The Legend of Zelda: Skyward Sword

Started by ScreamPaste26 pages

Skyward Sword just took down Skyrim for game of the year. 😎

Now it's against Assassin's Creed for the finals. I think it's safe to say Zelda's got this.

Answer in spoiler tags if you want but does it say specifically that all evil and demons are destroyed in the end? Because if not, this game sort of beautifully sets up not just Ocarina (and maybe Twilight Princess), but also The Minish Cap.

The ending sets up the rest of the entire series perfectly.

What Cyner said.

kay.

Well, all done.

It was ok, but only ok. It is nothing special and it has significant gameplay issues. It's too linear, it is too uninspired, and the control system is questionable.

Originally posted by Ushgarak
Well, all done.

It was ok, but only ok. It is nothing special and it has significant gameplay issues. It's too linear, it is too uninspired, and the control system is questionable.

If I'm reading this right you sandblasted your disc before playing, set your wii remote in the washing machine to calibrate motion plus, and probably never enjoyed the series to begin with.

While you're entitled to your opinions, there are certain complaints that just don't make sense to make.

The gameplay is a large part of the reason it got near universal 10/10's. 'Gameplay issues' is more accurately that you personally may not have enjoyed the gameplay for whatever reason.

Linearity is also sort of a weird complaint, especially considering the incredible density of content. Skyward Sword exists to set up the later games, and the decon-recon switch they pulled with

Spoiler:
Zelda among other things
was really surprising.

'Too uninspired' is a pretentious complaint that doesn't mean anything.

And finally, a questionable control system is apparently one worthy of multiple 10/10 reviews. You may not like motion controls, but the controls of this game outperform 99% of button based games. I'd not call a game that did so well, and knocked Skyrim out of G4's GOTY, 'questionable' in any respect, heh.

I think someone touched a nerve, lol.

Originally posted by Nephthys
I think someone touched a nerve, lol.

Spoiler:
You have no idea how fun he can be.

Oh? Giggidy, do tell.

Ever see him argue with 5L? 131

On the contrary, my complaints make absolute and perfect sense, and many of the reviews are really just trying to meet a pre-determined fiction about the game. I am very much entitled to my opinion and the apparent vehemence of your objection is actually a problem from you. I am a long veteran of gaming in general, Wii controls and the Zelda series and you simply cannot dismiss my opinion as you are attempting to.

The control system has issues. The very fact they had to include a re-calibration button in the game proves this because it loses the calibration constantly; this has been an issue visible from Wii Sports Resort onwards. Time and time again the game lost position of where my sword was and became unable to stab, and I could literally observe the cursor moving at a ninety degree angle to the actual direction I was moving the remote beause the motion sensor had lost its sense of direction, which is a known issue. It could only be solved by leaving the interaction, starting another and coming back to it. No, it did not make the game unplayable. But yes, it was irritating and yes, it was worse than a standard control system because of it. The aiming cursor was less accurate and less responsive than, say, Metroid Trilogy (which never needs any recalibration and works perfectly throughout) because it used the motion sensor for the cursor rather than the infra red which, barring the fact it would work through objects, is worse in every conceivable way. This can be proved almost immediately by comparing the cursor speeds before the initial game calibration you have to do at start up and just after; when it asks you to point your cursor at the centre screen when you load is the one time in the game it does use the infra-red and it is fast and responsive. It becomes sluggish afterwards as the motion controls kick in. My equipment is working fine and my observations are based on careful use of the product.

The gameplay was very linear and the plot was boring; the characters even more so. I understand you disagree but there it is. However, to call uninspired 'pretentious' not only shows poor judgement but an appalling sense of vocabulary.

Sorry, but the motion controls have literal, objective issues. My complaint is valid; your objection is inappropriate. However, if it becomes clear you are arguing for the sake of trolling- as you suggest- then you will receive a warning.

Now, I suggest you stop being so irritated that someone does not like a game that you do. It is very unseemly of you to act so.

