Initiative says... Rand has to close some distance before he can begin butchering anyone, so the Huhks open fire as he charges in.
You are pretty certain the only reason the Huhk thugs are a threat is because of the burst fire from their carbines. Your Focused Guard tap means most of them miss (which in turn means you kill off three rapidly with your Reflection tap), but you take 6 damage.
The figure doesn't fire, so the Boss therefor misses totally as you intercept the rapidfire from his double-barreled assault rifle.
And the Heavy lobs a cannon's shot in your direction. He misses totally on a bad roll and takes a chunk out of the cave wall behind you.
And then, Rand is upon the thugs! With Focused Guard, he only gets successes on 5s or more. One 5 is not enough to do much; you slightly wound one of the thugs.
Having a Superior Constitution, the Huhks need four successes to kill.
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HUHK MEETING, Start of Turn 2
Cavern
Rand (LS10): 3/6 [FcGu RF CL] [OGu] (9F)
Huhk Boss: 0 [10B]
Huhk Heavy: 0
Huhk Thugs (G5) x6
Huhk Thug (G5) x1*
?: 0
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