Initiative stays with you.
Rianna and Dak are well-suited for a Saber Throw- your schticks stop working when you perform it, but your naturally high pools mean you still get a solid ten dice on your throws. Dak beats Rianna by one success, pulling off seven to her six. Both score solid hits as the Warriors try batting your lightsabers away with little result.
Rand extends a hand forward and the ruins around him stir hesitantly... then shoot forward and crush three natives with tremendous power.
The probe takes a potshot at the last uninjured Warrior and inflicts some damage.
Galder isn't waiting around to see what happens. He strides forward with a Forward Guard tap. Eight successes is more than he needs for his Twirl, tossing in a fifth kill with Cleave, which he then also taps. He carves his way through five of the natives before having to defend himself.
Xavier moves up!
Galder's charge draws attention from the shooters. Galder loses nearly all his Cleave protection, and the Warriors descend on him as the closest threat. They are frustrated by a spend on Evade, meaning they can only hit on 6s with him. All but one miss! He whirls around and catches their blades with his superior sabers, then has to back-step as the third nearly clobbers him over the head.
Rand also receives extra effort to kill him after his continuous displays of power. Cover and Cleave make this laughable.
So two attacks on the rest, with an extra on Dak and the Probe Droid each! Without functioning defenses, Dak and Rianna take some mild hits (which cover saved from being much worse).
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FIGHT IN THE RUINS, Start of Turn 5
Temple Entrance
Nokros-An Leader: 0
Nokros-An Warrior: 0
Nokros-An Warrior: 0
Nokros-An (G6) x8
Temple Steps
Nokros-An (G6) x7
Nokros-An (G6) x5
Nokros-An Warrior: 7
Nokros-An Warrior: 13
Nokros-An Warrior: 23
Galder (LS11): 2/63 [FwGu BL CL1] [GS BGu CC] (2F)
Temple Courtyard
Rianna (LS11): 3/47 [OGu CL RI] [PS FwGu] (4F) (cover)
Rand (LS10): 3/4 [FocGu RF] [OGu CL4] (7F) (cover)
Dak (LS11): 1(2A)/59 [BGu CH CL] [FwGu] (2F) (cover)
Probe (G10): 2(2A)/25 [EE]
Xavier (LS12): 1(2A)/59 [BGu PS CL] [OGu RI] (5F) (cover)
Courtyard Entrance
Useld: ?
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Dak's and Rianna's lightsabers are returned to them.
If we get initiative, Rianna is going to move up and attack two mooks, tapping Cleave and Riposte and using Ward.
If we don't, she's going to stay where she is and use Saber Throw again on one of the leaders - the one with 23 damage unless Xavier kills it, in which case the one with 13.
We are so screwed.
Initiative is... yours!
Galder whips around and kicks the most-weakened Warrior across the face. It stumbles into the Probe's line of fire and disappears in a puff of ash.
Xavier tests his strength against another Warrior! He slams his lightsaber into its practice blade, causing a shower of sparks and inflicting 13 damage. While their blades are locked, Dak steals the kill by hurling his lightsaber into the Warrior's side.
Rand advances and Flings the last Warrior in the area up into a column by the entrance, cracking the stone.
Rianna comes in and takes apart two needle-gunners with her usual acrobatic grace. Not as many successes as she would have liked, though- only 6 points of Cleave protection are granted.
With the Warriors dismembered or holding on their superior's orders, only needle attacks coming in this round! Rianna gets some rather satisfying Ripostes when the natives try to shoot her at point-blank. Galder taps Dodge & Weave (having gone to melee this turn) and stays clear. Rand slips behind a toppled column and is untouched. Xavier weathers a hit for 3.
Dak actually only takes one attack, extras having gone to Rand and Galder. It misses!
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FIGHT IN THE RUINS, Start of Turn 6
Temple Entrance
Nokros-An Leader: 0
Nokros-An Warrior: 0
Nokros-An Warrior: 0
Nokros-An Warrior: 18
Nokros-An (G6) x8
Temple Steps
Nokros-An (G6) x7
Nokros-An (G6) x1
Galder (LS11): 2/63 [DW BL FwGu] [GS CL1 BGu CC] (2F)
Rianna (LS11): 3/47 [OGu CL3 RI] [PS FwGu] (4F)
Rand (LS10): 3/4 [FocGu RF] [OGu CL4] (6F) (cover)
Xavier (LS12): 1(2A)/62 [BGu PS CL] [OGu RI] (5F)
Temple Courtyard
Dak (LS11): 1(2A)/59 [BGu CH CL] [FwGu] (2F) (cover)
Probe (G10): 2(2A)/31 [EE]
Courtyard Entrance
Useld: ?
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Some of the issue here is the Psycho Brigade's reluctance to make taps! Being the fighters, you have plenty of schticks to blow into a fight. Don't be reluctant!