You have an action before you are set upon by the Maltites.
If you choose to take the roof route- it is feasible- you are leaving your other weapons behind. Additionally, anyone not jumping up in the first action would be caught in melee and suffer reflexive attacks even if Lifted out of the fighting.
I think that if we go for our blasters, it will be a roleplaying-game decision, not actual roleplaying. At least from my/Ti's perspective. She wouldn't give two ****'s about losing a blaster, but would want her companions safe and would want to get out quickly. I feel bad about the supplies, but we're clearly being forced to choose between them or facing a much tougher battle here.
I think most of us still have stuff on our ship as well.
Decisions have been made!
Navir is a little surprised when he starts levitating. It will take three turns to lift him up to the ceiling where he can grab hold of something. Until then, Vera-Kin is safely nuzzled between two Jedi and a Wookiee! She receives no attackers. As such, I'll put Ti's Bodyguard on Xeth as originally requested.
Tilulla, Xeth, and Barker, on the other hand, receive four each- the maximum number of opponents one can face in melee combat due to crowding. And there are dozens more. All are armed with knives and spears and clubs of low quality.
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ZEALOTRY TANGO, Start of Turn 1
Stage
Zarjab: 0
Floor
Vera-Kin (LS12): 3/0 [OGu CL BL] [BGu RF] (10F)
Xeth (LS10): 1(2A)/0 [BGu CH PS] (6F)
Tilulla (LS10): 3(1A)/0 [FcGu BL BG] (5F)
Barker: 0
Navir: 0 (being lifted)
Maltites (C5) x12
Maltites x?
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Initiative is not in your favor this turn as the Maltites fall upon you!
Tilulla is faced with four warriors, each of whom have a Combat pool of 5 and melee weapons. Using Focussed Guard, Ti has a Defense of 3 (and an additional Parry of 1 against one attacker), meaning their dice pools are reduced to 2 dice. They roll... 2 and 3, 3 and 4, 1 and 3, and 4 and 4. All misses!
The rule for fighting Lightsaber-wielders using melee weapons is this- if your weapon is not 'lightsaber proof' and you miss your attack, it gets destroyed. For Mooks, that is certain death.
Tilulla displays her remarkable swordswomanship by cutting down all four of her attackers with well-timed reflex attacks. This leaves her with no opponents and she can choose what to do this turn instead.
Barker is granted Tilulla's protection as well via Bodyguard, though with Duck in he already has a high Defense. One of his attackers misses thanks to Ti's Parry, but the other three hassle him.
Xeth is confronted with four attackers himself. He manages to disarm one of the warriors but takes some damage- Balanced Guard's Armor does him well here.
Your turn!
Barker rather viciously tears off the arm of a warrior and Xeth stabs one of his opponents.
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ZEALOTRY TANGO, Start of Turn 2
Stage
Zarjab: 0
Floor
Vera-Kin (LS12): 3/0 [OGu CL BL] [BGu RF] (10F)
Xeth (LS10): 1(2A)/4 [BGu CH PS] (6F)
Tilulla (LS10): 3(1A)/0 [FcGu BL BG] (5F)
Barker: 6
Navir: 0 (being lifted)
Maltites (C5) x3 (Barker)
Maltites (C5) x2 (Xeth)
Maltites x?
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Digi- you can choose to do something else with last turn, and feel free to describe Ti's display of cutting down all her attackers and protecting Barker.
Vera- Navir is almost there.