USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Ushgarak227 pages

There are no visible door controls.

Hmm okay.

If I used Advanced Bombard could I hit multiple targets (mainly security mooks) with casino furniture? Or is there a chandelier I could drop?

It has been so long until I had a fight in this game, anyone has some advice?

I would like to get my guy downstairs and shield him from attacks.

You should use last turn to get your guy downstairs, then this turn to keep going if needed. Otherwise, turn back and attack someone, hold the stairs?

Relle will shoot at a casino guard in North Center if we get initiative. Swap Gunslinger for Orthodox Guard.

If they get initiative, tap Eagle Eye in a shot against Agent Ezra and tap EOTS to negate the highest damaging shot against her.

Spend a point on Evade against an Osokan if one attacks. No more than one spend though.

Initiative in your favour!

Rand throws his target across the room! That would break the back of most people, but those damn Osokans...

Relle blasts down her target.

The guards are now trying to reach. However, those further away have no clear shot and are trying to move closer. For some, the crowds make that slow work.

Gallador, you get downstairs. "What do I do? Where do I go?" yells out your panicked friend. The entire casino is in a state of panic as alarms go off- and there are another dozen security guards you can see here, still working out what to do but getting moving soon.

The Osokans have the crowd to content with as well, but they just barge through them, breaking them if need be. Still, they aren't fast enough to move to your location and attack at the same time.

Rand gets 3 for 3 on his reflect-o-tap!

One Agent is moving into position for a shot, along with the bodyguards. The other has activated his communicator.

That leaves the Osokan Captain going for Rand and G going for Relle. With Focussed Guard up, this turn Rand catches the neurowhip with his sabre; it wraps around it, causing a constant cascade of noise and sparks as the captain growls.

No need for EOTS, Relle, as bolt after bolt thuds into your table. The table won't last long, but more worrying is Osokan G who is around it and going for you with his whip! He gets in a good hit, snapping it across your gunarm, numbing it instantly.

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CASINO ENGAGEMENT, Start of Turn 3

North Area, west section

Casino Security (G6) x4 (moving east)

North Area, centre section

Casino Security (G6) x2

Osokan F (NW9): 11

Osokan A (NW9): 0

Osokan B (NW9): 0

North Area, east section

Relle (G8) 1 (1PR)/20 [OGu ES EE] [GS RI] (6F) (Standard blaster) (Neuropenalty 1)

Rand (LS10) 3/0 [FocGu CL RF] [OGu] (5F)

Gallador (LS8) 3/0 [OGu CL] (8F) (downstairs))

Osokan C (NW9): 0

Osokan D (NW9): 0

Osokan E (NW9): 0

Osokan G (NW9): 0

Osokan Captain (NW10): 0

(Stairs down)

South area, west section

Agent Ezra (G8): 0

(Stairs up)

South Area, centre section

Casino Security (G6) x4

Merik's bodyguards (G7) x2

Agent Nielsen (G8): 0

South Area, east section

Casino Security (G6) x7

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Rand did 12 damage to that Osokan. Oh look! It's getting better...

Neuropenalties subtract from all combat pools. Yikes...

Not liking that, Relle drops that clumsy blaster and ignites her lightsaber, stabbing it into the Osokan G. Spend on a point on Evade if G attacks again. Swap Eye of the Storm for Riposte (hope I get a trigger).

Gallador, figure out quickly if he has a way out of here and if security will stop him from leaving. If he doesn't have a way off the planet then he should come with us.

I'll help Gallador with that one- he;s not safe enough on your ships to score MD.

Rand will swap out Focused Guard for Dodge & Weave. Tap Dodge & Weave. Spend a point on Advanced Bombard and target the group of casino security in North, West Area (moving east).

-

His lightsaber entangled with the Captain's whip, Rand just grins. He keeps a firm grip on his lightsaber and tries to prevent the Captain from disengaging before he is ready. He reaches out with the Force and hurls casino furniture across the room toward the security guards closing in from the North West Section, bowling them over before they can gain an advantageous position.

Then, Rand turns off his lightsaber and lithely sidesteps any response from the Captain, and from the other Osokans closing in.

"Tsk tsk!" Rand clucks, mockingly. "I expected better from the Bureau's swine."

Alright, Azarl and Xavier... We should get down to the casino instead and start picking off the defenses so we can rescue them when it's time.

Their odds aren't great from the looks of things anyway.

"Do you have a ship?" Asks Gallador.

If he doesn`t, maybe I can help get him a passage off this planet with the money we got?

Originally posted by REXXXX
Alright, Azarl and Xavier... We should get down to the casino instead and start picking off the defenses so we can rescue them when it's time.

Their odds aren't great from the looks of things anyway.

Sounds good let's do it.

"Getting into formation now" Xavier says to Rex and Azarl.

I still need to get back to my ship since I was spying on the Bureau ship. We probably could have gotten a head start if I had paid attention to my senses. Oh well.

Ush, any value to hijacking the Bureau cruiser instead of running back to my ship?

Getting off the planet isn't the gambler's problem- getting out the tower is.

The bureau ship at the starport is a landing vessel- no hyperdrive or the like. Unless you get very creative, I doubt it gets you much.

We'll probably shoot it down for fun. Azarl will just head back to his fighter and get ready to join in. He keeps an eye out for starport security, in case anyone tries to stop him.

From the point where Gallador is, is there a way out of the Tower, maybe a side entrance? Could he use his Presence to help the gambler sneak out?

You;re about halfway up the tower, Gallador- a side door here would bring a swift but not useful end to proceedings...

I've filled in the Osokan's schticks for your amusement... the Captain may have more.

A desperately dodging Rand gets three kills on his Bombard (killed by casino furniture- not dignified) and Relle gets her hit in. Her Evade avoids the Osokan's attack, but engaging in melee breaks her cover and now the firepower from the guards is getting at her.

Nor does it stop there- the other Osokans have waded in to engage you both.

The Captain smiles a wide smile at Rand- he knows his prime target...

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CASINO ENGAGEMENT, Start of Turn 4

North Area, west section

Clear

North Area, centre section

Casino Security (G6) x3

Osokan F (NW9) [DW FB]: 10

Osokan A (NW9) [DW FB]: 0

Osokan B (NW9) [DW FB]: 0

North Area, east section

Relle (LS9) 3/31 [OGu RI EE] [GS RI] (6F) (Standard blaster) (Neuropenalty 1+)

Rand (LS10) 1/0 [DW CL RF] [OG FocGu] (4F)

Gallador (LS8) 3/0 [OGu CL] (8F) (downstairs))

Osokan C (NW9) [DW FB]: 0 (Engaged with Rand)

Osokan D (NW9) [DW FB]: 0 (Engaged with Relle)

Osokan E (NW9) [DW FB]: 0 (Engaged with Relle)

Osokan G (NW9) [DW FB]: 9 (Engaged with Relle)

Osokan Captain (NW10) [DW FB]: 0 (Engaged with Rand)

(Stairs down)

South area, west section

Agent Ezra (G8): 0

(Stairs up)

South Area, centre section

Casino Security (G6) x4

Merik's bodyguards (G7) x2

Agent Nielsen (G8): 0

South Area, east section

Casino Security (G6) x7

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The + mark is a marker to me to help me know when to apply further neuropenalty. It's not at 2 yet.

Azarl is back to his ship. To confirm- Xavier and Galder are breaking off and heading into atmosphere, yes?

Originally posted by REXXXX
Alright, Azarl and Xavier... We should get down to the casino instead and start picking off the defenses so we can rescue them when it's time.

Their odds aren't great from the looks of things anyway.

This made me think we were heading to the Casino as a group.