Yeah she's at your ships.
Lots of cover in the north section what with various casino games. Lots of people too, getting in the way- movement is difficult.
The southern area is the relaxation area overlooking the city. More open, less cover, fewer people.
Casino security is vaguely alert as the Osokans caused trouble, but they won't act in turn 1 as they are still working out what is going on.
Relle- your gun is ready to use immediately!
I have some planned actions from you guys but I'll give you a day in case you want to change your minds.
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CASINO ENGAGEMENT, Start of Turn 1
North Area, west section
Casino Security (G6) x4
Osokan A (NW9): 0
Osokan B (NW9): 0
North Area, centre section
Relle (LS9) 3/15 [OGu RI] (6F) (Light Pistols)
Rand (LS10) 3/0 [FocGu CL RF] [OGu] (10F)
Casino Security (G6) x4
Osokan C (NW9): 0
Osokan D (NW9): 0
Osokan E (NW9): 0
North Area, east section
Gallador (LS8) 3/0 [OGu CL] (8F)
Gallador's gambler
Casino Security (G6) x4
Osokan F (NW9): 0
Osokan G (NW9): 0
Osokan Captain (NW10): 0
(Stairs down)
South area, west section
Casino Security (G6) x4
Merik
Merik's bodyguards (G7) x2
Agent Nielsen (G8): 0
Agent Ezra (G8): 0
(Stairs up)
South Area, centre section
Casino Security (G6) x4
South Area, east section
Casino Security (G6) x4
----
I've lost track of your force numbers- if someone could tell me those it would be great
Azarl- the landing craft is powering up! As if preparing for lift-off...
Wait- you know what's made you uncomfortable. You are barely sensing anyone on that landing ship.
Where are the Osokans?
-
Galder/Xavier- the mothership is in orbit, the tower is obviously in atmosphere. it takes time to transfer from one to the other. Where do you want to be?
Gallador - now that we have the layout, the Osokan Captain holds the stairs down. We need to keep together and we will get your gambler out with us or not at all. Protect him!
Relle - we stay north and make use of that cover for now. Stay with me!
Ush - can we move to engage the guards and Osokans near Gallador in the east instead of staying center, so that we keep together?
Azarl - Do you mind wrecking that transport?
Galder, Xavier - I'll let you decide where you're going but you shouldn't split up.
(Oh, people are posting again!
The activity recently has been so low in this game that it is getting harder and harder to get back....)
I think that we should destroy the transponder as priority.
Ush, if I help my gambler get away from this fight, will he manage to get to safety and I can get back to the fight?
Originally posted by Lord Melkor
(Oh, people are posting again!The activity recently has been so low in this game that it is getting harder and harder to get back....)
I think that we should destroy the transponder as priority.
Ush, if I help my gambler get away from this fight, will he manage to get to safety and I can get back to the fight?
Indeed yes.
Originally posted by REXXXXI feel like taking down the Transponder will be more beneficial to us but I guess we've done crazier things than attack a cruiser 😛
Galder agrees. Xavier, Azarl, are you with me in taking down the cruiser?
Regardless Xavier talks over the comms in a jovial tone to Seer.
"Hello, would any on board passengers please operate the nearest turret to you. We maybe experiencing turbulence with a slight dogfight coming up. We appreciate your patronage and as always thanks for choosing Xavier's Cruise Line."
It'll take a bit to get back to the ship, Azarl.
Not got a confirmed action from Gallador, so I'll hold it for now.
Relle leaps eastward into cover and blasts down a guard. I'm afraid these clunky blasters are no good for Gunslinger though. Rand, nearby, cuts down two more!
The security guards are too surprised to act this turn. The Osokans are not- in a ringing cascade of energy, they all draw their neureowhips (except for the one who already had it out, who disentangles it from his quivering target).
Merik's bodyguards and the agents have the wit to draw their guns this turn as well. Merik himself is on the ball too- he turns and runs back upstairs.
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CASINO ENGAGEMENT, Start of Turn 2
North Area, west section
Casino Security (G6) x4
Osokan A (NW9): 0
Osokan B (NW9): 0
North Area, centre section
Casino Security (G6) x4
Osokan C (NW9): 0
Osokan D (NW9): 0
Osokan E (NW9): 0
North Area, east section
Relle (LG8) 3/15 [GS ES EE] [OGu RI] (6F) (Standard blaster)
Rand (LS10) 3/0 [FocGu CL RF] [OGu] (6F)
Gallador (LS8) 3/0 [OGu CL] (8F) (one action banked)
Gallador's gambler
Casino Security (G6) x1
Osokan F (NW9): 0
Osokan G (NW9): 0
Osokan Captain (NW10): 0
(Stairs down)
South area, west section
Casino Security (G6) x4
Merik's bodyguards (G7) x2
Agent Nielsen (G8): 0
Agent Ezra (G8): 0
(Stairs up)
South Area, centre section
Casino Security (G6) x4
South Area, east section
Casino Security (G6) x4
----
I've lost track of your force numbers- if someone could tell me those it would be great
Relle - you keep shooting at guards but you might want to get ready to switch to melee shortly.
Rand will start off strong by tapping Focused Guard and Reflection. Used Focused Guard's focused defense against one target on one of the Osokans near him. If we get initiative, make it Osokan F or G. If them, make it the Osokan Captain. Spend a point on Fling to get the Captain out of there, send him sprawling into North Center.
-
Rand performs a flourish to greet the Osokans, then throws out a hand to display how his power has grown since the last time he faced the vicious hunters, sending the Osokan Captain sprawling with a Fling. He follows this with a vigorous defense, flicking lasers back at the casino security and parrying incoming neurowhips.