The game will not in retrospect be recognised as being as great as some reviews now say it is. I very much doubt you will see the problematic motion controls become any sort of standard either (indeed, they already specified that a Skyward Sword game would not come to Wii U because they wouldn't be using Motionplus).

On the contrary, my complaints make absolute and perfect sense, and many of the reviews are really just trying to meet a pre-determined fiction about the game.
This would not result in "universal acclaim", as per metacritic

you simply cannot dismiss my opinion as you are attempting to.
I can dismiss things which are objectively wrong.

The very fact they had to include a re-calibration button in the game proves this because it loses the calibration constantly;
I only ever had to use the d-pad recallibration if I held the Wii remote aimed away from my tv before attempting to use an item you have to aim. It never lost calibration for my sword strikes, once, in two full play throughs.

The gameplay was very linear and the plot was boring;
Here we have 1. Something which is not a valid complaint in a game you knew would be linear before you purchased it, 2. opinion. I doubt you're a veteran of the series since a lot of the plot was referential. One of the bigger occurences was a bait and switch reference to
Spoiler:
Adventure of Link
, for example.

However, to call uninspired 'pretentious' not only shows poor judgement but an appalling sense of vocabulary.
Except it doesn't, and that is a legitimately pretentious complaint. Not only that, but this is the most 'inspired' entry I've seen to the series since Wind-Waker.

The game made significant changes and confirmed things that Nintendo had never dared to be concrete about before. The gameplay and design were both fresh, there was more content than any of the other recent games, what, to you, is 'inspired'?

Sorry, but the motion controls have literal, objective issues. My complaint is valid; your objection is inappropriate.
Issues that only seem to come up with people unhappy with the other aspects of the game. The controls are fine, the only time Link ****ed up, I'd ****ed up too. IE, player error.

Now, I suggest you stop being so irritated that someone does not like a game that you do.
I'm not irritated, I'm pointing out flawed points.

The game will not in retrospect be recognised as being as great as some reviews now say it is.
Strange, my brother and I have been comparing it to Ocarina of Time, which has an outstanding 99 on metacritic, the highest listed on the entire site.

It is objectively, a content packed, well designed game.

Well we can see how factually wrong you are in trying to claim I am not a veteran of the series, and you carry on being factually wrong from there. Irritation shows throughout your original post, and trying to resort to "oh, it must be player error" when the issues I describe are absolutely genuine and demonstrable says a lot about you, none of it good. And you really do need to learn to use words like pretentious correctly. As for metacritic- well, try the user score compared to, say, Skyrim's. Many professional critics said Twilight Princess was the best Zelda ever when it came out as well; they changed their minds later (though that said, I preferred TP, for all its flaws, to Skyward Sword; it also has a higher metacritic score).

Your intransigent stance and need to resort to attacking me because I said I did not like it shows your opinion is blind; you have simply proven to me how little value your comments have. You are not approaching this from any reasonable point of reference, so further discussion with you is a waste of time.

says a lot about you, none of it good.
Why yes, let's resort to
so further discussion with you is a waste of time.
Personal attacks.

That's dandy.

the issues I describe are absolutely genuine and demonstrable

player error

Aim wii remote at screen before attempting to use your bow. All problems solved. Why people complain about this when 1. Trying to aim without holding the wii remote properly is stupid anyway, 2., Nintendo included a button to fix this with zero hassle, is beyond me.

My point of reference is a simple one. I played the game. A lot. The 'problems' you have with it are not problems with the game itself, just your personal enjoyment of it.

EVen if aiming at the screen always worked- which it did not- by admitting you have to put in the extra step of aiming at the screen before you get a weapon out, you are admitting a flaw in the system. I didn't have to do that in Twilight Princess. I don't have to do it with the cursor in any other Wii game. The reason I have to do so here is because motionplus is incapable of calibrating itself. It has to be told by the player where the screen is. This is a simple and objective disadvantage and will cause gameplay issues to many people. If they had just made the cursor ran off the infra red as normal, this would not occur. Calling that player error is breathtakingly arrogant; the game does not tell you to do it and if it did, it would be very reasonably attacked for selling such a clumsy calibration system compared to previous systems that did not need it. Many others are experiencing the same issue, which is one reason for the significantly lower user score on metacritic.

