I think we may need to open another thread to discuss the latest timeline cluster****ery. As for the game, I started playing it. It's fun although I agree that the wiimote controls are hard to get used to, especially since I had to switch over (this game does NOT WORK LEFT-HANDED). I'm not sure of the new wii channel patches the file you save or if it fixes the game if you get stuck with the big glitch.
Okay I know I'm a bit late, but I got this game a few months ago and now I finished it.
It was...decent, definitely the worst Zelda game I have played (out of A Link to the Past, Ocarina of Time, Majoras Mask and Twilight Princess), not saying it was a bad game, but not Zelda quality.
Several times throughout the game I felt that it seemed rushed, with a little bit more tweaking it could have been much more better. The music system was horrible, no real player interactions needed. And Fi..... Fi.... What a piece of shit she was, she totally ruined the flow of the game.
I would very much like to enter a new room/area/temple and explore it to see what is there, but not in this game. Here Fi would appear immediately, before I had time to enjoy the scenery, just to spoil everything by going "Oh Link my *****, look over there, there is the macguffin you need, no need to explore and have fun".
So... not going to be replaying this one ever again.
Originally posted by Morridini
Okay I know I'm a bit late, but I got this game a few months ago and now I finished it.It was...decent, definitely the worst Zelda game I have played (out of A Link to the Past, Ocarina of Time, Majoras Mask and Twilight Princess), not saying it was a bad game, but not Zelda quality.
Several times throughout the game I felt that it seemed rushed, with a little bit more tweaking it could have been much more better. The music system was horrible, no real player interactions needed. And Fi..... Fi.... What a piece of shit she was, she totally ruined the flow of the game.
I would very much like to enter a new room/area/temple and explore it to see what is there, but not in this game. Here Fi would appear immediately, before I had time to enjoy the scenery, just to spoil everything by going "Oh Link my *****, look over there, there is the macguffin you need, no need to explore and have fun".
So... not going to be replaying this one ever again.
The long term view on Zelda games is always more important than the immediate reaction. in my view, and from what I can tell, the long-term opinion on this one is not as high as the initial gushing. It's not being rated up with the classics, for sure, and Fi is a common complaint. I still think the bigger issue is that the overall design is relatively superficial, and I think its potential as a prequel was wasted (unlike Ocarina, which was a stunning prequel). The story and whole origins thing didn't engage me at all.
Incidentally, on the controller issues, I had no problems at all with using the sword motion controls in Nintendoland. It really was just this game that was such a pain with it. They still need to get something that can stay calibrated before games go full motion.
There'll be another Zelda soon enough, of course, so we'll see where they go with it.
I honestly didn't have problems with the controls 90% of the time, it is however the 10% of the time where things were being ****ed up that stays in mind.
Even when considering what you say about the immediate reaction (I assume you think of a sort of mesmerizing effect of just having a new Zelda game?) I can't understand how so many reviewers called this the "best Zelda game since OoT"...
This game grew on me but definitely had a learning curve. The only thing about the controls Nintendo needs to know is LEFT-HAND MODE DAMNIT!!!
Metroid Prime 3 and Trilogy didn't need one because pointing and shooting is casual and doing the nunchuck puzzles with the left hand actually made it easier.
The start is agonisingly slow indeed. TP had that issue somewhat, but SS is positively catatonic until you get to the dungeons (and not brilliant even then, but at least it gets going). They really need to get back to business quickly in Zelda games. Ocarina had the right balance of just a little scene setting before you were right into it.
Yes, definitely. The only control that is a bit dodgy is the weapon selection for MP 1 and 2- there is no direct equivalent button on the Wiimote for that, and whilst MP3 was designed from the ground up around that (it basically has no weapon selection), they had to improvise when converting 1 and 2.
But the first two Prime games were such a frustrating experience for me that I did a review talking abut the levels of 'Metroid Rage' they inspired; great games walled behind so many irritations. When I played them again in MPT, virtually all of that disappeared, and it became clear that my major issue was the Gamecube controls- they had tried hard but that controller was just not great for an FPS. The Wiimote controls are smooth, intuitive and accurate (I think you need to set them to their advanced mode or something similar to get the most from them).