USH'S STAR WARS GAME- CAMPAIGN II POST EPISODE V RENEGADE INTERLUDE- Payday

Started by Craft27 pages

Presence +3, Leadership 2 and Charisma 5. I'm pretty comfortable about my odds. Hit it!

I can't count Presence over the radio I am afraid, but that lot certainly works anyway Consider it ordered.

Dodge & Weave can act as a passive defense, yeah?

So long as you aren't using guns or a sabre.

Dark Side is about to fight, btw, so I am going to synch up your turns. Maybe the Jedi too, depending how they handle things.

...will stick with a blaster at this point. If they start firing on me I can take more defensive action.

Maybe try his dudes manning the grapple guns? Or even try disable the guns themselves.

Dark Sider fight is away! Now there are a lot more of them and they have a slow reputation, but I am going to hurry them along so we should get a pace going.

Excellent!

Though I admit I certainly don't envy their situation.

Decent idea, I aim at anyone with a grappling gun.

Sorry for the delay- get caught up last night.

Battle is joined! Initiative is shared with the vile Dark Siders, so you lose the first round. However, this counts a tad less in this fight, as mook vehicles fire at each other simultaneously and when it comes to manoeuvres etc, it goes down to the vehicle ratings.

If the pirates heard your warning, they did not heed it.

Your vehicles race down the plains as a great exchange of fire begins! The pirates target the two-man escorts first as they are not cargo carriers.

Now, this is being handled like a starship fight, so what we actually do is see who 'wins' each area and adjust the situation accordingly.

REAR ATTACKS REAR

The pirates get a two dice bonus for having superior vehicles, but the four man cargo carriers are firing back as well, making it eight dice each.

The pirates roll 1 success, the defenders roll 3! Victory to the defenders; the pirates do not close and they lose a vehicle!

RIGHT FLANK ATTACKS REAR-MIDDLE

Same dice pools. The pirates roll 3 successes to the defender's two. One of the defenders gets hit and the pirates have closed in!

Wentar's orders are obeyed! Yay!

LEFT FLANK ATTACKS MIDDLE

The supertanker does not affect this roll; it fights separately. The pirates roll damn well, taking it 5-2. The defenders lose a buggy and another is hit! The pirates close...

Xeth opens fire on Grappler A! Not an easy shot but a larger target, so an even chance. Xeth rolls three successes- a fair shot, but these trucks are large and armoured (and unarmed also; it;s all given to protection) and they don't go down easily.

Tilulla sees a grappler incoming and goes for the boarders! She rolls three successes and blasts a waiting man down... though now they know fir sure she is there!

The supertanker opens up at the pirate ships around it. It scores three hits!

Pirate reinforcements incoming...

-

GOLD CONVOY FIGHT, Start of turn 2

Convoy Front

Convoy 2-man C: 6/3

Convoy 2-man D: 6/3

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6

Convoy Front-middle

Convoy 2-man A: 6/3

Convoy 2-man B: 6/3

Convoy 2-man G: 6/3

Convoy 2-man H: 6/3

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6

Xeth/Wentar: P8 G8/60

Convoy Middle

Convoy 2-man E: 6/3

Convoy 2-man F: 6/3

Convoy 2-man K: 6/3

Convoy 2-man L: 6/3

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6

Supertanker: 6 (x3)/30
(Tilulla (G6) 1/0 [BGu BL RI] [ForGu] (5F)

Pirate 2-man A: 6/2

Pirate 2-man B: 6/2

Pirate 2-man C: 6/2

Pirate 2-man D: 6/3

Pirate 6-man grappler A: 0/5 (one casualty)

Pirate 6-man grappler B: 0/6

Convoy Rear-middle

Convoy 2-man I: 6/3

Convoy 2-man J: 6/3

Convoy 2-man M: 6/2

Convoy 2-man N: 6/3

Convoy 2-man O: 6/3

Convoy 2-man P: 6/3

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6

Pirate 2-man E: 6/2

Pirate 2-man F: 6/3

Pirate 2-man G: 6/3

Pirate 2-man H: 6/3

Pirate 6-man grappler C: 0/6

Pirate 6-man grappler D: 0/6

Convoy Rear

Convoy 2-man Q: 6/3

Convoy 2-man R: 6/3

Convoy 2-man S: 6/3

Convoy 2-man T: 6/3

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6

Left flank of convoy

Pirate 2-man N: 6/3

Pirate 2-man O: 6/3

Right flank of convoy

Pirate 2-man P: 6/3

Pirate 2-man Q: 6/3

Rear of convoy

Pirate 2-man I: 6/3

Pirate 2-man J: 6/3

Pirate 2-man K: 6/3

Pirate 2-man L: 6/3

Pirate 2-man M: 6/3

Pirate 6-man grappler E: 0/6

Pirate 6-man grappler F: 0/6

-

Xeth decides that his gunning might be put to better use taking down the smaller pirate crafts. As Wentar slows the buggy to fall back in the convoy, Xeth lines up a shot on Pirate 2-man B, trying to put a bolt in its engines and disable the craft.

