My apologies to anyone using the Scales powers- I thought it gave +2 to pool, not +3. Corrected.
Berserker blows his free action trying stab zombies that weren't there last turn. Fyodor also gets nothing as the barricade is intact so far. Make sure you read the situation well, guys!
5-6... it was bound to happen! The zombies start pulling planks off of the barricades. Barricade A in particular is looking weak! They reinforce as well...
Cloud soundly thrashes a zombie, rolling four 6s! Too bad the offensive bonuses are pointless. For now. Mors tucks the pistol away. Avy gives a better showing this time. Burn and Ares and Corley all roll spectacularly and each get two kills, then simultaneously Lightning Reload their pistols.
Fyodor rolls poorly and does not get a kill. The Three Fighters on the other side do.
San runs south all by her lonesome and gets her stabbing kill, while Klez kills two to the south with one gun.
--
ZOMBIE SIMULATION, Start of Turn 4
Warehouse- North
Mors 3 (MA12/G4): 3(1A)/0 CF KW DM ST LA SS BS HC HT JE SP PM [2/2]
Glock 17 (4/3)
Cloud 3 (MA12): 3/0 PW CF ST LA SS HC HL HT VG JE SP PM [9/9] (A)
Corley 3 (G8): 3(1A)/0 PW LA CC 10B LR BT StS [8/8]
Glock 17* (6/2)
Barricade A: 4
Barricade B: 14
Barricade C: 7
Zombies x3 (Barricade A)
Zombies x2 (Barricade B)
Zombies x1 (Barricade C)
Warehouse- Center
Ares 3 (MA6/G10): 3/0 PW HL CC EE LR BT 10B [12/12]
Glock 17* (6/2)
Burn 3 (G10): 0/0 KW HL CC EE LR 10B StS [12/12]
Glock 17* (6/2)
Hephaestus 3 (MA12): 4(1PR)/0 PW CF ST SE AL WW SC NO HL DM VG HT [9/9] (E)
Hawk 3 (MA9/G5): 3(M)/0 CF ST BS SE HC JE SP PM BB CC LR [4/6]
Glock 17 x2* (2/6/4)
Sirin 2 (MA10/G5): 3(1A)/0 CF DM ST LA HL DM VG BB CC EE [4/4]
Glock 17* (2/3)
Melis 3 (MA14): 3/0 CF DM ST LA SS SE HC HL HT VG LB [9/9] (E)
Klez 3 (MA4/G9): 3/0 KW HL BB CC EE LR BT [6/8]
Glock 17 x2* (4/4/5)
Berserker 3 (MA12): 3(M 1A)/0 CF ST SS BS SE LA AL WW NO DM HT IB [6/6] (E)
Knife*
Fyodor 3 (MA13): 4(1A 1PR)/0 PW DM CF ST LA SE WW NO HL HT DM PM [3/3] (D)
Avatar 3 (MA4/G9): 0/0 DM BS EE LR BT 10B StS [4/4]
Glock 17* (3/3)
Knife
Cassandra 2 (MA11): 4(1A)/0 PW CF ST LA SS BS AL WW NO HL HT IB [6/6] (D)
Knife*
Barricade D: 11
Barricade E: 12
Ammo Crate - Cost: 2
Zombies x4 (Barricade D)
Zombies x1 (Barricade E)
Warehouse- South
San 3 (MA14): 4(M 1PR)/0 PW CF ST BS HC AL WW SC NO HL VG IB [9/9] (F)
Knife*
Barricade F: 7
Barricade G: 11
Door - Cost: 20
Zombies x4 (Barricade F)
Zombies x2 (Barricade G)
--
ZOMBIE THREAT LEVEL 1
Skill: 5, Damage: 1, Wounds Capacity: H1, C1, CC1, Speed: Half, Reinforce: 2