Raziel vs OOT Link

Started by Burning thought19 pages

i think a lot of moderators are being too literal when concerning this rule. But as I said, I am happy to use logic, but thats what I do, but it seems i am not allowed. Thats how their presented in the games, and thats how the rule tells me to work it by....

I am not sure their to anyones taste, in-game mechanics weaken a lot of characters that logic, storyline and canon outlined before. Games vs has suddenly become quite a strange debating area since that rule.

Well, then you may lobby them in some appropriate place to change the rules! But best not bring it into the vs threads themselves, thanks.

Ok, fair enough.

But moving on, another thing I noticed is that the time it takes to select each item in the selection screen. Its not one of the more innovative selection processes in gaming. I mean in Soul reaver games, any objects are like one button press away but with Link, all his objects have to be individually selected through menu's.

For example, God of War Kratos can rip apart enemies becaue his strength allows it, using GK logic, the game shows us that he has to wait for a circle to appear above the opponents head, or for them to be weakened before he can do so.

WORST. STRAWMAN. EVER.

Link CAN fire arrows in mid-air compared to:
Kratos HAS to wait for an O over their heads.

Both are intended, one is a mechanic, guess which?

Edit: Lol, BT's arguments have degenerated to comments on the menu screen. Sweet.

This entire thing is just ****ing stupid. Toonforce is ruled out so now he's going to player choice arguments by attempting to rule out everything's degree of canon.

WHEN WILL IT END?!

I never used toonforce, infact I apprently used it for illogical nonsense, when infact I should not have been. Its used for illogical nonsesne thats funny (subjective)....instead.

but it seems gameplay mechanics are to be used now....so it seems not even Screampastes version of the "lightning feat" is fine to use, because its gameplay mechanics allowed, we can only take characters for what their shown.

It also means Link only has so many hit points/hearts. He cant use magic while using a lense of truth, he has to select and lock on with his bow, in which arrows are slow, maybe even inaccurate.

By god you're being really stupid.

Game play mechanics are not what you're saying they are for one. Game play mechanics are statistics systems, pressing circle to use this item or that, and stupid shit like Link not being able to knock over walls in his games despite his blatant super strength.

Stat systems cannot be compared unless we're talking about two games with exactly the same systems. That is why those are not used.

Pressing buttons to do something should be obvious, as well as the last. Every game contains things like these.

What you're saying is just game play. Stuff you have used before, yet now are claiming is either non canon via player choice where it doesn't actually fit as an argument, or some other thing that I can't remember because I lost my train of thought.

Thats what we have to use, because of rule 14., rule 14 states characters are as what they are shown in their games. This includes those things apprently, including uncanon nonsense and BS.

Thats why those are not supposed to be used, but apprently we cant.

I dont use gameplay, certainly not like this. But apprently anything can be used now, thanks to rule 14. Game characters have to be used the way they are shown, e.g. Link not being able to knock over much of anything, not being able to use weapons other than exactly what we see him do.

Apprently even turn based characters are stuck in turn based mode. Good old rule 14!

Originally posted by Burning thought
Thats what we have to use, because of rule 14., rule 14 states characters are as what they are shown in their games. This includes those things apprently, including uncanon nonsense and BS.

Thats why those are not supposed to be used, but apprently we cant.

I dont use gameplay, certainly not like this. But apprently anything can be used now, thanks to rule 14. Game characters have to be used the way they are shown, e.g. Link not being able to knock over much of anything, not being able to use weapons other than exactly what we see him do.

Apprently even turn based characters are stuck in turn based mode. Good old rule 14!

BT, I doubt anyone on here thinks less of you than I do, but even I know that you are not that stupid. There is such a thing as common sense being applied to rules. The new rule applies to feats. It doesn't mean health systems are up there and statistic systems actually matter.

