Honestly, I'm just going to completely ignore any argument about the controls because I don't like the Wii's controls at all anyway. It's awkward, uncomfortable, and 99% of the time unnecessary. Just give me a regular freaking controller, damnit.
Ush - when you say the WMP can't locate where the TV actually is - are you using a controller with the MP already built in, or with the attachment? That may make a difference...
Originally posted by UshgarakNo, no it does not. Lol.
The old one, but that makes no difference; neither version knows where the tv is. How could it? All MP games makes you calibrate it. The problem is that MP can't keep hold of it as it goes a bit off-centre with each swing of the remote.
Edit: Apparently there could be a difference then, if you had your experience with the add on. I played with the remote that came with my limmited edition game. <3
So, perhaps the old remotes with WMP add on don't work as well.
Yes, yes it does! Sorry, that's a literal fact. That is why it re-calibrates every time you draw a weapon- as you yourself described, you need to make sure your remote is pointing at the screen when you do this; that is the moment of re-calibration (and you then have to redo it manually if it is off). If it did not do that, if it just relied on the initial calibration it did when it asked you to point the cursor at the centre of the screen on startup, it would start to become unplayable. All motionplus games need continual re-calibration in this manner.
Nothing to do with what model of motionplus you use.
Sorry, that's a literal fact.
The problem is that MP can't keep hold of it as it goes a bit off-centre with each swing of the remote.
That is why it re-calibrates every time you draw a weapon
If that is your experience, it is more likely than not that the old wii-remote with the motion plus plug-in is inferior.
No, you aren't quite getting what I am saying. The reason it is not losing track like that is because it is re-calibrating every time you pick an item- that is why you need to point the remote at the screen for it; at that moment it recalibrates on where the remote is pointing.
I am not making this up; this is a known fact about motionplus that is in all games that use it- it always needs recalibrating. I was explaining why there is this constant need to recalibrate that is causing issues for many people- being that MP always needs that recalibration. If it wasn't doing that when you change items, THEN it would lose track because MP cannot hold calibration. There is not a single MP game that does not constantly recalibrate.
The point is that if the game just calibrated once at start up, when it asks you to point the remote at the screen, this issue would not exist as it would just stick to that throughout. But it cannot stick to that; MP is incapable of it. It needs constant reminding. They've built that reminder into the item pick (or when you start dousing). In Wii Sports Resort, they did it by having you point at the centre before each event. The only difference here is that they built it automatically into another process.
But because it needs to do that, and because people are not necessarily pointing their remote at the screen when they pick items, the cursor is going nutso for many because it has calibrated away from the screen. They then need to recalibrate it again, manually.
Again, no difference between the models; that's completely irrelevant.
The reason it is not losing track like that is because it is re-calibrating every time you pick an item-
I was explaining why there is this constant need to recalibrate that is causing issues for many people-Meh, I just don't get why pushing down once in a while is an issue, I suppose. That aside, what I'm disagreeing with and always have been is based around the general control of the game which works very well.
Tell me straight, did you ever once experience the sword being confused about your movements? I haven't.
Again, no difference between the models; that's completely irrelevant.
Why couldn't there be? Right off the bat there's the difference that the motion plus you're using is a retrofit. It's an add on that's been worked onto wiimotes never originally designed to use motion plus. It could be inferior to the remotes made with it built in.
Incdidentally, I should point out that it is feasible that the differing angles of the motionplus add-on make the problem worse in some way, because the accelerometers are simply in a different place to an integrated model. But they are not the cause of the problem; that cause is fundamental to motionplus and its calibration issue.
Originally posted by ScreamPaste
Except that were that the case it would be possible to lose calibration with the sword. I actively tried this after our debate and I couldn't do it. Lol.Meh, I just don't get why pushing down once in a while is an issue, I suppose. That aside, what I'm disagreeing with and always have been is based around the general control of the game which works very well.
Tell me straight, did you ever once experience the sword being confused about your movements? I haven't.
Why couldn't there be? Right off the bat there's the difference that the motion plus you're using is a retrofit. It's an add on that's been worked onto wiimotes never originally designed to use motion plus. It could be inferior to the remotes made with it built in.
Well as I say, that can't be it because the calibration issue is the same between both systems.
Yes, it definitely lost my sword calibration once or twice; I would point right and it would stick upwards, and at other times it couldn't point upwards. To solve it, I had to get an item out so I could force the re-calibration.
