5-1 puts initiative in your hands, and it's a Refresh turn! Doesn't do you any favors, but it means I roll to see what benefit the Zombies get...
Mors and Av do four points of repair to A, with 3 of those going to Avy's score. Burn and Corley then wipe out the zombies at A, pick one off at C, and Ares cleans out B. Melis heads up to repair
Cass gets her kill last round and this round. Sirin killed one then grabs a second pistol, Fy killing the one she missed. Heph gets a kill.
A kill apiece for San and Bers. I can't process Hawk's swap due to the conflicting nature of the powers involved but he gets a kill and moves. Klez changed his move via PM and instead goes south to shoot at G.
Zombies get their improvement this turn... All Health +1! Now it takes 2 successes to kill zombies, no matter where or how you hit them. F is starting to look flimsy, and they reinforce.
--
ZOMBIE SIMULATION, Start of Turn 5
Warehouse- North
Mors 4 (MA12/G4): 3(1A)/0 CF KW DM ST LA SS BS HC HT JE SP PM [3/3]
Glock 17 (4/3)
Cloud 3 (MA12): 3/0 PW CF ST LA SS HC HL HT VG JE SP PM [9/9] (A)
Corley 4 (G8): 3(1A)/0 PW LA CC 10B LR BT StS [10/10]
Glock 17* (12/12)
Avatar 4 (MA4/G9): 0/0 DM BS EE LR BT 10B StS [7/7] (A)
Glock 17* (3/3)
Knife
Melis 4 (MA14): 3/0 CF DM ST LA SS SE HC HL HT VG LB [12.12] (C)
Barricade A: 8
Barricade B: 14
Barricade C: 10
Zombies x2 (Barricade A)
Zombies x2 (Barricade B)
Zombies x2 (Barricade C)
Warehouse- Center
Ares 4 (MA6/G10): 3/0 PW HL CC EE LR BT 10B [16/16]
Glock 17* (4/2)
Burn 4 (G10): 0/0 KW HL CC EE LR 10B StS [16/16]
Glock 17* (4/2)
Hephaestus 4 (MA12): 4(1PR)/0 PW CF ST SE AL WW SC NO HL DM VG HT [12/12] (E)
Sirin 4 (MA10/G5): 3(1A)/0 CF DM ST LA HL DM VG BB CC EE [4/6]
Glock 17 x2* (6/3)
Fyodor 4 (MA13): 4(1A 1PR)/0 PW DM CF ST LA SE WW NO HL HT DM PM [6/6] (D)
Cassandra 4 (MA11): 4(1A)/0 PW CF ST LA SS BS AL WW NO HL HT IB [12/12] (D)
Knife*
Barricade D: 11
Barricade E: 12
Ammo Crate - Cost: 2
Zombies x2 (Barricade D)
Zombies x2 (Barricade E)
Warehouse- South
San 3 (MA14): 4(M 1PR)/0 PW CF ST BS HC AL WW SC NO HL VG IB [12/12] (F)
Knife*
Berserker 4 (MA12): 3(M 1A)/0 CF ST SS BS SE LA AL WW NO DM HT IB [9/9] (F)
Knife*
Hawk 4 (MA9/G5): 3(M)/0 CF ST BS SE HC JE SP PM BB CC LR [6/8] (F)
Glock 17 x2* (2/4/4)
Klez 4 (MA4/G9): 3/0 KW HL BB CC EE LR BT [10/12]
Glock 17 x2* (3/3/5)
Barricade F: 5
Barricade G: 11
Door - Cost: 20
Zombies x3 (Barricade F)
Zombies x2 (Barricade G)
--
ZOMBIE THREAT LEVEL 1
Skill: 5, Damage: 1, Wounds Capacity: H2, C2, CC2, Speed: Half, Reinforce: 2