^ Why not just wait until the GOTY Edition comes out? I am. I'm replaying Skyrim after months of allowing it to collect dust in my bookshelf filled with other games similar to it. Looking back at those games in comparison to Skyrim which includes Reckoning: Kingdoms of Amular, Dark Souls, Demon Souls, Dragon's Dogma, Gothic 4, and Two Worlds 2. None of these games are as complete, and in my opinion are cheap knock offs. I've begun to believe that Bethesda are the kings of this sort of RPG by a good margin. Definitely my favorite all around game. Oblivion is my 2nd favorite, based on how I felt the very 1st time that I played it.
Originally posted by Nephthys
New Vegas kicks Skyrim's ass any day of the week in my opinion.
^This
Particularly, the actual roleplaying elements (especially conversations) were so much more well done in New Vegas.
The only thing that stops New Vegas from being my favorite game, other then that spot being occupied by Persona 3, is those GODDAMN BUGS (The glitches, not the Cazadores sneer)
Originally posted by NephthysSuperior game world, better character creator, more fluid and interesting combat (Combat in NV is frankly relatively clunky), more fluid and natural NPC behaviors and shit, more quests in general as well as a more seamless questing experience (Like how you can enter random bug**** cave for a and initiate a quest for b, etc.), also, the dragons add a more unpredictable and versatile element into the experience, since while outside they can attack at any time, which could work to or from your advantage.
I'm struggling to come up with a way in which New Vegas [b]isn't better than Skyrim honestly. [/B]
I disagree with you on the majority of that to be honest. The world of New Vegas felt infinitely more alive that Skyrim, in which 50% of the population is ****ing bandits. Why theres so many bandits is never explained. In NV at least, the Fiends actually have an identity so that I know who I'm fighting and why, unlike slaughtering dozens of random bandits. I agree with the character creator but I barely care either way. I found them about equal in terms of combat, especially in that the VATS kill cam is much more frequent than Skyrims deathblows and often more satisfying. Plus Skyrim is very easily to break over your knee, very quickly. I never noticed NPC behaviours nor do I care since New Vegas had superior NPC's and characters. Skyrim has more quests but most of them suck, the Mages Guild and the Companions in particular were awful. And the Dragons swiftly became very easy to kill. More like busy work than anything.
Originally posted by Nephthys
I disagree with you on the majority of that to be honest.
You're not as smart of me so that's not surprising. 👆
The world of New Vegas felt infinitely more alive that Skyrim, in which 50% of the population is ****ing bandits. Why theres so many bandits is never explained. In NV at least, the Fiends actually have an identity so that I know who I'm fighting and why, unlike slaughtering dozens of random bandits.
You're exagerrating, and honestly, I'm not sure what you're expecting. They're bandits trying to make a living through killing and thievery, hardly a hard concept to grasp. The Fiends have more of a place in the setting I'll grant you, or rather a more important place.
I agree with the character creator but I barely care either way.
I WIN!
I found them about equal in terms of combat, especially in that the VATS kill cam is much more frequent than Skyrims deathblows
Spammable you mean.
and often more satisfying.
Nah.
Plus Skyrim is very easily to break over your knee, very quickly.
I was clearing out Cazadore nests by level 4 in New Vegas, with nothing more than a Laser Rifle, and on the hardest difficulty setting btw.
I never noticed NPC behaviours nor do I care since New Vegas had superior NPC's and characters.
I'll give you some of the faction leaders, particularly Mr. House, but Paarthurnax, Brynjolf, Ulfric, Emperor Titus Mede II, Cicero, and of course Lydia (estahuh) are good characters. I will admit that no Skyrim character I can recall at the moment appealed to me more than Mr. House, but that is it.
[quote[Skyrim has more quests but most of them suck, the Mages Guild and the Companions in particular were awful.[/quote]
The Mages Guild questline had a lot of wasted potential, but what was wrong with the Companions?
And the Dragons swiftly became very easy to kill. More like busy work than anything.
Yet stronger than anything in New Vegas (Except some DLC shit I admittedly haven't fought, since I haven't played the DLC), and more enjoyable to fight, and once more, impacted the game world more.
Also, Dovahkiin would beat up Courier. 131
Originally posted by NemeBro
You're not as smart of me so that's not surprising. 👆
That... sure is hard to argue with.
Originally posted by NemeBro
You're exagerrating, and honestly, I'm not sure what you're expecting. They're bandits trying to make a living through killing and thievery, hardly a hard concept to grasp. The Fiends have more of a place in the setting I'll grant you, or rather a more important place.
It was an example. The point is that NV felt like much more like a living, breathing place than Skyrim.
I don't care how hard the concept is, if you shoot low you don't get points for effort. The fact is that NV was able to turn what essentially is bandits into a faction with an identity. Its not like Skyrim couldn't do that. Its a time of civil war. Thats plenty of ammunition for people to feel disillusioned and pissed off enough to say **** both the Imperials and the Stormcloaks and start following warlords or shit. Anything other than faceless bandits.
Originally posted by NemeBro
I WIN!
