Is anyone interested in Star Wars the Old Republic?

Started by Stealth Moose105 pages
Originally posted by R.Crytea
Agreed. Final Fantasy VI was where the series actually started to get truly spectacular.

IMO, it ended with VI. Don't give me that crap about VII. It looked like legos, the main character had all the personality of lincoln logs, and the main bad guy was not Kefka.

Also, Oblivion is ****ing boring even with mods once you've played it for 40-60 hours or more. It suffers from the same thing as Baldur's Gate or KotOR: Boring combat.

At least NWN 1 and 2 had somewhat dynamic combat.

Moose, my disciple, do you support the return of planet-exploration in ME3?

Originally posted by Stealth Moose
Also, Oblivion is ****ing boring even with mods once you've played it for 40-60 hours or more. It suffers from the same thing as Baldur's Gate or KotOR: Boring combat.

At least NWN 1 and 2 had somewhat dynamic combat.

Well at least Kotot and Baldurs gate didn't end with 'rocks fall, everyone dies' like NWN 2 did.

I still find KotOR's combat fun. But only if I go out of my way to make it harder.

Rico has a detailed backstory (with a single scene that has far greater dramatic value than perhaps any scene in, for example, a Bioware/Black Isle/Obsidian RPG) and a presence in a significant part of the story, and while his role dies down in a story that becomes more focused around the few core characters of the game (Fei Fong Wong looks down and laughs at Commander Shepard), his character is still used in later areas of the game in a capacity that has major political ramifications on the setting.

In a storyline very heavily focused on a small handful of principle characters, Rico still probably had a more significant presence in the storyline then, as an example, any playable supporting character in Mass Effect.

Aside from that, you are both nitpicking at elements that are of little significance and that you haven't even assessed any objective measure of mockery over, and are quite frankly being mean.

Originally posted by Turr_Phennir
Moose, my disciple, do you support the return of planet-exploration in ME3?

I am the master, not the disciple here. You forget yourself. Everyone operates in my shadow.

Also, I do. I'm also entirely thrilled with the dedicated solo campaign and side- multiplayer with customizable characters. This is probably as exciting if not moreso than TOR.

Well at least Kotot and Baldurs gate didn't end with 'rocks fall, everyone dies' like NWN 2 did.

The ending may have sucked for the OP (the expansions were great though) but the gameplay was great. I love 3.5 edition.

Anyone remember Nebaris? Man, every game he ever liked was complete shit.

Originally posted by Stealth Moose
The ending may have sucked for the OP (the expansions were great though) but the gameplay was great. I love 3.5 edition.

Story >>>>> Gameplay.

But Mask of the Betrayer had both. If you like NWN2, you should get MOB as the expansion pack. It are great.

In a book, yeah. Not in a game, though. Unless you're just one of those people who are flat out bad at video games, in which case yah the story is for you.

SM
I am the master, not the disciple here.

Nai said that a page back or so. Expect Neph to harp on you in a few minutes to get new lines.

SM
You forget yourself.

No, I forgot that you forgot yourself. Remember?

SM
Everyone operates in my shadow.

Go on a diet? 😬

Well said on the Mass Effect stuff.

Originally posted by RE: Blaxican
In a book, yeah. Not in a game, though. Unless you're just one of those people who are flat out bad at video games, in which case yah the story is for you.

Nah.

They're pretty much equally important, imho.
But a game with a shitty story isn't doing itself any favors, since that is what draws me in to begin with. Gameplay is never diverse or original enough to compensate for a poor story.

Originally posted by Stealth Moose
IMO, it ended with VI. Don't give me that crap about VII. It looked like legos, the main character had all the personality of lincoln logs, and the main bad guy was not Kefka.

Kefka's overrated and Sephiroth is the embodiment of style and badassery, for whatever Cloud lacked in personality (he was designed to be an introverted and disengaging character for the most part) he more than made up for in his awesome backstory, and what's not to like about lego (

Spoiler:
however much the graphics haven't aged too well over the years they were amazing for the time and featured amazing art direction.
)?

The best are VI, VII, VII, X and XII imo.

Originally posted by R.Crytea
Rico has a detailed backstory

His dad was a dick and he was turned into a mutant. Boo Hoo.

Originally posted by R.Crytea
(with a single scene that has far greater dramatic value than perhaps any scene in, for example, a Bioware/Black Isle/Obsidian RPG)

Is it this one?

Originally posted by R.Crytea
and a presence in a significant part of the story,

Only because Nortune takes forever to complete. And half of its a goddamn sewer level (theres like 5 sewer levels in Xenogears as well, wtf!?)

Originally posted by R.Crytea
and while his role dies down in a story that becomes more focused around the few core characters of the game (Fei Fong Wong looks down and laughs at Commander Shepard), his character is still used in later areas of the game in a capacity that has major political ramifications on the setting.

Commander Shepard isn't a character. And having the occassional stock line that anyone could have said does not impress me.

Originally posted by R.Crytea
In a storyline very heavily focused on a small handful of principle characters, Rico still probably had a more significant presence in the storyline then, as an example, any playable supporting character in Mass Effect.

😬

I laugh at your bullshit.

Originally posted by R.Crytea
Aside from that, you are both nitpicking at elements that are of little significance and that you haven't even assessed any objective measure of mockery over, and are quite frankly being mean.

Well considering how much you fellate this game it deserves being taken down a few pegs.

I'm still waiting for the explanation of the 'I shot my dad-bullet at a giant robot' storyline.