I still think the reason for varying experience is because of people's position relative to the tv and the way they hold the controller, all of which will have an effect on how the accelerometers function.
Do note I only called the control 'questionable'. Not rubbish. For the majority of the game,, it worked fine for me.
Okay, so the Motion Plus thing is a hardware problem that's present in every game that uses it (though personally, I rarely ever had to recalibrate when playing Sports Resort, but that's the only MP-required game I've played), apparently.
Why specifically knock Zelda for something that the game really can't help then, since it has to do with the hardware itself and even the best control scheme in the world wouldn't be able to fix it?
It's never normally a problem.
As has been explained in detail here, the problem is that Skyward Sword is unique in that it uses the motionplus for the cursor instead of the infrared. That means every time you need to use the cursor, many people are finding that it has calibrated, say, a foot to the right of the television, making it completely unusable, and they then have to correct it by manually recalibrating. Even an inch or two off can make it impossible to aim. That's irritating in general play and lethal in a fight.
It is completely different in effect to any other motionplus game, which just used it for, say, sword swinging. All other games use the IR for the cursor which always knows where to calibrate because of the sensor bar. It is an issue unique to this game. If they had just used the IR like any other Wii game, the problem would disappear.
You are also under a misapprehension, btw, You ALWAYS had to recalibrate in WSR. It forces you to do it at the start of each event when it asks you to point the cursor at the middle of the screen.. You'd soon have troubles if that was not there. Each event is so short that you would have to be swinging the remote constantly around like a total nutter for it to lose its centrepoint in that time, though the manual calibration is in that game as well just in case.
I believe she meant recalibrating using the recalibration feature, not the mandatory pointing-at-the-screen bit.
If pointing at the screen during item selection is how it unobtrusively recalibrates, can you really slam the game when you point somewhere else?
I can't imagine why someone would point away from the screen when doing such an action anyway. TP had the same thing with "Please point the remote at the screen", as did Metroid Prime 3. Why isn't pointing at the screen -before- selecting something second nature?
Of course you can slam the game! I do not quite understand why not. The game does not tell you you have to point at the screen. No other Wii game requires you to point at the screen (TP did it just once to make sure you were aligned with the sensor bar and then did not need it again). It is not at all natural or comfortable for a lot of people to point the remote at the screen when changing items, and likewise it is often awkward to do in an action scene.
The simple fact is that a lot of people, often veteran games players, are finding it a problem, and the reason it is a problem is because it is less user friendly than earlier control schemes, including one they could have easily used. Is it a game killer? Nope. Is it an issue worth mentioning? Yes indeed.
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Sitting the motionplus flat is not recalibration; it just settles the accelerometers. Recalibrating the cursor involves pointing it at the tv, else how could it possibly know where the centrepoint is? Laying it flat won't help there.
Motionplus can't see. It must be physically shown where the wanted centrepoint is.
It was never an issue for me, not does just swinging my sword ever cause the controls to go out of alignment.
Even if you don't point the wiimote at the tv before pulling out an item, pressing down isn't the most complicated fix in the world. 😐
You even seem to be fully aware of how to fix your issue here. Point the wii remote at the screen when you know you're going to do something that will reset the remote's perception of where your tv is.
Started to get annoyed at how fast the stamina wheel ran out. Til I remembered that limited sprinting >> jogging from all the other games.
Maybe its because I didnt play OoT when it came out to that that at-the-time magical feeling, but the plot and gameplay in SS is imo the best of the series.
The combat, Zelda, Link showing character, the plot and how it ties in to the series, Zelda, whole-world puzzles, Demiiiiseeee, Zelda... Zelda... 😍
Originally posted by BloodRainSkyward Sword did something similar for the series to what OoT did back in the day. Brought it a step ahead and changed the game.
Started to get annoyed at how fast the stamina wheel ran out. Til I remembered that limited sprinting >> jogging from all the other games.Maybe its because I didnt play OoT when it came out to that that at-the-time magical feeling, but the plot and gameplay in SS is imo the best of the series.
The combat, Zelda, Link showing character, the plot and how it ties in to the series, Zelda, whole-world puzzles, [b]Demiiiiseeee
, Zelda... Zelda... 😍 [/B]
The stamina wheel was annoying, until I started appreciating the way the design of the puzzles seemed to force you to be efficient with it, and it added another layer of enjoyment for me.