Resident Evil 6

Started by Kazenji41 pages
Originally posted by Nemesis X
If there's anything we learned, it's that they complain because they can't adapt. "Resident Evil isn't Resident Evil anymore"? If we were talking Milla Jovovich, I would probably agree. Since it's not, that's just someone being ignorant...

bring back the classic resident evil zombies,like RE3, RE6 is more like COD MW3,when i played RE6 i don't know if i should be laughing or should i be scared lol xD am very disappointed from capcom :/

resident evil has turned into a shitty non zombie survival game

Code Veronica was the last good Res Evil.

this guy has the right idea

lol really do you still want zombies?? wtf is wrong with the people here.. if you want to play zombies play the old re games, dead rising or left 4 dead.. while some of us want to progress with the story.
bring back the classic resident evil zombies,like RE3, RE6 is more like COD MW3,when i played RE6 i don't know if i should be laughing or should i be scared lol xD am very disappointed from capcom :/

RE6 is only like CoD in Chris' campaign. Haven't been getting a lot of CoD vibes from Leon or Jake's.

resident evil has turned into a shitty non zombie survival game

He has played the Leon campaign, right? 😐

Code Veronica was the last good Res Evil.

In his opinion.

lol really do you still want zombies?? wtf is wrong with the people here.. if you want to play zombies play the old re games, dead rising or left 4 dead.. while some of us want to progress with the story.

While he's at it, he should tell us there should be no more demons in DOOM.

Originally posted by Nemesis X
If there's anything we learned, it's that they complain because they can't adapt. "Resident Evil isn't Resident Evil anymore"? If we were talking about Milla Jovovich, I would probably agree. Since it's not, that's just someone being stubborn...

...or just being a Troll.

Successful?

---

But I like regular zombies. Whats wrong with wanting to kill regular slow REesque joke-like zombies? If the demo campaigns are true to the full campaign then Capcom was smart with RE6.

Originally posted by Kazenji
The same folks who bitched about the controls of Resident Evil 4,5 are back bitching about the controls for this 6th game and also all the other usual things "Resident Evil isn't Resident evil anymore"

😬


In addition to that, I've seen some say the controls and gameplay for RE6 are so shitty (and that moving while shooting and stuff was so unnecessary) that it makes RE5 look good and that RE3 was still the last decent game. That and more is why I haven't given a single shit about the opinions of half or more of the RE fanbase.

Originally posted by Nemesis X
If there's anything we learned, it's that they complain because they can't adapt.

Originally posted by Zack Fair
If the demo campaigns are true to the full campaign then Capcom was smart with RE6.

QFT

I prefer RE5's controls by a ****-ton.

RE6 has a lot more interesting "options" though.

Same here actually (was wondering if I was the only one who felt that way), but the people I was talking about were bitching as though RE6 was unplayable. If there's a controls option for X to melee while still LT to aim and all that in the retail game, I'm still switching to that, but if not, oh well.

One of Helena's alt costumes for those who haven't seen it. Want to see some of the others like Helena's other alt and Leon's pirate costume with the parrot ( 😂 ) but can't find 'em at the moment. If the parrot actually talks it'll beat safari Chris in the silliness department.

YouTube video

Originally posted by Ridley_Prime
One of Helena's alt costumes for those who haven't seen it. Want to see some of the others like Helena's other alt and Leon's pirate costume with the parrot ( 😂 ) but can't find 'em at the moment. If the parrot actually talks it'll beat safari Chris in the silliness department.

YouTube video

Helena's alternate outfit looks silly. If that's not a wardrobe malfunction, I don't know what is.

By the way here's Pirate Leon and sadly, squawky doesn't speak:

YouTube video

Going to go pick up my copy today.

Originally posted by Nemesis X
Helena's alternate outfit looks silly. If that's not a wardrobe malfunction, I don't know what is.

By the way here's Pirate Leon and sadly, squawky doesn't speak:

YouTube video


I think that was the general idea for Helena's first alt costume, lol. I know I'll like her other alt more based on what I heard, but the sexy cop one I might still use every once in awhile. Better than Sherry still having the schoolgirl outfit as one of her alts at least.

