Empire vs Covenant and UNSC (UNSC territory)
Scenario: 50 years after the war ended between the Covenant and the UNSC (3002), an Empire Star Destroyer stumbles into unmarked territory after going into hyperdrive, which was damaged in an unexplained accident. While the crew of the Star Destroyer sends out their coordinates to Coruscant, the UNSC, now with a full fleet and population (equivalent to before the war), and their new ally, the Covenant (full pop. and fleet as well), engage the Empire Star Destroyer, destroying it with a flurry of heavy MAC rounds and Plasma bolts.
The Empire receives the coordinates, and soon after some specualtion from the council, decided to launch a small fleet (5 Star Destroyer) to the new found system (Sigma Octanus IV).
UNSC Armament: MAC rounds (Heavy rounds travel at 300,000 KPH or km/h), weighing 600 tonnes (tons), and have extreme kinect force (a little over 270 TJ since I last checked, which is a **** load of megatons. I would say exactly, but I dont have the sheet I did the conversions on with me atm)
Now, Super MAC rounds are a completely different story. Those suckers weight about 3,000 tons and travel 267,840,000 mph. That's 2.15214797 × 10^20 TJ (I actually dont have these conversions to megatons and I dont feel like doing so)
Archer missiles, and 3 Shiva-class nuclear missiles per ship (the standard I believe).
Typically, Covenant frigates can takes 2-3 MAC rounds. First 1-2 rounds destroys shields and can do damage to the ship as well (ex: making a clean hole through it's hull and/ or completely morphing the ships appearance based on stress to the ship due the the kinetic energy). It also takes 1 shot from a frigates/ destroyers main plasma cannon to take down an equal Covenant class's shields, so we'll say that these blasts are have twice as much energy than a MAC round.
UNSC ships have also taken multiple blasts from these energy weapons before being destroyed.
It is never specified as far as my knowledge of Star Wars how long it takes to repair one of their ships. However, in Halo: The Fall of Reach (which I have based most of the Naval capacity of the ships off of, since this book has the most naval battes imo in the Halo universe), the Cradle was capable of repairing the Iroquois withing 30 hrs, though I believe the Cpt. Keyes stopped at 6 hrs in order to help the fleet fend of the Covenant. Regardless, it's MAC was fixed, it's thrusters were at 40% I believe, and most of the external damage was repaired.
It is also stated in HtFoR, that 4 Covenant ships (Frigate and Destroyers) were capable of destroying 7 UNSC ships (mainly Destroyer class). However, Cpt. Keyes was able to destroy 4 Covenant ships with his single ship without and onboard AI.
Now time to the ground forces:
UNSC: Rebooted Spartan program. 30 Spartans for the UNSC, Helljumpers (UNSC. The prime forces of the UNSC), and Marines.
Covenant: All rankings of Drones, Jackels, Elites, and Hunters, Skirmishers, and Brutes (despite the Civil War within the Covenant, they are all allies now).
Here are the rankings for each race:
http://halo.wikia.com/wiki/Sangheili
http://halo.wikia.com/wiki/Unggoy
http://halo.wikia.com/wiki/Jiralhanae
http://halo.wikia.com/wiki/Kig-yar
Empire: Storm and Clone Troopers, but at a limit of 5 billion (about the same population as Earth right now), and 10% of the Jedi available throughout the Galaxy as of pre Phantom Menace.
Vehicles: All land air air-to-ground vehicles for both sides are permitted. Only 7% of the Empire's troops get access to one vehicle, and to even up the odds, 10% are given to each population size of the UNSC and Covenant.
This battle will be fought on Reach, which has returned to it's original pristine condition before being "glassed." The UNSC get the population of their total population (this includes Sigma Octanus IV and any of systems), and the Covenant has the same population as the UNSC.
Armament of ground forces: Full Armament for both sides.
Also, the Empire cannot hire Bounty Hunters.
Discuss.