the beginning of a solitary life of loneliness, and it does all of this from the very perspective of a child. Most tragic of all is the message of how precious and delicate the fabric of a childhood really is, of how easily lost it is, that the journey that begins at childhood's end essentially frames the person Rico goes on to become, whereby such a stark contrast is made between who he had been and who he became that he no longer even remembers the cause of why he is the way he is, of who he had been and how he had gotten here; a childhood lost and forgotten only to be reawakened through the instinctive feeling of his senses, a product of his born abilities and not his development over time, activated upon contact with a familial remnant of his past.

I submit that it's more emotionally powerful than any single scene in the entirety of Chris Avellone's library of work.

I can't say I'm surprised that this isn't the kind of thing you'd appreciate, however.

Are you sure that that those feelings aren't just mutual to you? I didn't feel any of that while watching the scene you specified. Maybe you're just making the game out to be better than it really is?

It's all subjectivity at this point.

But I hold fast that ja-pop and anime has ruined FF, excepting Tactics which was amazing.

Originally posted by Stealth Moose
It's all subjectivity at this point.

That's all its ever been. I've had this discussion with Neb before. He has a habit of going on these huge spiels about all the themes and feelings the games he likes evoke, when in reality you can asspull just about any feeling from any game. I could state a list of reasons why Gears of War is the most culturally relevant and thematically deep video game of all time without a whole lot of trouble.

With regards to Cloud, that he didn't display a very overt personality doesn't mean that there is absolutely no merit to be found in his character; people tend to either forget the intricacies of his character or intentionally ignore them and they do the same with the entire game, and I'm not entirely sure why. People like to paint a simplistic, generic picture of the game's plot when it's actually one of the more imaginative, complex ones out there. Cloud's identity in the game represents a fundamentally unique design in psychological characterisation; an individual who's memories came to be intertwined with those of his best friend, creating an entirely new identity based on the memories and experiences of both of them. How his new, false memories are reconciled with the recollections of those around him and the state of the world around him is handled with incredible subtlety, skillfully creating a sense of consistency with just the right amount of discrepancies in the details. Through his identity the game explores the subjectivity of memory and identity and uses complex mechanisms such as dream psychoanalysis and distorted memories to tell a larger story about his past. Additionally, that he had always had childhood dreams of becoming a first class SOLDIER and seemingly realised those dreams, exposes a great tragedy when faced with the cold hard reality when it was in fact Zack who had been that person, and that Cloud had simple been a lowly Shinra soldier.

Cloud is a fundamentally unique character, who's explored in the face of deep philosophical and psychological subject matter under complex narrative mechanisms, and through both his past and his present we're exposed to great personal tragedies that colours the wretchedness he expressed throughout his role in the story. He also has an overall image that, as with Sephiroth, creates a very distinctive style, and alltogether is one of the more compelling characters in videogame history.

Y'know Neb, I enjoyed reading ^

Also, it helps when you use words like "deep", "compelling", "distinctive" and "great" to add subjectivity, right?

Keep this on topic or it closes, folks. If you want to discuss video games in general, you know where to do it.

Smuggler Abilities.

Some reviewer on IGN seems to like the game.

'It gives the moral choices more impact too. At one point I found a missing girl being brutally interrogated by Republic officers. Instead of killing the officers and freeing her, I accepted a bribe and maintained my silence. I lied to the father, told him his daughter is dead, and went so far as to offer her ring as proof. It was outright evil behavior, and as the father expressed his genuine gratitude for at least bringing him a sense of closure, I actually felt a sense of guilt. I saw his body language, heard his relief, and my deceit felt all the more substantial. The knowledge that the ring doubles as a listening device for the officers to use for surveillance intensified the feeling. I love how the game supports this kind of decision making. '

Jesus Christ, that actually is seriously evil. 😆

And that's the Republic. Way to blur those lines.

High-Level Jedi Shadow PvP Footage.

Damn, that guy kicks ass at PvP.

That guy is pretty impressive. Jedi Shadow looks like a fun class to play, I'm surprised.

Is Shadow supposed to be a rogue class for Jedi?