Congratulations! Your E-Peen evolved into an E-Chubby!
Originally posted by NemeBro
Spammable you mean.
I had to download a mod and crank up the deathblow percent chance up to 100% just to get them to occur 10% of the time.
Granted that might just be a bug, but they really didn't occur enough even before they just stopped happening.
Originally posted by NemeBro
Nah.
Yarp.
Originally posted by NemeBro
I was clearing out Cazadore nests by level 4 in New Vegas, with nothing more than a Laser Rifle, and on the hardest difficulty setting btw.
I killed a Dragon at level 4. 😛
Originally posted by NemeBro
I'll give you some of the faction leaders, particularly Mr. House, but Paarthurnax, Brynjolf, Ulfric, Emperor Titus Mede II, Cicero, and of course Lydia (estahuh) are good characters. I will admit that no Skyrim character I can recall at the moment appealed to me more than Mr. House, but that is it.
I never said there weren't some characters who were alright. But New Vegas' were far superior and there were more of the good ones.
Originally posted by NemeBro
The Mages Guild questline had a lot of wasted potential, but what was wrong with the Companions?
Other than being crap? It had the same problems ad the Mages Guild. Its just that instead of Draugr you fight those Silver Hand douches. Aela is the only one who comes off as human, ironically. And then you become the leader despite being there for a really goddamn short period of time and without demonstrating why you should lead. As with all the Faction Quests you can do them without having skills in any relevent area. Because that makes sense.
The Thieves Guild was also lack-luster, as was the Civil War. The Brotherhood Questline was the only one that was good and it wasn't that good. Oh, and some of the Deadric stuff was cool. I burnt out before retrieving the Elder Scroll though.
And most of the other quests involve you either going into a cave and doing that same goddamn puzzle and fighting Draugr or killing Bandits in a broken down fort somewhere.
Originally posted by NemeBro
Yet stronger than anything in New Vegas (Except some DLC shit I admittedly haven't fought, since I haven't played the DLC), and more enjoyable to fight, and once more, impacted the game world more.Also, Dovahkiin would beat up Courier. 131
Nah.
Personnely, TES's lore shits all over Fallout's IMO. After all, how many games have biased "bibles" within them? Yes, New Vegas may have a better story and dialogue (I actually didn't complete it as I got so damn bored so I really don't know). But in game like TES and Fallout, the point is to go out and explore the world. In Skyrim I was propelled to explore each and every cave and to complete almost every side quest. In comparison, NV, never did so and I have yet to finish the game. Sure, you can trivialize this as "some pretty mountains" and "slightly better combat" but these are essential for exploration which is what makes these games so enjoyable.
Well thats actually another thing I have to disagree on. I think that New Vegas also did better exploration for the simple reason that its actually worth exploring in NV. I think that one area that Skyrim missteps in is that it has scaled loot. You're only ever going to get items and money around your level except for the handful of unique weapons and armor, most of which a tied to quests. One of the best things about exploring is the mystery of what you could find. A fond memory from Morrowind was finding the best shield in the game and geeking out over it. A fond memory in NV was finding the unique plasma-rifle I would use all game (and then reloading after it glitched). Stuff like that made me keep looking for stuff. In Skyrim I already knew that I'd find a few garnets, a handful of gold and some steel armor. Because that's what I always found.
Sure there's more to exploring than just that but as I said I loved New Vegas' setting and atmosphere. Like the first time I found Vault 11. Holy shit that was so wrong at the end. Or reading about the guy in Vault 3 who thought it would be a good idea to open the vault and start trading.
Originally posted by Nephthys
Well thats actually another thing I have to disagree on. I think that New Vegas also did better exploration for the simple reason that its actually worth exploring in NV. I think that one area that Skyrim missteps in is that it has scaled loot. You're only ever going to get items and money around your level except for the handful of unique weapons and armor, most of which a tied to quests. One of the best things about exploring is the mystery of what you could find. A fond memory from Morrowind was finding the best shield in the game and geeking out over it. A fond memory in NV was finding the unique plasma-rifle I would use all game (and then reloading after it glitched). Stuff like that made me keep looking for stuff. In Skyrim I already knew that I'd find a few garnets, a handful of gold and some steel armor. Because that's what I always found.Sure there's more to exploring than just that but as I said I loved New Vegas' setting and atmosphere. Like the first time I found Vault 11. Holy shit that was so wrong at the end. Or reading about the guy in Vault 3 who thought it would be a good idea to open the vault and start trading.
I agree with all of this. There was nothing more awesome than finding that Gauss Sniper Rifle that almost made the game too easy. I found that rifle around level 10 very shortly after I just cleared out the path to New Vegas AND that rock querry that had all of the STUPID and RIDICULOUSLY over-powered Deathclaws. I earned the right to have such an OP gun early on because I was told not to approach the Deathclaws until at least level 13 with a recommendation of a level 15-17. It also didn't help that I accidentally turned the game on hardcore mode (not sure how I did it but I discovered that I had done so almost towards the very end of the main quest).
Basically, New Vegas was MUCH more fun than Skyrim. However, I liked elements of both games.