USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Newjak227 pages

I thought so just wanted to make sure.

Xavier will alert her to the current situation and that things may get rocky quickly.

Tell her to get on your guns so she can spray randomly and wreck people's crap.

That does sound like something we would do 🙂

Yeah she's at your ships.

Lots of cover in the north section what with various casino games. Lots of people too, getting in the way- movement is difficult.

The southern area is the relaxation area overlooking the city. More open, less cover, fewer people.

Casino security is vaguely alert as the Osokans caused trouble, but they won't act in turn 1 as they are still working out what is going on.

Relle- your gun is ready to use immediately!

I have some planned actions from you guys but I'll give you a day in case you want to change your minds.

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CASINO ENGAGEMENT, Start of Turn 1

North Area, west section

Casino Security (G6) x4

Osokan A (NW9): 0

Osokan B (NW9): 0

North Area, centre section

Relle (LS9) 3/15 [OGu RI] (6F) (Light Pistols)

Rand (LS10) 3/0 [FocGu CL RF] [OGu] (10F)

Casino Security (G6) x4

Osokan C (NW9): 0

Osokan D (NW9): 0

Osokan E (NW9): 0

North Area, east section

Gallador (LS8) 3/0 [OGu CL] (8F)

Gallador's gambler

Casino Security (G6) x4

Osokan F (NW9): 0

Osokan G (NW9): 0

Osokan Captain (NW10): 0

(Stairs down)

South area, west section

Casino Security (G6) x4

Merik

Merik's bodyguards (G7) x2

Agent Nielsen (G8): 0

Agent Ezra (G8): 0

(Stairs up)

South Area, centre section

Casino Security (G6) x4

South Area, east section

Casino Security (G6) x4

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I've lost track of your force numbers- if someone could tell me those it would be great

Azarl- the landing craft is powering up! As if preparing for lift-off...

Wait- you know what's made you uncomfortable. You are barely sensing anyone on that landing ship.

Where are the Osokans?

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Galder/Xavier- the mothership is in orbit, the tower is obviously in atmosphere. it takes time to transfer from one to the other. Where do you want to be?

Gallador - now that we have the layout, the Osokan Captain holds the stairs down. We need to keep together and we will get your gambler out with us or not at all. Protect him!

Relle - we stay north and make use of that cover for now. Stay with me!

Ush - can we move to engage the guards and Osokans near Gallador in the east instead of staying center, so that we keep together?

Azarl - Do you mind wrecking that transport?

Galder, Xavier - I'll let you decide where you're going but you shouldn't split up.

And Ush, I should be at 6 Force points remaining.

Geez that's a lot of bad guys...

Relle has six Force points. And I want to use Gunslinger Eagle Eye and Eye of Storm right now. Move east to Gallador, take cover, and shoot one of Merik's bodyguards (they're more dangerous).

What are the benefits of destroying the Bureau cruiser outright?

Gallador can probably get down the stiars before the captain blocks the stairway, but he'd be noticed doing it.

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That would take several good torpedo runs, Galder- high risk in a lone vessel. The benefits compared to crippling the transponder are... mostly pride/reputation-based

(Oh, people are posting again!

The activity recently has been so low in this game that it is getting harder and harder to get back....)

I think that we should destroy the transponder as priority.

Ush, if I help my gambler get away from this fight, will he manage to get to safety and I can get back to the fight?

Galder agrees. Xavier, Azarl, are you with me in taking down the cruiser?

Originally posted by Lord Melkor
(Oh, people are posting again!

The activity recently has been so low in this game that it is getting harder and harder to get back....)

I think that we should destroy the transponder as priority.

Ush, if I help my gambler get away from this fight, will he manage to get to safety and I can get back to the fight?

Indeed yes.

Gallador- go ahead and do it. Rand and Relle will cover you when they come your direction.

Originally posted by REXXXX
Galder agrees. Xavier, Azarl, are you with me in taking down the cruiser?
I feel like taking down the Transponder will be more beneficial to us but I guess we've done crazier things than attack a cruiser 😛

Regardless Xavier talks over the comms in a jovial tone to Seer.

"Hello, would any on board passengers please operate the nearest turret to you. We maybe experiencing turbulence with a slight dogfight coming up. We appreciate your patronage and as always thanks for choosing Xavier's Cruise Line."

Azarl will share his realization with Galder and Xavier over comms.

"Our friends are beset," Azarl says. "It's on. That transport is empty."

Azarl will take off and follow Galder's lead.

It'll take a bit to get back to the ship, Azarl.

Not got a confirmed action from Gallador, so I'll hold it for now.

Relle leaps eastward into cover and blasts down a guard. I'm afraid these clunky blasters are no good for Gunslinger though. Rand, nearby, cuts down two more!

The security guards are too surprised to act this turn. The Osokans are not- in a ringing cascade of energy, they all draw their neureowhips (except for the one who already had it out, who disentangles it from his quivering target).

Merik's bodyguards and the agents have the wit to draw their guns this turn as well. Merik himself is on the ball too- he turns and runs back upstairs.

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CASINO ENGAGEMENT, Start of Turn 2

North Area, west section

Casino Security (G6) x4

Osokan A (NW9): 0

Osokan B (NW9): 0

North Area, centre section

Casino Security (G6) x4

Osokan C (NW9): 0

Osokan D (NW9): 0

Osokan E (NW9): 0

North Area, east section

Relle (LG8) 3/15 [GS ES EE] [OGu RI] (6F) (Standard blaster)

Rand (LS10) 3/0 [FocGu CL RF] [OGu] (6F)

Gallador (LS8) 3/0 [OGu CL] (8F) (one action banked)

Gallador's gambler

Casino Security (G6) x1

Osokan F (NW9): 0

Osokan G (NW9): 0

Osokan Captain (NW10): 0

(Stairs down)

South area, west section

Casino Security (G6) x4

Merik's bodyguards (G7) x2

Agent Nielsen (G8): 0

Agent Ezra (G8): 0

(Stairs up)

South Area, centre section

Casino Security (G6) x4

South Area, east section

Casino Security (G6) x4

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I've lost track of your force numbers- if someone could tell me those it would be great

Just so you guys appreciate this, if no-one is on station when those at the Casino need to escape, they are pretty doomed as they have no alternate escape plan!

Relle - you keep shooting at guards but you might want to get ready to switch to melee shortly.

Rand will start off strong by tapping Focused Guard and Reflection. Used Focused Guard's focused defense against one target on one of the Osokans near him. If we get initiative, make it Osokan F or G. If them, make it the Osokan Captain. Spend a point on Fling to get the Captain out of there, send him sprawling into North Center.

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Rand performs a flourish to greet the Osokans, then throws out a hand to display how his power has grown since the last time he faced the vicious hunters, sending the Osokan Captain sprawling with a Fling. He follows this with a vigorous defense, flicking lasers back at the casino security and parrying incoming neurowhips.

General thoughts-

Ush, is it feasible that we could fight our way up the stairs to where Merik fled then seal the door behind us to delay security?

Starfighters- you should come to us first and destroy some of the defenses so you can pick us up when we need you. We can get the cruiser on the way out.