USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (LIGHT SIDE)- Missing Links

Started by Jedireaper173 pages

"That is more than likely, a light switch wouldn't go amiss either."

Well, actually, there is one thing- the very faint drift of air, and a barely audible background hiss... that's a distant ventilation system.

"Ventilation is still working down here, I was wondering about that. But even this old, they must have really known what they were building." Denzral said quietly, as he followed the group. How long is this hallway anyway? Any sub-sections, doors, junctions etc?

"Maybe Adelmo and Lennah reactivated it when they were last here and just left it running," Wentar guesses, sticking with the group.

Yes, maybe that's it.

Though it would be odd to leave that as the only thing left running.

This long corridor is ending. You are approaching a junction.

😛 It's all I can think of for now.

I want to check the walls when we get to the junction to see if there is another sign on it.

No, there is not. However, set into the wall just around the corner of the t-junction to the right is a section that looks like a door to you; it is black like the wall but more plasticy/shiny in appearance. It has no visible controls; the corridor carries on beyond it (and also stretches down to the left of the t-junction also).

Thinking waaay back before I even started playing... if there are no visible controls, maybe they are only accessible with the Force? A trigger we can trip in the wall with our minds.

There are probably other systems running if the ventilation system is. The question is what and why, which we'll find out.

Where would this thing even draw power from?

Aha! Cunning Sith ways and... oh, no. There's nothing there.

Thinking about it, if there were any other Sith here along with Kazan, it would only have been a handful. It would be a pretty rubbish command base if none of his men could use the doors.

And that's a very good question. An active ventilation system needs power. That means this place is still, potentially, live.

The controls are probably on the other side. Whoever controls it lets people, but people can't access it themselves.

Meaning we are probably going to just carve through it unless we figure out how to access that.

It looks a bit narrow for a door, too.

However, the corridor goes in both directions so going through it, assuming it even opens, is not obligatory.

Yup, lets check out the other corridor. The Left half of the T junction if my memory serves me.

You can also keep going that way- the 'door' is set onto the wall on your right; it is not blocking the way on (which leads to another corner)/

I would like to try and find out what is behind door number one.

How do we all feel about splitting up? Looks like we've got quite a few options.

Agreed. We have enough people and this place is big. We need to use our time as effectivly as possible.
So,
3 things now.
1) Right Corridor
2) Left Corridor
3) Mysterious Door.

I am going to continue down the right corridor.

Vera-Kin can take left, Xeth will see to the 'mysterious door' by putting his lightsaber through it carefully.

Andro and Argo will check out the mysterious probably-a-broom-closet with Xeth. For curiousity if nothing else.

Roan, you head around the corner to find a longer corridor with several junctions on the left. The right is mostly wall... but you van see another one of those black panels/corridors not far in front of you.. and another further down... and the lighting is too poor to see beyond that.

Though at this point the lighting changes, because as soon as Xeth's sabre makes contact with the black surface, a loud klaxon rings out and the lights here suddenly spring to life- red, flashing lights all around.

Well, thats annoying.
At least we arn't trying to sneak in anywhere.
I'll yell at Xeth to fix it, and continue down the hall.