You won't be the weirdest thing on Robine by far. That world is full of the extravagantly rich and exotic, from the heights of Republican power to the most devious of the Hutt crime lords.
And who said anything about sneaking?
There are no Merits that can help with transponders- the Bureau has killed that market with anyone you know unless it is a resource acquired in-game.
Meanwhile, if someone can process the final health score tallys, iet will save me a bunch of time.
Those who got downed can, starting from maximum damage, heal 10 points of health plus 5 points for every point in Strength. Those who did not get downed heal 20 damage plus 5 for every point in Strength
Extra healing is equal to double the Intelligence + Medical pool (including bonuses to Intelligence if relevant) of the healer. Remember that will be triple if you ever get a full medical suite at your base, plus your base healing would increase. Of course, you guys always just want weapons...
You can also use the Force power that heals ten damage between fights, if any of you have it.
Nah, anyone can talk with Eller; I just like to get across how she behaves.
"It's very simple," says Eller, who is not trying to sound patronising but is basically incapable of avoiding it. "Edana saw me foreseeing it in her own dream of things to come. But then she told you what I foresaw, so there was no need me to to foresee it."
After removing damage for resting and Strength:
Stayed Up:
Galder (M5): 68 - 20 - 25 = 23 damage
Gallador: 48 - 20 - 20 = 8 damage
Rand (M6): 26 - 20 - 15 = 0 damage
Xavier (M5): 22 - 20 - 25 = 0 damage
Dak (M5): 43 - 20 - 20 = 3 damage
Con (M5): 42 - 20 - 20 = 2 damage
Went Down:
Rianna (M5): 50 - 10 - 15 = 25 damage
Azarl (M7): 70 - 10 - 20 = 40 damage
Relle: 50 - 10 - 15 = 25 damage
Vic: 60 - 10 - 20 = 30 damage
Galder heals himself.
Rand heals Rianna.
Xavier heals Relle.
Dak heals Vic.
Azarl heals himself.
Con heals Gallador.
Final Total:
Galder: 13
Gallador: 0
Rand: 0
Xavier: 0
Dak: 3
Con: 2
Rianna: 13
Azarl: 26
Relle: 15
Vic: 20