The things your words said about you were implicit when you first made your irritated post; it it not a personal attack to point that out. It doesn't matter that you played the game; your attitude and your commentary completely disqualify you from what I recognise as any sort of reasonable commentary. I simply do not care what you think.

People are just going to have to face it- these sorts of motion controls are not the future. They are not reliable enough.

EVen if aiming at the screen always worked- which it did not- by admitting you have to put in the extra step of aiming at the screen before you get a weapon out, you are admitting a flaw in the system.
It does, and how is aiming at the screen a flaw? That's what you're supposed to do. If you do it wrong, there's a button to fix it for you.

They included a bandaid for your own error.

Calling that player error is breathtakingly arrogant; the game does not tell you to do it and if it did, it would be very reasonably attacked for selling such a clumsy calibration system compared to previous systems that did not need it.
Except that it wasn't clumsy? Lol. The cursor doesn't immediately dart off screen like it could with the infrared if you turn the wii remote, and it's entirely responsive, it knows exactly what you're doing. The beetle, bow, and slingshot all worked great.

The things your words said about you were implicit when you first made your irritated post; it it not a personal attack to point that out. It doesn't matter that you played the game; your attitude and your commentary completely disqualify you from what I recognise as any sort of reasonable commentary. I simply do not care what you think.
And yet you continue this little dialogue. 131

People are just going to have to face it- these sorts of motion controls are not the future. They are not reliable enough.
Your arms aren't reliable enough, mine were.

The controls are simplified and dynamic to an ideal extent. 8 point star system for slashes plus thrusts means you never do the wrong slash because they're all significantly different movements. If you honestly had issues with this you really do have some problem other than the game. This works perfectly. Even if you're trying to cite some inaccuracy in the controls, The difference between | and / is plenty significant enough to cover it, and I can factually tell you that the wii remote is not so inaccurate to read them as the same thing. Shit, NMH 1 had directional slashes for the finishers without motion plus and it worked.

Motion plus makes it more accurate, and it works fine.

YouTube video

^See?

Nope, I have no problems at all- and it is desperate and pathetic of you to attack the player like that, and apparently my arms. The calibration button is not a bandaid for a player error- it is provided because it is a known problem they are unable to solve other than by getting players constantly to recalibrate manually. If there was no issue, there would be no need for the button.

You just can't take the fact that someone does not like a game quite as much as you do, and you are rather feebly trying to find other reasons as to why they may not like this precious thing of yours. How contemptuous. Your interpretation of flaws in pointing the remote at the screen is absurd to the extreme. In other games, if I draw and then point at the screen, it works fine. In this game it does not- that makes the control worse. Also if I happen to be in a high movement situation and I draw the weapon with my remote pointing an inch or two from the centre of the screen, I don't expect that to be a reason for it to be off-aim- yet it is.

In future, do not attack people in the way you have here. It is not appropriate. You will simply have to deal with the fact that others may not like things you do. Attacking their playing skill, or apparently their physical competence, for having that difference in opinion will not be tolerated further. Do it again and it is a warning.

I do not like the game as much as you do. I have provided supported reasons and I do not accept a single one of your objections. That's just the way it is- move on.

Gonna have to agree with Screampaste on this one, the only legitimate objective criticism was that the gameplay was really linear.

I actually have a few criticisms of the game myself but I think that Ush could have presented his ideas a little better on this one.

Still, fun game is really fun.

Simply my experiences as they happened with me. If you like the game more than me, that's great. I won't take that to mean you have to be some sort of idiot player in order to have a different opinion.

However, it is a fact that a lot of people are having control issues, and the calibration button requirement is also a clear signpost of an issue.