http://www.gamespot.com/news/6347222.html?tag=newsticker%3Bheadline%3B1
Apparently a game breaking bug is present in the game.
I've stopped playing Skyward Sword for the foreseeable future. I've just finished the first temple and I have to say that this is proving to be a severely disappointing game. The gameplay is boring and I really hate the controls. Having to constantly re-calibrate the cursor and dowsing like a moron is just too irritating.
I literally HAD to make myself power up my Wii to play today, and it shouldn't have to be that way. This is definitely not the greatest Zelda game of all time, in my opinion.
Twilight Princess and Ocarina of Time are still tied for first for me.
Originally posted by Impediment
I've stopped playing Skyward Sword for the foreseeable future. I've just finished the first temple and I have to say that this is proving to be a severely disappointing game. The gameplay is boring and I really hate the controls. Having to constantly re-calibrate the cursor and dowsing like a moron is just too irritating.I literally HAD to make myself power up my Wii to play today, and it shouldn't have to be that way. This is definitely not the greatest Zelda game of all time, in my opinion.
Twilight Princess and Ocarina of Time are still tied for first for me.
I also had that issue, I had to will myself to play this. Not a good sign for a game. Basically traded it in right away.
My issues as I said before are bad controls and it was boring. The camera controls are ancient. I hated how I had to constantly hit the Z button to get it behind my guy. As well, having to hit the C button to look around is annoying. The motion controls was never easier than just hitting the A button or doing the stupid sword to the sky was extremely finicky. Maybe I was doing something wrong but I was messing with the controller for 3 hours, which a simple game, something's screwed up.
As for the fun factor, well, it was worst two hours when the game started. It was pretty much Twilight for Nintendo fans. I just wanted Link to bang Zelda just to finish the ****ing start.
I think years from now critics will put the fame as one of the most overrated games this generation.
Originally posted by Smasandian
I also had that issue, I had to will myself to play this. Not a good sign for a game. Basically traded it in right away.My issues as I said before are bad controls and it was boring. The camera controls are ancient. I hated how I had to constantly hit the Z button to get it behind my guy. As well, having to hit the C button to look around is annoying. The motion controls was never easier than just hitting the A button or doing the stupid sword to the sky was extremely finicky. Maybe I was doing something wrong but I was messing with the controller for 3 hours, which a simple game, something's screwed up.
Same here. I think that's why I was in such a rush to beat the game.
I've beaten every single Zelda game. I don't remember being as much frustrated with any of the other ones more than with this one.
As soon as I beat it, I shut off the Wii and that was it for this Zelda. Wont be playing it again any time soon.
The dungeons after the first are actually better, but the control issues never really go away and whilst nothing is quite as dull as the opening hours it never becomes riveting. There was so much potential with a true prequel story but whilst it is not a disaster, it is all done very much by the numbers, hence my use of 'uninspired' for the plot. I'll do a full review once I clear my existing backlog of stuff to do.
I do wish the game had included an option for controlling it with a gamecube or classic controller but in all honesty I have no idea how you guys are having trouble with the controls.
The controls were spot on for me the entire time, Are you pulling a Screampaste and just calibrating it wrong the whole time?
OoT and MM were the only 3D LoZ games with a quick start. TP and SS both had especially long openings but I honestly enjoyed the SS opening more even though it was a bit longer than TP's.
SS seems like a combination of Zelda/Metroid/Okami
I am more than ok with this.
the adventuring of LoZ, with the exploration and backtracking of Metroid, and the world/dungeon design of Okami...
The only thing that could have improved this combo would be if they had the character interaction and writing of Psychonauts.
It's clear that if some people are having control issues and others are not, it must be down to various combinations of the way people hold controllers and their position relative to the television (which is still relevant to the accelerometers as it will affect how much you move the remote). It seems for a lot of people who regularly play games, the controls here are giving them issues that they simply do not have in other games. It is nothing to do with player skill and it is ultimately an issue in the motionplus design in that it does not have the same universal utility as standard control- not how it is being used here, anyway.
Personally I thought TP started relatively well (it is the back half of TP where it lost it a bit). I also actually think Zelda should not be afraid of going a bit more Metroid in its design.
That's because the cursor is using motion plus and that system does not know where the tv is. It assumes whenever you draw the weapon that whatever the remote is pointing at is where the middle of the tv is, so if it is not pointing at the tv centre at that moment you'll need to calibrate manually at once. All other Wii cursors use the infra-red which always knows where the tv is due to the sensor bar.
Why does it keep re-calibrating by itself? Because motionplus will always lose its calibration if if it not constantly re-started. It's a basic design issue. That's why Wii Sports Resort keeps telling you to point the cursor at the middle of the screen before each event. Zelda instead builds it into the weapon draw but that is flawed because the game does not tell you to point the remote at the screen when you draw and nor is that a natural or comfortable way for many to play (nor is it needed in any other title).
Didn't anybody have an issue with the dowse feature, or the lack of just letting me play the game without buggering me about how to do very simple tasks.
I couldn't get past it. Fi stopped the game for way too many times for something she already explained to me numerous times. I don't remember other Zelda games doing so.
I actually didn't use the dowsing much at all, I just blazed my own trail and for certain things I just remembered where they were if I had passed them previously. The only things I remember needing to dowse for were the key to the second temple and... what was the other thing? Uh... OH! The boat you have to find later on. Other than that I just pulled a Samus and walked around aimlessly murdering things till I found what I wanted.
If you don't remember being bugged by the Owl(Kaepora Gaebora), a boat(King of Red Lions), a fairy(Navi), an Imp(Midna), or a girl(zelda in ST), then your memory is almost as bad as mine 😛