Two successes will do from Xeth. R3 lowers down the cable and you tie it around a section of the debris that will hold. R3 then rolls... not very well. He manages to move the debris, but Vera-Kin has taken grievous injuries from the whole event. She will need attention or things could become permanent.
But otherwise, your mission here is done. With Vera-Kin safe in the ship, you can jump into the cockpit and take over control from R3.
G8 has cracked the codes, in the mean time, for the coordinates to Wazo Kell's rendezvous point.
-
Also, Tilulla is officially out. She will be an NPC from here on out.
Xeth will shoot off in the direction of the rendezvous as fast as possible. Having a larger ship, he will make sure that Barker and Vera-Kin are secured in whatever he has for a medical bay (probably a bunk or two).
"Navir, Ti, take care of them," Xeth says. "R3, G8, keep the sensors tuned, let me know if anything comes in. I wasn't expecting fighters from this bunch..."
-
So Ti will be around as an NPC then? Can Xeth actually put a call out to any of his other Renegade agents? PC or NPC?
Just a thought.
Whatever very minor medical facility your ship carries is what is keeping her stable. Navir is tending to Barker, and Ti can help.
You may try to put a call out but many of your agents are spread across the Galaxy doing your good will bidding. That is why you recruited Tilulla, after all; you need a strong arm with you on this one.
-
It does not take you long to spot the rendezvous. Wazo Kell has had you fly directly to the water pumping station that he took over. You can tell the fight was a particularly brutal one; much of the pump station is smoldering and damaged.
Wazo Kell pulls up on his speeder bike as you come in for the landing.
"About that," Wazo Kell says. "We've shut off water flow from the pump station to his base. It's only a matter of time. His army will start marching. Is your ship ready for the fight?"
-
On that note, R3 blips an alert that the Nexu's Grin is experiencing some interference. The atmospheric disturbance is taking its toll on the ship, which has been racing about and fighting droids and taking hits. The shields are low, and R3 says they aren't regenerating. He will need to do some maintenance before you can use it again, and he is not sure how well that will go while in this corrosive atmosphere.
G8 also voices a concern that, with the shields low, he and R3 might start shutting down too.
The Nexu's Grin is at 24 damage, factoring in some hits it took when fleeing Tarne's fortress.
-
Which Wazo Kell is not overly pleased with. He does not have any methods for combating the vulture droid fighters aside from your lone starfighter.
"Tarne's got us beat in numbers on the ground, and the trump card of fighters in the air," Wazo Kell says. "We won't be able to beat him with brute force, because I don't have that.
"We just need to bide our time. That atmospheric disturbance, as annoying as it is, is our trump card. Those droids won't last forever unless Tarne pulls them back for maintenance. They'll give out eventually. We just need to keep them engaged and see how long they last.
"Are you still in?"
-
Vera-Kin- Kell's forces have made a makeshift medical wing inside the pump station. They carry you in on a gurney and start treating you with their battlefield supplies. The medkits look extremely dated, coming in a bulky metal casing, but apparently work just fine as they begin applying bacta to your wounds.
Still, you are in no condition to take to the battlefield any time soon. Many of your bones are broken, which they have a technique for fixing- they call them "bone growers," metal splints that they drill into your limbs that forcibly mend fractures and breaks. It is an extremely painful process and an outdated technology, but is all they have.
Your Agility and Dexterity are reduced to 1 while being mended, and your damage starts at 60 for healing purposes.
Barker is less bad off; he starts at 90 only because of his high limit. That Alien Strength of his makes him very durable.
Doesn't sound like you'll be permanently out like I was!
Xeth is on board for Wazo Kell's plan.
"I'll have my ship fixed as quickly as possible," Xeth says. "Maybe I'll send it into orbit to keep it out of danger while the droids work on it. Outside the atmosphere, it shouldn't be as difficult for them."
Xeth wants to know if Wazo Kell wants to hold at the pump station and use it as a defensible position (since Tarne wants it back and even Wazo Kell wouldn't destroy it, might give us an advantage) or if he wants to meet them in open battle somewhere between here and the fortress.
Xeth might need some rest but otherwise he is happy to fight in Kell's army.
The other downside to the skeletal regenerators (bone growers) is that, being immensely painful, they also reduce the amount of damage healed by the medics by half. It is going to take some time, Vera.
-
R3 and G8 confirm that taking the starship out into Respite's orbit would make it easier for them to do repair work overall. And not fry them in the process; they've stayed on the ship the whole time, and it would be Fix-It rolls to make sure they keep functioning properly.
Kell plans to meet them on "the field." This is in quotation because the region between the pump station and the military base is primarily urban. The fighting will take place in the shadow of abandoned skyscrapers and elevated speedways for hover transports. Any flatter land will be rubble and scrap.
Xeth wonders aloud to Kell if that will be a problem for his speederbikes but figures it means a goodly amount of cover for any footsoldiers. That being said, he also wants to know what other forces and equipment Kell has at his disposal, and if he has any ground-to-air rockets or anything that could be used against the vulture droids.
Can Xeth have his droids double-check that his sonic blaster, lightsaber, and grenade launcher are all working fine? I think the grenade launcher will probably be the least concerning...
R3 and G8 can inspect everyone's weapons and ensure that they are working for the time being. Being smaller items, the atmosphere is not affecting them as much as it could your ship or your droids.
Kell does not have any anti-ship weaponry whatsoever. He reminds you that there has not been a starship available to any faction for a very long time. The local worlds stripped them from Respite to contain the conflict.
Vera- Kell will keep you around for consultation but is maintaining overall command of his forces.
Xeth- I will go over the specific units and whatnot shortly. Kell has a bunch of footsoldiers with blasters and a small fleet of speederbikes. He is much lacking in heavy units.
Okay. Xeth will just have to wait until his ship is ready before he can engage the fighters. Hopefully it doesn't pose too much of a problem in the mean time.
Xeth will share with Kell that he has a grenade launcher and hopes it can make a difference somewhere.
What does Kell use for weapons? Can Xeth see any on him?
Otherwise, Xeth will make sure his weapons are working and send the droids off in the ship. He asks them to report back if they pick anything unusual up on the scanners.