USH'S MATRIX GAME- Operation Samhain

Started by Newjak8 pages

Berserker knives at two Zombies this turn at E one for his freeby and one for his normal

For now I'll go for an attack on the zombies at barricade A.

Heph keeps on kicking the zombies back from the barricades, not wanting them to get through.

How many could get through at a time, Rex?

Melis keeps doing her unarmed thing.

Mors will put away his pistol; he doesn't want to drop it but he'd be better off unarmed right now.

Klez fires off two 'points' of bullets with his new, fresh pistol, pouring firepower at Barricade G. Only use te new pistol this turn.

Fyodor will attack at D since San is leaving. Burn up my extra turn doing repairs on the Barricade at D.

Corley moves north to join Mors. Fire at C.

My apologies to anyone using the Scales powers- I thought it gave +2 to pool, not +3. Corrected.

Berserker blows his free action trying stab zombies that weren't there last turn. Fyodor also gets nothing as the barricade is intact so far. Make sure you read the situation well, guys!

5-6... it was bound to happen! The zombies start pulling planks off of the barricades. Barricade A in particular is looking weak! They reinforce as well...

Cloud soundly thrashes a zombie, rolling four 6s! Too bad the offensive bonuses are pointless. For now. Mors tucks the pistol away. Avy gives a better showing this time. Burn and Ares and Corley all roll spectacularly and each get two kills, then simultaneously Lightning Reload their pistols.

Fyodor rolls poorly and does not get a kill. The Three Fighters on the other side do.

San runs south all by her lonesome and gets her stabbing kill, while Klez kills two to the south with one gun.

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ZOMBIE SIMULATION, Start of Turn 4

Warehouse- North

Mors 3 (MA12/G4): 3(1A)/0 CF KW DM ST LA SS BS HC HT JE SP PM [2/2]
Glock 17 (4/3)

Cloud 3 (MA12): 3/0 PW CF ST LA SS HC HL HT VG JE SP PM [9/9] (A)

Corley 3 (G8): 3(1A)/0 PW LA CC 10B LR BT StS [8/8]
Glock 17* (6/2)

Barricade A: 4

Barricade B: 14

Barricade C: 7

Zombies x3 (Barricade A)

Zombies x2 (Barricade B)

Zombies x1 (Barricade C)

Warehouse- Center

Ares 3 (MA6/G10): 3/0 PW HL CC EE LR BT 10B [12/12]
Glock 17* (6/2)

Burn 3 (G10): 0/0 KW HL CC EE LR 10B StS [12/12]
Glock 17* (6/2)

Hephaestus 3 (MA12): 4(1PR)/0 PW CF ST SE AL WW SC NO HL DM VG HT [9/9] (E)

Hawk 3 (MA9/G5): 3(M)/0 CF ST BS SE HC JE SP PM BB CC LR [4/6]
Glock 17 x2* (2/6/4)

Sirin 2 (MA10/G5): 3(1A)/0 CF DM ST LA HL DM VG BB CC EE [4/4]
Glock 17* (2/3)

Melis 3 (MA14): 3/0 CF DM ST LA SS SE HC HL HT VG LB [9/9] (E)

Klez 3 (MA4/G9): 3/0 KW HL BB CC EE LR BT [6/8]
Glock 17 x2* (4/4/5)

Berserker 3 (MA12): 3(M 1A)/0 CF ST SS BS SE LA AL WW NO DM HT IB [6/6] (E)
Knife*

Fyodor 3 (MA13): 4(1A 1PR)/0 PW DM CF ST LA SE WW NO HL HT DM PM [3/3] (D)

Avatar 3 (MA4/G9): 0/0 DM BS EE LR BT 10B StS [4/4]
Glock 17* (3/3)
Knife

Cassandra 2 (MA11): 4(1A)/0 PW CF ST LA SS BS AL WW NO HL HT IB [6/6] (D)
Knife*

Barricade D: 11

Barricade E: 12

Ammo Crate - Cost: 2

Zombies x4 (Barricade D)

Zombies x1 (Barricade E)

Warehouse- South

San 3 (MA14): 4(M 1PR)/0 PW CF ST BS HC AL WW SC NO HL VG IB [9/9] (F)
Knife*

Barricade F: 7

Barricade G: 11

Door - Cost: 20

Zombies x4 (Barricade F)

Zombies x2 (Barricade G)

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ZOMBIE THREAT LEVEL 1

Skill: 5, Damage: 1, Wounds Capacity: H1, C1, CC1, Speed: Half, Reinforce: 2

Guys! Pay attention to what other people in your area are doing, so attacks don't get wasted.

Also we need to spread out a bit more or these barriers are going to be going down quickly.

Someone come and help me, damnit 😛

San shall go stabbity.

Might want to keep in mind where the door out of here is as well...

South.

I don't think we really want to stay holed up in this room forever, guys...

Well we're gonna have to spend to get out of the door, so I suggest people who are happy with their current loadouts do so.

I will switch my attacks to Zombies at A. 2 of em, Headshots.

So what are the mechanics behind barrier repair, Rex? Each success heals 1 point? Do we need any fancy tools?

Nope! It is more theoretical, this being the Construct. Spot on with how repair works. Goes off of Fix-It + Strength as you 'put up boards.'

"Oi! Someone cover me! I'm gonna try fix up that barricade!" Avatar yells as he dashes toward barricade A. "Someone should try fix that one!" He points to Barricade C.

Avatar will proceed to move up and attempt to reinforce Barricade A.

Totally missed the last turn. Do I get to make it up? IfI do I'll attack the Zombies at D twice, if not...once.

Yes you do.

Dang it we need more Zombies 😛

Berserker will go help San this turn and move where she is at.

Look, someone listened to me!

😛