Oh but you did. I remember your little teleport move reaction time calculation. Under your logic, that entire thing would be non canon, for one, because the player chose to use that move right there. Second, it would fall under gameplay mechanics as Link and Ganon's lightning tennis apparently does.

Originally posted by Burning thought
Thats what we have to use, because of rule 14., rule 14 states characters are as what they are shown in their games. This includes those things apprently, including uncanon nonsense and BS.

Thats why those are not supposed to be used, but apprently we cant.

I dont use gameplay, certainly not like this. But apprently anything can be used now, thanks to rule 14. Game characters have to be used the way they are shown, e.g. Link not being able to knock over much of anything, not being able to use weapons other than exactly what we see him do.

Apprently even turn based characters are stuck in turn based mode. Good old rule 14!

No, BT, that is not what the rule means. You are purposely misinterpreting it.

If a character is seen as being able to use a specific ability, then they can use it. Period. If it is seen in normal gameplay without the usage of cheats, then it is permissible.

Gameplay != gameplay mechanics. A character being able to use a bow in mid-air is gameplay. QTEs or turn-based systems, HP and MP, those are mechanics. The two are different. This is not difficult.

Now, debate properly and stop trying to twist the rules around so you can troll, or leave the thread.

I use common sense all the time, i was using it a few pages back but apprently I am not allowed to do that. You see that big ole rule 14 states that characters are simply debated as they are shown in games. I cant use common sense, the rule tells me I cant 🙁, if I try and say something in the game is not logical or do not use it, despite it being in the game i would be against the rule.

It does not matter when dimension teleport happens though. Or when a player chooses to use it, your argument was based around player decision at a specific point. But apprently thats fine now, you see because thanks to rule 14. Player decisions are canon to the games. Anything a player can do with a character, or anything shown in a game is canon, even its a hilarious gmaeplay mechanic because:

If a character can do something in a game, they can do it in the vs. thread, unless the original post specifically says no.

And

All characters are, by default, presented in vs. threads as they are in their respective games

Therefore Link cant push down walls, brick etc.....he cant do much of anything, because his movement speed and weapons in gameplay are poor.

Originally posted by Peach
No, BT, that is not what the rule means. You are purposely misinterpreting it.

I am using it by defintion, as I said above. How can I possibly misinterpret it?

Well, considering that you keep getting it wrong, it's pretty clear that you keep misinterpreting it. You keep talking about common sense but are not using any yourself.

Very good BT, but notice how that rule doesn't say that game mechanics are allowed. It specifically mentions if they can do it in game, they can do it here. No mention of the foolishness you seem to think it does.

By the way, most games make absolutely no mention of such combat systems. Even in turn-based RPGs, a fight is still referred to as a fight, and the characters become winded. They even write the dialogue as though it were an actual fight.

So what would that mean? Well, most games don't present turn-based combat systems and the various game play mechanics that they employ.

Getting it wrong? thats exactly what it says!, that characters are by default presented in these threads as they are in their games. Theres nothing in the rule about taking away mechanics, canon, etc....

Apprently everything goes. Why else would someone like GK argue player choice movements are canon and usable as something Link can do if it actually happening is subjective to the player? it may not have even happened, yet apprently it did because Link "can"...or the player "can". Even Ush kinda agreed.

You are confusing gameplay with mechanics, intentionally I must believe because there's no way you're stupid enough to legitimately misunderstand.

Gameplay are the actions and events that can and do occur while playing the game.

Mechanics are the HUD, meters, menus, etc. that allow the player to understand and control what the character intrinsically knows and knows how to do.

Now come off it.

Such mechanics are "presented" in the game, just like the "actions" a player chooses. Apprently if player choice is canon and the rule states all characters are presented here as they are in the games. Theres no "exclusion" of such illogical nonsense.

Good job not listening and continuing when told to stop. See you next week.

"Even Ush kinda agreed?" Sounds like a little bit of an appeal to popularity fallacy.

link-rape

Link wins, spite, yey, it's ovar.

For a week that is.