USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by Rio Rio173 pages

Originally posted by Rio Rio
Okay do not tap it yet then.

And that is not as dire as I thought. Rast is going to keep shooting into the maintenance tunnels with 10K Bolts. He holds down the trigger and sends lasers into the droids.

If he goes up into them can he engage more droids at once?

Also didn't realize I missed a chute. Can I still shoot a droid and move south then?

Gallagher just follows Vera-Kin and hopes beyond hope that we act before the droids. Once he closes in on the inner southwest corner, he overkills a droid.

Right on Jelena's tail, Andro bursts from cover and charges the droids, signaling Argo to follow.

(Tap Riposte as suggested, might as well let it all hang out!)

Originally posted by Rio Rio
Also didn't realize I missed a chute. Can I still shoot a droid and move south then?

Attacks end your turn, I am afraid. Though there really should be a Gun schtick that allows flexibility there.

Okay. Well I want to shut off that chute so Rast is going to make for it. If they happen to drop down and get in range for shooting, he will shoot them when he gets to the end of the hall.

There should be a run n' gun schtick I agree.

Repurpose a Matrix-style Schitck? Wasn't there a run and gun move in that? Cloud something?

Probably from the old system, I don't think the new one had anything that wasn't converted already.

Also if there are no droids to shoot at when he gets to the chute, he will just turn off the chute.

Gah- sorry for another absence... start of term is a difficult time.

5-1 keeps initiative with you- good timing.

To sum things up- all your moves go as planned! Essalin stays where she is to deal with the droids coming out that entry point.

Rast has made it to the southern maintenance point, but indeed, the droids are now starting to drop down behind him, though thry can't drop and fire in the same turn...

Jelena covers everyone in her space this turn, but a large droid group just rounded the northwest corner to add to the others firing at them!

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KAZAN COMMAND BUNKER, Start of Turn 32

Maintenance centre

Kazan droids (G6) x2

Maintenance south

Rast (G9) 2(1A)/17 [DW 10K ES] [PS BL RI MM 10K] (Targeting Rifle) (6F)

Outer side west corridor middle

Kazan droids (G6) x2

Way down to maintenance tunnels (Kazan droids (G6) x9 inside)

Outer west-side droid entry point, south of Northwest corner

Clear

Outer northwest corner

Clear

Outer north-side droid entry point, east of Northwest corner

Kazan droids (G6) x1

Outer north connecting corridor

Kazan droids (G6) x2

Inner southwest corner

Vera (LS11) 1/35 [RF CH CL7] (9F) [BL RF BGu OGu] (6F)

Gallagher (LS9) 1(2A)/44 [BGu CL] (8F)

Kazan droids (G6) x3

Inner west droid entry point and archway

Xeth (LS10) 1(2A)/40 [CC DW BGu] [CQ PS CH CQ ES] (5F) (Heavy Sonic Blaster)

Jelena (LS9) 1/48 [BGu BG] [OGu] (7F)

Andro (LS11): 3/51 [OGu RI PS] [FGu PS CL] (2F)

Argo (LS8): 1 (2A)/38 [BGu] (4F)

Kazan droids (G6) x4

Droid legs (C5) x2

Droid upper half (C5) x2

Inner northwest corner

Kazan droids (G6) x8

Inner north t-junction (droid entry point)

Kazan droids (G6) x8

Inner northeast corner

Droid lower half (G5) x2

Inner east droid entry point and archway

Clear

Inner southeast corner

Clear

Computer area (Base Centre)

Clear

Inner south t-junction (droid entry point)

Aurel (LS11) 3/48 [BGu CL BG] [OGu CH] (4F)

Essalin (LS8): 3/50 [OGu] (6F)

Outer north t-junction, centre of outer northern corridor

Kazan droids (G6) x1

Droid head x2

Outer north-side Droid entry point, west of Northeast corner

Kazan droids (G6) x1

Droid upper half (G5) x2

Outer northeast corner

Kazan droids (G6) x1

Outer east-side droid entry point, north of bulkhead

Kazan droids (G6) x3

Outer east-side bulkhead (base entrance)

Kazan droids (G6) x3

Outer east-side droid entry point, south of bulkhead

Clear

Outer southeast corner

Clear

Outer south-side Droid entry point, west of southeast corner

Clear

Outer south t-junction, centre of outer southern corridor

Kazan droids (G6) x1

Outer south connecting corridor

Bukhead

Outer south-side droid entry point, east of Southwest corner

Kazan droids (G6) x4

Outer southwest corner

Clear

Outer west-side droid entry point, north of Southwest corner

Clear

Total droid kills: 174

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Rast is going to turn off the inner south chute this turn while there are still not many droids in the area.

With the numbers stacking up against his Jedi friends and pouring into the westside corridors, Xeth decides that grabbing his grenade launcher up again might be a good idea.

He cuts down a droid and flips back into the computer room.

Tap Balanced Guard if the droids get initiative. Swap CC out for Whirling Strike.

Swap out Cleave for Balanced Guard. Does she still have 7 points on Cleave?

If we get initiative, Vera-Kin uses Charge to disengage in the inner southwest corner and moves to the inner west archway, tapping Charge for extra dice and spending another point on Twirl to try wiping up some of the droid parts or droids there.

If they get initiative, Vera-Kin just cuts down a droid in the inner southwest corner.

Originally posted by Bespin Bart
With the numbers stacking up against his Jedi friends and pouring into the westside corridors, Xeth decides that grabbing his grenade launcher up again might be a good idea.

He cuts down a droid and flips back into the computer room.

Tap Balanced Guard if the droids get initiative. Swap CC out for Whirling Strike.

Oops, messed up on my schticks.

Swap DW out for Charge so Xeth can do his attack and move.

Gallagher attacks two droids near him. Tap Balanced Guard for defense and tap Cleave for points.

Originally posted by Rio Rio
Rast is going to turn off the inner south chute this turn while there are still not many droids in the area.

I'll give the two droids firing at you extra dice there, as you'll be quite vulnerable. Going for it?

I will take the risk. Can I use Coordination still? And maybe use Dodge & Weave since I'm not making a gun attack?

Swap Balanced Guard for Orthodox. Jelena cuts down another droid, wishing she had practiced more on fighting multiple targets and making a mental note to do so with Essallin in the future.

Originally posted by Rio Rio
I will take the risk. Can I use Coordination still? And maybe use Dodge & Weave since I'm not making a gun attack?

Dodge and Weave yes, but not Co-ordination, as your work on turning off the chute counts as the same sort of concentration as an attack.

Okay I will do that then, Use Dodge and Weave. Do I need to drop my gun?

(Andro will continue on and go for more droids.)

[OGu RI PS] [FGu CL]