USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Ushgarak227 pages

That'll do, Gallador! Spend the Force point and you are all clear.

Your attack goes in Relle- but it's not at all easy to do standard melee damage to an Osokan. They have natural armour, which they pretty much need for fighting dinosaurs all their lives.

The other downside is that as you stayed in the same location this turn, the Osokans all just caught you.

Meanwhile a reflect-pocalypse from Rand!

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CASINO ENGAGEMENT, Start of Turn 7

North Area, west section

Clear

North Area, centre section

Relle (LS9) 1/31 [MA FA DW] [GS EE OGu RI] (5F) (Standard blaster) (Neuropenalty 1+)

Osokan D (NW9) [DW FB]: 0 (Engaged with Relle)

Osokan E (NW9) [DW FB]: 9 (Engaged with Relle)

Osokan F (NW9) [DW FB]: 19 (Engaged with Relle)

Osokan A (NW9) [DW FB]: 0 (Engaged with Relle)

Casino Security (G6) x3

North Area, east section

Rand (LS10) 1/15 [OGu RF] [DW FocGu CL5] (1F)
(Neuropenalty 1+)

Gallador (LS8) 3/0 [OGu CL] (7F)

Osokan C (NW9) [DW FB]: 0 (Engaged with Rand)

Osokan B (NW9) [DW FB]: 0 (Engaged with Rand)

Osokan Captain (NW10) [DW FB]: 21 (Engaged with Rand)

(Stairs down)

South area, west section

Agent Ezra (G8): 0

(Stairs up)

South Area, centre section

South Area, east section

Casino Security (G6) x6

Merik's bodyguards (G7) x2

Agent Nielsen (G8): 0

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Gallador can come back in now. I'll give him an extra action as well!

Relle just grins when the Osokans think they have caught her. She performs another evasive flip, this time toward Agent Ezra.

Swap DW for OGu, reignite my lightsaber, use Coordination.

Swap Focused Guard for Orthodox Guard, use the Focus on the Captain.

After performing his powerful slash, Rand switches back to a more refined style and starts launching jabs at the Captain, trying to wear him down and overload his regenerative ability.

-

Gallador, since you have two moves, don't be afraid to help me sort out the Captain.

Originally posted by b1plusb2
Relle just grins when the Osokans think they have caught her. She performs another evasive flip, this time toward Agent Ezra.

Swap DW for OGu, reignite my lightsaber, use Coordination.

Towards west or south?

Let's do west, since that keeps me north and the Osokans still need to contend with furniture and crowds.

Question, if I use Defensive Leap and Dash, can I get back to where Rand and Gallador are from North West?

It need s good Agility roll but theoretically yes.

That I'm not worried about. So I will Defensive Leap to Northwest this turn.

Shall I wait for Gallador or move it on?

I will spend a force point.

Having sorted the gambler situation, Gallador returns to the fight.

Long time has passed since he fought those pigs, but he remembered them well.

Gallador will spent his actions to help Rand against the Captain.

Time for Gallador to show he can fight. Don't forget your powers, Melkor. Evade and Stare Down will help you minimize incoming attacks, and Bewilder will help hamper your opponents.

Azarl will keep his ship out of range of the casino tower's guns, not wanting to be shot down before anything actually happens. He follows Galder's lead, waiting to see what happens because he is not sure himself.

Ship guys are actually going to have to make a call here. The plan was for the guys to shut off all of the tower defences so you could make tje pick up. Now, there's no other solution for the shield- but you could start attacking the guns, meaning those in the tower have less to shut off. Of course, this comes at risk to your ships.

Ship guys, attack.

By the way, why are attacking the Captain instead of mooks?

But yes, i would like to use bewilder on Captain.

I'm currently stuck in close combat with three Osokans so I can only fight the mooks at range. You can go after the mooks if you want, either helps our situation.

Galder would prefer getting started on those guns that waiting around doing nothing in the sky. He will survey the area and get ready to make bombing runs.

Xavier is game although we should careful because if he gets blown out of the sky there really isn't any other ship to carry everyone.

If we start to get into trouble we can always back out and wait for them to shut things down.

Sounds good

Azarl will help with that. His ship doesn't have heavy weapons like torpedoes but he can still shoot and fly cover maybe.

Teaming up on the Captain, Gallador and Rand injure him pretty severely, though he's not down yet... and now one of the Osokans move in on Gallador.

The main body of Osokans chase after Relle, but they can't get through the crowds faster than her...

Rand is taking hits from Osokans, for one, and Agent Nielsen for another. Neuropenalty adding up...

The bodyguards are firing at Gallador.

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CASINO ENGAGEMENT, Start of Turn 8

North Area, west section

Relle (LS9) 3/31 [MA FA OGu] [GS EE DW RI] (5F) (Standard blaster) (Neuropenalty 1+)

North Area, centre section

Osokan D (NW9) [DW FB]: 0 (Engaged with Relle)

Osokan E (NW9) [DW FB]: 9 (Engaged with Relle)

Osokan F (NW9) [DW FB]: 19 (Engaged with Relle)

Osokan A (NW9) [DW FB]: 0 (Engaged with Relle)

Casino Security (G6) x3

North Area, east section

Rand (LS10) 1/24 [FocGu RF] [DW OGu CL5] (1F)
(Neuropenalty 2)

Gallador (LS8) 3/10 [OGu CL] (6F)
(Neuropenalty 1)

Osokan C (NW9) [DW FB]: 0 (Engaged with Rand)

Osokan B (NW9) [DW FB]: 0 (Engaged with Gallador)

Osokan Captain (NW10) [DW FB]: 37 (Engaged with Rand) (Stunned 2)

(Stairs down)

South area, west section

Agent Ezra (G8): 0

(Stairs up)

South Area, centre section

South Area, east section

Casino Security (G6) x6

Merik's bodyguards (G7) x2

Agent Nielsen (G8): 0

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The scene is a bit of a mess now, of course- tables are knocked over, a few civilians are dead in crossfire, cards and chips are scattered all around and flying through the air... there's a horrible crush now at the east stairs, which Gallador just avoided.