STAR WARS: RETROSPECTION- Gunrunner

Started by REXXXX24 pages

Initiative says... Rand has to close some distance before he can begin butchering anyone, so the Huhks open fire as he charges in.

You are pretty certain the only reason the Huhk thugs are a threat is because of the burst fire from their carbines. Your Focused Guard tap means most of them miss (which in turn means you kill off three rapidly with your Reflection tap), but you take 6 damage.

The figure doesn't fire, so the Boss therefor misses totally as you intercept the rapidfire from his double-barreled assault rifle.

And the Heavy lobs a cannon's shot in your direction. He misses totally on a bad roll and takes a chunk out of the cave wall behind you.

And then, Rand is upon the thugs! With Focused Guard, he only gets successes on 5s or more. One 5 is not enough to do much; you slightly wound one of the thugs.

Having a Superior Constitution, the Huhks need four successes to kill.

---

HUHK MEETING, Start of Turn 2

Cavern

Rand (LS10): 3/6 [FcGu RF CL] [OGu] (9F)

Huhk Boss: 0 [10B]

Huhk Heavy: 0

Huhk Thugs (G5) x6
Huhk Thug (G5) x1*

?: 0

----

Rand will try his hand at disposing of the thugs again, bringing his lightsaber back around through the Huhk he wounded and spinning into another.

Swap Orthodox Guard in for Focused Guard out.

Initiative stays against you, Rand.

However, apparently this Jedi Master is quite comfortable in the midst of blistering gunfire. Only once does a bolt come a little close for comfort- from a thug for 3 damage- but everything else Rand is able to deflect harmlessly.

The Huhk with the big gun lobs another blob of energy at you. Two successes on the Agility check is enough to get out of the main blast radius, and you only take 4 damage from the concussion.

This time, you cut down the injured Huhk and whirl through a second, as intended. They are tough. Lightsabers are just plain deadly.

---

HUHK MEETING, Start of Turn 3

Cavern

Rand (LS12): 3/13 [OGu RF CL] [FcGu] (9F)

Huhk Boss: 0 [10B]

Huhk Heavy: 0

Huhk Thugs (G5) x5

?: 0

----

Swap RF for DW.

Rand keeps up his methodical parrying of incoming bolts, thankful that the lightsaber has such capabilities and that he is just so great at utilizing it. He hops nimbly away from the blast of the cannon and from the Huhks he just killed, going after another with a thrust through the stomach. He withdraws and chops the gun out of another's hand before delivering another jab into its chest.

Initiative favors you at least. Shocked by the speed with which you dispatched half their number, the Huhk are firing in a disorganized, frantic fashion.

The first Huhk you jab goes down in a heap. The second stays clear. Despite your prowess, you aren't rolling very well.

Rand takes 7 damage from incoming fire. You've reduced their numbers but there is still much heat on you. The Boss misses again, still failing to hit with his rattling blaster. The Heavy manages a glancing hit, blowing a chunk out of the cave floor next to you.

---

HUHK MEETING, Start of Turn 4

Cavern

Rand (LS12): 3/23 [OGu DW CL] [FcGu RF] (9F)

Huhk Boss: 0 [10B]

Huhk Heavy: 0

Huhk Thugs (G5) x4

?: 0

----

Rand snarls in frustration as he strides away from the latest cannon blast, eyeing the Heavy briefly before returning to the task at hand. He attempts to dispatch another pair of thugs, hoping to do so quickly despite their durability.

Tap Cleave after the attack.

Initiative goes back against you, and the Huhk roll much better this time as they blast away. You take 12 damage from the thugs, while the Boss misses again. The Heavy seems to have gotten use to the kick from his cannon, though. He rolls three succeses, and you don't pass the check. It inflicts 7 damage as you are tossed down by the explosion, but it does vaporize one of the Huhk.

This time you gut your Huhks as intended, and score 6 points of Cleave.