I'll continue with my present course of action, and hope they actually come toward me.

Wentar will keep moving down the line, his goal right now being Convoy Rear-Middle, with buggies A and B still with him I hope.

I want Convoy Rear-Middle and Convoy Rear to focus their fire on the Pirates inside Convoy Rear-Middle's zone.

Convoy Middle should focus fire on the pirate 2 man's inside their zone.

Tilulla, you have eleven people in your area about to fire on you.

Oh god yeah! Might be a good time to Lightsaber it up Tilulla. Unless you have any fancy tricks you can use.

Originally posted by Ushgarak
Tilulla, you have eleven people in your area about to fire on you.

Oh god. I draw my lightsaber. Balanced, Riposte, Block, and I look for some damn cover or a way to minimize damage.

As the firers are only coming from one side right now, you have a point of cover from the tanker itself.

Initiative is yours!

Convoy Rear does not obey- they are under fire themselves and will only fight back. Focus firing from the mooks is not possible.

Tilulla, you see your buddies' vehicle dropping back past you as you come under fire. 11 people firing at you is normally pretty darn dangerous but with the tanker in the way you take just five hits- however, every time the tanker is fired at it takes a hit itself. The more hits it takes, the more of its cargo is damaged!

Maybe the pirates are surprised to see a sabre ignite, but the fight goes on.

Xeth opens fire on 2 man B, and on his last die rolls the fourth success that means he's doubled its Structure, and it blows! It somersaults into the air and distributes itself over a wide area.

REAR ATTACKS REAR

The pirates now only roll seven dice to the defenders' 8. That's all they need though; a 3-1 victory sees them advance and a defender goes down. The grapplers fire their hooks onto the four-men vehicles!

REAR-MIDDLE FIGHT

With reinforcements coming from the flank, the pirates have evened the numbers. However, the fight is a 1-1 draw and is inconclusive, with both sides taking a hit.

MIDDLE FIGHT

Although reinforced, the pirates are a die down due to Xeth's kill. That's all they need for a 3-1 victory though! A defender goes down. The grapplers, busy firing at Tilulla, make no other move. The guns on the supertanker blaze away, causing more damage among the attackers. However any time there is a serious firefight in the middle, the tanker takes another hit.

---

GOLD CONVOY FIGHT, Start of turn 3

Convoy Front

Convoy 2-man C: 6/3

Convoy 2-man D: 6/3

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6

Convoy Front-middle

Convoy 2-man G: 6/3

Convoy 2-man H: 6/3

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6

Convoy Middle

Convoy 2-man A: 6/3

Convoy 2-man B: 6/3

Convoy 2-man F: 6/3

Convoy 2-man K: 6/3

Convoy 2-man L: 6/3

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6

Xeth/Wentar: P8 G8/60

Supertanker: 6 (x3)/28
(Tilulla (LS10) 1(2A)/5 [BGu BL RI] [ForGu] (5F))

Pirate 2-man A: 6/1

Pirate 2-man C: 6/1

Pirate 2-man D: 6/2

Pirate 2-man N: 6/2

Pirate 2-man O: 6/3

Pirate 6-man grappler A: 0/5 (one casualty)

Pirate 6-man grappler B: 0/6

Convoy Rear-middle

Convoy 2-man I: 6/2

Convoy 2-man J: 6/3

Convoy 2-man M: 6/2

Convoy 2-man N: 6/3

Convoy 2-man O: 6/3

Convoy 2-man P: 6/3

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6

Pirate 2-man E: 6/2

Pirate 2-man F: 6/2

Pirate 2-man G: 6/3

Pirate 2-man H: 6/3

Pirate 6-man grappler C: 0/6

Pirate 6-man grappler D: 0/6

Convoy Rear

Convoy 2-man R: 6/3

Convoy 2-man S: 6/3

Convoy 2-man T: 6/3

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6

Pirate 2-man I: 6/2

Pirate 2-man J: 6/3

Pirate 2-man K: 6/3

Pirate 2-man L: 6/3

Pirate 2-man M: 6/3

Pirate 6-man grappler E: 0/6

Pirate 6-man grappler F: 0/6

Left flank of convoy

Pirate 2-man U: 6/3

Pirate 2-man V: 6/3

Pirate 6-man grappler G: 0/6

Right flank of convoy

Pirate 2-man P: 6/3

Pirate 2-man Q: 6/3

Pirate 2-man W: 6/3

Pirate 2-man X: 6/3

Pirate 6-man grappler H: 0/6

Rear of convoy

Pirate 2-man Y: 6/3

Pirate 2-man Z: 6/3

Pirate 6-man grappler I: 0/6

Just five hits?

How far away are they? I want to try a leap onto the nearest. If they want to shoot at me, I have make them shooting at their own units.