STAR WARS: RETROSPECTON- Song of Remembrance

Started by REXXXX24 pages

Rah deals 9 damage to the Councilman while Wraith runs through another Zeitonian. Wraith is being highly evasive with the soldiers and landing blows only when the opportunity presents itself, while Rah is recklessly assaulting the Councilman. He takes 6 damage from a glancing shot.

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SONG OF REMEMBRANCE, Start of Turn 5

Entryway

Rah (LS8): 1/34 [DW CH RF] [CL] (6F)

Zeitonian Councilman (G9): 3/23 [CG]

Zeitonians (G6) x4

Wraith (LS10): 3/22 [FcGu CL 4 RF] [OGu] (7F)

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Suddenly Rah steps back from the fight with a smile, his sabres are held ready, almost invitingly. He hums quietly to himself while he waits for the councilman to shoot. As the shots leave the blaster he deflects them back at the councilman. Then using his amazing agility he bounds up and goes for his opponents blaster hand using a scissor action.

You strike first with initiative! Three successes is another 9 damage to him, and you back off, denying him his bonus dice for fighting you up close. Still, he is a great shot and you are hard pressed to deflect his shots- 5 damage and no reflecting for you.

Wraith turns another Zeitonian into frog bits, then dodges incoming kinetic blasts. Those misses explode against the corroded stone interior in showers of dust.

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SONG OF REMEMBRANCE, Start of Turn 6

Entryway

Rah (LS8): 1/39 [DW CH RF] [CL] (6F)

Zeitonian Councilman (G9): 3/32 [CG]

Zeitonians (G6) x3

Wraith (LS10): 3/22 [FcGu CL 2 RF] [OGu] (7F)

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Just read the rules and it says that using charge I can attack mid-air...

Using Jump Rah suddenly leaps over the councilman and attacks from above him and using his acrobatic skills, twists in mid jump so that he lands facing his opponents back and stabs forward with his blades into his back.

You can! It makes little difference, unfortunately, as the Councilman is not jumping around and getting out of your reach. You make a standard attack after he shoots you for 4 damage; you retaliate for 7.

Wraith floors a Zeitonian and is almost done with his Cleave protection.

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SONG OF REMEMBRANCE, Start of Turn 7

Entryway

Rah (LS8): 1/43 [DW CH RF] [CL] (6F)

Zeitonian Councilman (G9): 3/39 [CG]

Zeitonians (G6) x2

Wraith (LS10): 3/22 [FcGu CL 1 RF] [OGu] (7F)

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With renewed effort Rah uses Balance to aid his evasion of the councilman. He then charges again blades blurring in fury as he drives the man backwards.

It is Coordination to avoid gunfire. Do you have that?

In any case, using Coordination/Balance means you do not get an attack. Going through with that?

Hmm perhaps not, on that case Rah will continue to relentlessy pound down on the councilman with his sabre forcing back, hopefully towards a wall

This turn is a Refresh! That does not affect Rah so much as it does Wraith, who uses the last of his Cleave points before jumping up and over the poor Zeitonians that he slices in two.

The Councilman forces you to deflect another shot as you close in, but you cleave the pistol from his hand this time. You force him up against the wall.

Rah's blades hiss as he crosses them in an X, the councilman's neck between. He then uses intimidate as he asks "Why are you trying to kill us?" He glares before continuing "What is it you want?"

And then you remember... the Zeitonians rebelled against you because they did not need you to lead them once you had found the Mausoleum of Demnos, the end point of Kuylen's plan. You were not part of that fight; Wraith went it alone while you engaged the Jedi.

The Mausoleum fades from sight...

TARTARUS

ZEITON

DEMARUS

CYNELLINE

GHOST CITADEL

Ghost Citadel next please

... and then you are standing inside of an immense room, with a great many beings around. There is a greenish haze inside this room, caused by the poisonous atmosphere of the Ghost Citadel. You are breathing it just fine, it seems. You remember taking some antidote, like a root or leaf...

In any case, the beings in this room are closing in on you rather quickly with all sorts of fun toys.

You just know you need to make it across the chamber if you want to get what you came for.

First of all Rah spins around to eye up the foe and what they are carrying, as he moves, he flicks his hand and suddenly his light staff is in it and with a snap hum one end lights up.

Blasters of all sorts, Rah! They're moving to block your path.

Rah swirls around again lighting the other half of his staff and then he uses Master Leap to clear over the tops of them and stabs down with his staff into the head of the one he passes over.

Let's get started then! Is Rah going to stay with his current schticks?

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SONG OF REMEMBRANCE, Start of Turn 8

Walkway 1

Rah (LS8): 1/43 [DW CH RF] [CL] (6F)

Thugs (G5) x2

Walkway 2

Thugs (G5) x2

Walkway 3

Thugs (G5) x2

Walkway 4

Thugs (G5) x2

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Umm... I'll swap DW for Feint.

Rah feints by squaring up to the thug on the left then suddenly strikes out to the one on the right stabbing the blade through their chest, he then kicks the thug out of the way turning on to the second.

As a reminder, Combat Schticks do not work with lightsabers!

Ok then swap DW for Cleave, still go with the same attack idea to mislead/ trick them.