---

HUHK MEETING, Start of Turn 5

Cavern

Rand (LS12): 3/42 [OGu DW CL6] [FcGu RF] (9F)

Huhk Boss: 0 [10B]

Huhk Heavy: 0

Huhk Thugs (G5) x1

?: 0

----

Rand is going to tap Dodge & Weave and use Fling against the Heavy, hurling him across the cavern and into a wall. He does this not only to incapacitate the heavy for the moment, but also to make a show of power.

"I demand your surrender!" Rand shouts to the Huhk leader. "Throw down your weapons and I will spare you. Otherwise, you will die as your minions have, and I will inform the King what has transpired here."

Evens passes things to Rand again, who gestures in the direction of the Heavy. The Huhk is surprised when he goes flying across the cave and collides with a wall. He flops to the ground before trying to recover himself and his cannon.

The Boss is trumped by the Dodge & Weave tap. His remaining thug tosses down his blaster and flees for the tunnel.

"You won't if you die!" the Huhk Boss yells.

---

HUHK MEETING, Start of Turn 6

Cavern

Rand (LS12): 3/42 [OGu DW CL6] [FcGu RF] (8F)

Huhk Boss: 0 [10B]

Huhk Heavy: 10

?: 0

----

Swap out DW. Rand will attack the Boss, hoping that a little pain will remind him who the dominant fighter here is and that it is surrender or death.

"I am a Jedi Master," Rand announces. "You CAN'T kill me. Not with that toy you hold."

It's a Refresh! Pick two schticks to refresh.

Initiative stays with you as you lay into the Huhk Boss, who takes 16 damage as you roll fantastically well in your initial attack. His response is not as powerful; you take 3 damage from a hit, and your Defense is too high for 10,000 Bolts to take effect.

The Heavy holds fire. He doesn't want to vaporize the Huhk you're fighting in such close range.

---

HUHK MEETING, Start of Turn 7

Cavern

Rand (LS12): 3/45 [OGu CL6] [DW FcGu RF] (8F)

Huhk Boss: 16 [10B]

Huhk Heavy: 10

?: 0

----

"This is your final warning," Rand says. "Cease or I end your life before you can carry out any threat."

Tap Orthodox Guard and attack the Boss, swap Cleave out for Dodge & Weave. Refresh DW and FcGu.

Rather viciously, you tear your lightsaber across the Huhk's chest, burning deep into him with another 16 damage. These beasts are durable as he does not yet fall. His pain is almost tangible to your supernatural senses. The Boss drops his blaster and yields.

The Huhk with the cannon stands with the gun raised at you both.

"Step back and fight," he growls.

Rand makes a simple gesture in the direction of the Huhk with the cannon, locking him in a tight but unseen Grip. He smirks. It is not very Jedi-like of him to inflict pain in such a way, but he knows it brings a swift end to the conflict.

"Drop the gun," Rand demands.

The Huhk drops his cannon as he begins to sputter and choke.

The metallic figure just shakes his helmed head and laughs. The laugh comes out harsh and robotic through the mask's filter.

"Pathetic."

Rand does not release the Huhk from his invisible bind, and he tries to level his saber toward the other Huhk at his mercy without pulling too much attention away.

"I have your men at my mercy, sir," Rand says. "I advise that you surrender and come quietly, lest you discover that I am not so merciful."

The figure points an arm in the direction of the Huhk that you have at saber-point. A burst of lasers jump from his wrist and slam into the back of the Huhk, knocking him forward onto your blade.

"I am not terribly concerned about their lives," the figure states.

Somehow Rand is surprised by the callousness with which this unknown foe dispatches the first Huhk. He is also displeased because he had wanted to talk with the leader.

Rand will move to engage the metal-clothed criminal in order to spare the second Huhk, slashing at him with a swipe from his blade, aiming for the gun mounted on his wrist.

"Surrender or be destroyed!" Rand shouts.

The metallic figure does not wait for you to reach him. He jumps toward you, landing heavily on the heels of his feet. You then watch as his lower legs extend and unravel into a set of hi-tech springs that vault him upward toward a small hole in the ceiling, the only source of light in this shallow cavern.

He grabs hold of the edge and starts to hoist himself up.

Rand will try to jump after him!