Originally posted by R.Crytea
Rico has a detailed backstory (with a single scene that has far greater dramatic value than perhaps any scene in, for example, a Bioware/Black Isle/Obsidian RPG) and a presence in a significant part of the story, and while his role dies down in a story that becomes more focused around the few core characters of the game (Fei Fong Wong looks down and laughs at Commander Shepard), his character is still used in later areas of the game in a capacity that has major political ramifications on the setting.

In a storyline very heavily focused on a small handful of principle characters, Rico still probably had a more significant presence in the storyline then, as an example, any playable supporting character in Mass Effect.

Aside from that, you are both nitpicking at elements that are of little significance and that you haven't even assessed any objective measure of mockery over, and are quite frankly being mean.

I'm entitled to be mean to FFVII and its ill-begotten sequels, mainly because it branched away from what I term as "classic" FF themes and styles into Ja-pop aesthetics and that significantly impacts how I perceive the games. Seeing a bunch of Ja-pop infused kids running around with oversized swords, IMO, is another series altogether. Part of what made the originals magical is how it borrowed from fairy tales and real world mythology to brew this hybrid world where classic styled heroes fought Big Bads and for the most part they looked the part.

Seeing heroes like this...

... really puts off the curious gamer who has grown up on a more myth appropriate early to late medieval era fantasy realm. Steam punk itself isn't even the problem; it's this horrible style which throws me off.

Give them oversized swords and you're set.

Story >>>>> Gameplay.

But Mask of the Betrayer had both. If you like NWN2, you should get MOB as the expansion pack. It are great.

Right, but the ending was pretty much a let-down from a player perspective because I'm sure you got attached to all those insignificant characters but the immersion was pretty much ruined for me once you hit Neverwinter. At that point it's binary; either evil or good. I can't be some swamp farmer or an elf ranger; I'm shoe-horned into being the Chosen One (Gee, Bioware, didn't see that coming) and having to be a big hero no matter what I do because the Big Bad who I have ties to Must Be Stopped!

But all that aside, the story was tolerably good in most parts and the voice acting was pretty good. And the gameplay, which is more to the point, is superb for an RPG. ME surpasses that, but that's because it's a sci-fi tactical shooter.

Kefka's overrated and Sephiroth is the embodiment of style and badassery, for whatever Cloud lacked in personality (he was designed to be an introverted and disengaging character for the most part) he more than made up for in his awesome backstory, and what's not to like about lego ([SPOILER - highlight to read]: however much the graphics haven't aged too well over the years they were amazing for the time and featured amazing art direction.)?

The best are VI, VII, VII, X and XII imo.

LMAO.

If by "embodiment of style and badassery" you mean "Alucard clone with an impossibly big sword" you succeed. Kefka's main appeal was Joker-style crazy and unpredictability and while I won't be the one to claim an SNES game had novel-like quality in story, he was pretty much one of best villains I can think of, barring Andrew Ryan or Albert Wesker (In his case, for the entire RE series). The best part about Kefka is he's taken for a lackey and an unhinged madman and late in the game manipulates himself into a position of unrivaled power. Overcoming him is symbolic and heroic as he is madness and power incarnate.

Meanwhile, Sephiroth is a test tube baby with mommy issues and the kind of insanity which leads to padded basements and window-less panel vans instead of compelling character analysis. The majority of his "coolness" was his bishonen looks and big sword.

And CecilCloud, the near-mute child-soldier with a "dark past"? Right, so is Crono. I mean, Crono Trigger is a phenominal game. Arguably better than any FF game. But Crono had all the personality of a muppet. So does Cloud. Admitting this doesn't lessen the game. I mean, Gau, Gogo, and Umaru positively suck. I'd be happy if they vanished forever. But FFVI is still a good game besides it.

EDIT: I meant to state that Crono is a "silent protagonist". Failed that, apparently.

Originally posted by Stealth Moose
Right, but the ending was pretty much a let-down from a player perspective because I'm sure you got attached to all those insignificant characters but the immersion was pretty much ruined for me once you hit Neverwinter. At that point it's binary; either evil or good. I can't be some swamp farmer or an elf ranger; I'm shoe-horned into being the Chosen One (Gee, Bioware, didn't see that coming) and having to be a big hero no matter what I do because the Big Bad who I have ties to Must Be Stopped!

But all that aside, the story was tolerably good in most parts and the voice acting was pretty good. And the gameplay, which is more to the point, is superb for an RPG. ME surpasses that, but that's because it's a sci-fi tactical shooter.

Actually Obsidian made NWN 2. You should know by now how it works: Bioware makes the first game, Obsidian makes the sequal. Though yeah, NWN2 was the weakest Obsidians ever written imo. Theres stil quite a lot of neat ideas in there but its not that great.

But, as I said, Mask of the Betrayer was much better.

Albert Wesker was great in Resident Evil 4, where he was a smooth, calculating, manipulative badass.

But I'm not a fan of most of his other appearances.

Originally posted by Nephthys
Actually Obsidian made NWN 2. You should know by now how it works: Bioware makes the first game, Obsidian makes the sequal. Though yeah, NWN2 was the weakest Obsidians ever written imo. Theres stil quite a lot of neat ideas in there but its not that great.

But, as I said, Mask of the Betrayer was much better.

Good catch, and right on the second point.

I also dug Storms of Zehir, because it's like Icewind Dale II on crack.

Albert Wesker was great in Resident Evil 4, where he was a smooth, calculating, manipulative badass.

But I'm not a fan of most of his other appearances.

Maybe you'd like him better if he glittered in the sunlight.

SM
Maybe you'd like him better if he glittered in the sunlight.

Nah, but a ponytail, anger issues, and b1tchin' wrist accessories would be nice.

Originally posted by Turr_Phennir
Nah, but a ponytail, anger issues, and b1tchin' wrist accessories would be nice.

Take his hand: