USH'S MATRIX GAME- Operation Samhain

Started by Newjak8 pages

Pshh I just needed more Zombies to kill 😄

Originally posted by Peach
Look, someone listened to me!

😛

What you are saying is that if something goes wrong it's totally your fault? 😛

Originally posted by Bardock42
What you are saying is that if something goes wrong it's totally your fault? 😛

Actually, it's generally that things go wrong in this game when people don't listen to me 😛

Sadly this is true, but only because Lana takes the time to actually come up with plans and look at the situation. Mostly we just skim and shoot through things as fast as possible.

Klez will try fixing barrier F, moving down to where San is.

We're going to need to hold center and south at the very least.

Melis keeps on killing where she is.

SP out, BB in. Hawk moves south, capping zombies in the head at F.

Heph will keep killing. If Berserker has Fix-It he should repair the barricade E...?

Fyodor attacks a Zombie at D.

Last turn Sirin shot at the zombies at D, this turn she gets a second pistol.

Mors moves to fix up Barricade A to keep the zombies from getting through.

Mors! Barricade C! Avatar is on A. Unless you are wanting us both to super reinforce it.

A is pretty bad right now.

Melis should go repair C because there is only one zombie where she is. Heph can handle it.

Corley will shoot a zombie at A and at C.

Oh yeah! Melis will do that, moving up to C to fix the barrier.

5-1 puts initiative in your hands, and it's a Refresh turn! Doesn't do you any favors, but it means I roll to see what benefit the Zombies get...

Mors and Av do four points of repair to A, with 3 of those going to Avy's score. Burn and Corley then wipe out the zombies at A, pick one off at C, and Ares cleans out B. Melis heads up to repair

Cass gets her kill last round and this round. Sirin killed one then grabs a second pistol, Fy killing the one she missed. Heph gets a kill.

A kill apiece for San and Bers. I can't process Hawk's swap due to the conflicting nature of the powers involved but he gets a kill and moves. Klez changed his move via PM and instead goes south to shoot at G.

Zombies get their improvement this turn... All Health +1! Now it takes 2 successes to kill zombies, no matter where or how you hit them. F is starting to look flimsy, and they reinforce.

--

ZOMBIE SIMULATION, Start of Turn 5

Warehouse- North

Mors 4 (MA12/G4): 3(1A)/0 CF KW DM ST LA SS BS HC HT JE SP PM [3/3]
Glock 17 (4/3)

Cloud 3 (MA12): 3/0 PW CF ST LA SS HC HL HT VG JE SP PM [9/9] (A)

Corley 4 (G8): 3(1A)/0 PW LA CC 10B LR BT StS [10/10]
Glock 17* (12/12)

Avatar 4 (MA4/G9): 0/0 DM BS EE LR BT 10B StS [7/7] (A)
Glock 17* (3/3)
Knife

Melis 4 (MA14): 3/0 CF DM ST LA SS SE HC HL HT VG LB [12.12] (C)

Barricade A: 8

Barricade B: 14

Barricade C: 10

Zombies x2 (Barricade A)

Zombies x2 (Barricade B)

Zombies x2 (Barricade C)

Warehouse- Center

Ares 4 (MA6/G10): 3/0 PW HL CC EE LR BT 10B [16/16]
Glock 17* (4/2)

Burn 4 (G10): 0/0 KW HL CC EE LR 10B StS [16/16]
Glock 17* (4/2)

Hephaestus 4 (MA12): 4(1PR)/0 PW CF ST SE AL WW SC NO HL DM VG HT [12/12] (E)

Sirin 4 (MA10/G5): 3(1A)/0 CF DM ST LA HL DM VG BB CC EE [4/6]
Glock 17 x2* (6/3)

Fyodor 4 (MA13): 4(1A 1PR)/0 PW DM CF ST LA SE WW NO HL HT DM PM [6/6] (D)

Cassandra 4 (MA11): 4(1A)/0 PW CF ST LA SS BS AL WW NO HL HT IB [12/12] (D)
Knife*

Barricade D: 11

Barricade E: 12

Ammo Crate - Cost: 2

Zombies x2 (Barricade D)

Zombies x2 (Barricade E)

Warehouse- South

San 3 (MA14): 4(M 1PR)/0 PW CF ST BS HC AL WW SC NO HL VG IB [12/12] (F)
Knife*

Berserker 4 (MA12): 3(M 1A)/0 CF ST SS BS SE LA AL WW NO DM HT IB [9/9] (F)
Knife*

Hawk 4 (MA9/G5): 3(M)/0 CF ST BS SE HC JE SP PM BB CC LR [6/8] (F)
Glock 17 x2* (2/4/4)

Klez 4 (MA4/G9): 3/0 KW HL BB CC EE LR BT [10/12]
Glock 17 x2* (3/3/5)

Barricade F: 5

Barricade G: 11

Door - Cost: 20

Zombies x3 (Barricade F)

Zombies x2 (Barricade G)

--

ZOMBIE THREAT LEVEL 1

Skill: 5, Damage: 1, Wounds Capacity: H2, C2, CC2, Speed: Half, Reinforce: 2

Berserker will help repair F

"Keep it up, mates!" Avatar yells as he and Mors fix a plank onto the barricade.

Avatar will continue to repair Barricade A.

Sorry, thought I had acted last turn, I'll attack the two zombies at barricade C with my two turns.

Also I'm pretty confident that I'm going to get stuck in this room when everyone is fleeing and the zombies are coming 😛

Shoot. Hawk, help Berserker repair the barrier.

San will kill another zombie.

Klez shoots the zombies at F, going for headshots despite the increased difficulty.