Ah, I guess the parrot speaking was a little too much to hope for. Still cool though.

Originally posted by Kazenji
Going to go pick up my copy today.

What, you mean it's not banned in Australia?!
Spoiler:
j/k

Originally posted by Ridley_Prime

What, you mean it's not banned in Australia?!

Spoiler:
j/k

Nah that'll be Germany.

Man the parrot talking would've been balls.

Did anybody notice how dark the game is?

Like, I can't see anything. Leon's campaign, I get constantly attacked without even seeing the zombie. Where's the damn flashlight!

I'd say it's kinda average in Leon's campaign (as far as darkness and/or my ability to see things) when you've got the in-game brightness at the default number (20). But take the brightness all the way down to 0 and pretty much the only thing you can see are certain things like Helena's arms when moving around. Turn the brightness all the way up and it's blinding no matter where you are.

Those fat zombies that most may have seen in the trailers take quite a bit of firepower to put down.

YouTube video

@ Kaz: Figured they would.

Less than 24 hours!

I'm still waiting on my bag from my preorder.

Capcom isn't a company to support right now. They are pushing for decreased dev times and increased productivity while decreasing their staff to no more than 100 people per project.
Source: http://www.capcom.co.jp/ir/english/data/pdf/annual/2012/annual_2012_01.pdf

This isn't a particularly good thing, not only for the already over-worked employees, but for us as the consumers - The quality of their projects are going to decrease exponentially. Hell we've already seen it with RE6's rating of 4.5 on Gamespot. If you've played the Demo, you should have first hand experience on how downhill Capcom is going. All I'm saying is, for anyone planning on buying RE6 tomorrow (US), you should probably look into and think about what that decision may mean for the future of Capcom, and the decisions they will make based on the sales numbers for this entry in one of it's most popular franchises.

Activision has a yearly release cycle for their CoD franchise, however there are 2 seperate teams developing each installment (Sledghammer [Previously Infinity Ward], and Treyarch). One takes the odd years, while the other takes the even. In the end that comes to a 2-year dev cycle for each game. However, despite splitting the franchise between 2 teams, each with a 2 year cycle, the franchise is slowly becoming known for stagnation. Very little changes in that franchise, even to the point that some people have a hard time telling the difference between Call of Duty: Modern Warfare 2 and it's sequel.

What Capcom wants is to, not only cut dev time by half, but also greatly decrease the teams that work on these projects. Let's look at the Resident Evil series as an example. The average dev cycle for the Resident Evil series seems to be about 3.5 years (That's under the assumption that the entire time between main entry releases were used for the development of that specific entry - such as the 6 years between RE 3 and 4). If you take that and cut it in half you have an average dev cycle of 1.75 years. So, basically we'll most likely be looking at 2 year dev cycles for Resident Evil franchise, which isn't a problem when you couple that with decreasing an ALREADY OVERWORKED staff (apologies for the caps, there is no italics or bold option on facebook that I know of).

The Producer of Street Fighter X Tekken (Yoshinori Ono) linked stress at work to health issues he had, and when he was allowed to come back, he was given no slack at all, but came back to a ticket to Rome on his desk and a completely filled timetable of things to do.
(http://www.cinemablend.com/games/Capcom-Overworks-Ono-Says-Famous-Street-Fighter-Producer-43521.html)

Others commented about the harsh environment within Capcom, one even posted some more about what happened to Ono himself, saying that Ono was complaining heart problems, and asked the manager twice if he could go to the hospital, and both times the manager said no. (http://www.cinemablend.com/images/sections/43520/_1339529996.jpg)

One even attempted suicide due to the conditions of working at Capcom. (http://kotaku.com/5911353/japanese-game-developer-apparently-harassed-so-much-she-attempted-suicide)

There is no way that any of these changes will make life easier for the employees, and I think, as this progresses, we will see more and more of these stories. It's a relentless - never ending grind for these people with the soul purpose of increasing profits rather that puting out genuinely good games.

Looks like Jap needs another nuke uhuh

Seen scores for this game as low as 3/10 and as high as 9.5/10.

Lol