USH'S STAR WARS GAME- CAMPAIGN II POST EPISODE V RENEGADE INTERLUDE- Payday

Started by Digi27 pages

Is the vehicle I'm on incapacitated? If so, I jump to the 6-man grappler (G) that just attached to the tanker. Coordination if it applies.

Not yet- 0 is 'one tap and it dies' but still functional.

Weak. I don't suppose there's a way to leap to another while destroying it as well. Maybe with a Swiftness Mastery Force point?

Sadly, you need Charge to move after you attack.

Blah. Ok, I finish off the vehicle, then jump to the 6-man (G).

I'd just go ahead and jump to G, Ti. The supertanker will probably obliterate the 2-man you're on.

Wentar nods as Xeth leaps from the car, but feels kinda useless without his gunner. "Try not to take long, I want us in the front to deal with that Juggernaut ASAP!"

I'll try distract some of the 2-man pirates, swerving in front of them, trying to stop them from concentrating on the Convoy.

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General orders for the convoy.

Front and Front-Middle to veer off to the sides, do anything to avoid that Juggernaut.

Convoy Middle start moving to the right to avoid the Juggernaut.

All 2 man cars in Middle Rear attack Pirate 6-man grappler C.

All 2 man cars in Convoy Rear split their fire between Pirate 2-man I and J.

(Convoy Rear is in a lot of trouble and I can think of any options to help them, not with that Juggernaut on the way.)

Originally posted by Bespin Bart
I'd just go ahead and jump to G, Ti. The supertanker will probably obliterate the 2-man you're on.

Ok thanks. I jump to G.

Tilulla jumps onto G- the grappler! The men there take it kinda personally and fire at her, which also stops them boarding. They roll rather well!

A turn to unstrap from the vehicle I am afraid Xeth!

Wentar- you have no time to give instructions of that complexity; your screamed warning is all you got. Not that they hadn't noticed the problem. But your distraction run works well- you go straight for a vehicle, causing it to swerve and not attack! You can go for rams if you want...

REAR FIGHT

Despite a pool deficit of 10-5, the rear guys manage a heroic 3-3 draw!

REAR-MIDDLE FIGHT

And good news here too! Despite a smaller deficit, the good guys win a 4-3 victory to the defenders this turn! One of the 4-men shakes off the attached cable, killing one boarding pirate!

MIDDLE FIGHT

Viuctory here, as the pirate forces are dwindling fast under heavy defensive fire from all around. H gets a line on though...

FRONT ATTACK

The pirates comes screaming through the front. The defenders swerve to avoid the juggernaut and don;t fight back and are picked off by the attacking pirates in a one-turn blade of glory. The four men stay up; neither are hit but one swerves too sharply and has lost control...

The juggernaut screams through, bearing straight for the tanker!

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GOLD CONVOY FIGHT, Start of turn 5

Convoy Front

Convoy 4-man A: 6/6

Convoy 4-man B: 6/6 (out of control)

Juggernaut (0/30)

Pirate 2-man AA: 6/3

Pirate 2-man BB: 6/3

Pirate 2-man CC: 6/3

Pirate 2-man DD: 6/3

Pirate 2-man EE: 6/3

Pirate 2-man FF: 6/3

Pirate 2-man GG: 6/3

Pirate 2-man HH: 6/3

Convoy Front-middle

Convoy 2-man G: 6/3

Convoy 2-man H: 6/3

Convoy 4-man C: 6/6

Convoy 4-man D: 6/6

Convoy Middle

Convoy 2-man A: 6/3

Convoy 2-man B: 6/3

Convoy 2-man F: 6/3

Convoy 2-man K: 6/3

Convoy 2-man L: 6/3

Convoy 4-man E: 6/6

Convoy 4-man F: 6/6

Supertanker: 6 (x3)/25

Pirate 6-man grappler A: 0/5 (one casualty) (boarding 4-E)

Pirate 6-man grappler B: 0/6 (boarding 4-F)

Pirate 2-man V: 6/2

Pirate 6-man grappler G: 0/6 (attached tanker) (Tilulla (LS10) 1(2A)/20 [BGu BL RI] [ForGu] (5F))

Pirate 6-man grappler H: 0/6 (attached to tanker)

Convoy Rear-middle

Convoy 2-man I: 6/2

Convoy 2-man J: 6/2

Convoy 2-man M: 6/2

Convoy 2-man O: 6/3

Convoy 2-man P: 6/3

Convoy 4-man G: 6/6

Convoy 4-man H: 6/6

Wentar: P8 G0/51
Xeth (LS10) 1(2A)/0 [BGu PS CH] [CC ES CQ] (6F)

Pirate 2-man E: 6/2

Pirate 2-man F: 6/2

Pirate 2-man G: 6/3

Pirate 2-man H: 6/3

Pirate 6-man grappler C: 0/6 (one casualty)

Pirate 6-man grappler D: 0/6 (boarding 4-H)

Pirate 2-man P: 6/3

Pirate 2-man Q: 6/3

Pirate 2-man W: 6/3

Pirate 2-man X: 6/3

Convoy Rear

Convoy 2-man R: 6/1

Convoy 2-man S: 6/2

Convoy 2-man T: 6/2

Convoy 4-man I: 6/6

Convoy 4-man J: 6/6

Pirate 2-man I: 6/2

Pirate 2-man J: 6/2

Pirate 2-man K: 6/2

Pirate 2-man L: 6/2

Pirate 2-man M: 6/3

Pirate 2-man Y: 6/3

Pirate 2-man Z: 6/3

Pirate 6-man grappler I: 0/6

Pirate 6-man grappler E: 0/6 (boarding (1) 4-I)

Pirate 6-man grappler F: 0/6 (boarding (1) 4-J)

Left flank of convoy

Clear

Right flank of convoy

Clear

Rear of convoy

Clear

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Now that he's unstrapped, Xeth will take a flying leap onto Grappler D since C has been shaken off. He will do what he was going to do last turn and sever the grappling lines with his lightsaber. If there is still time in the turn, he will jab his lightsaber into something important on-board.

Sadly a delicate leap like this is your whole action unless you Blur it.

I'll go ahead and Blur it, then. Xeth needs to make a major impact on this fight immediately.

Which also makes it a very hard Agility roll! Which I suspect will not put you off.

Oh no, not an Agility roll, how could you...

Still going for it.

Grah. I need to make quick work of this one.

I'm attacking the vehicle. Swap Balanced for Forward Guard, and tap Forward Guard. I lash out violently at the vehicle, trying to incapacitate it so it can't do any permanent damage to the supertanker.

Those grappler vehicles are unarmed, so the people aboard them are the threat rather than the vehicle itself.

Of course if we destroy them, it can't keep chasing us.

... how does it work if we destroy a vehicle while we're on it?

Try it and see! It's not instant death.

My thinking is kinda what Bart said...seems like taking out vehicles will be more damaging and costly to them in the long run. Offensive capabilities or not, if I trash a vehicle it can't follow us anymore. And for one vehicle kill, we can leave behind several gunmen.

Ok, but they'll keep shooting at you and those larger vehicles take longer to destroy!