That'll do, Gallador! Spend the Force point and you are all clear.
Your attack goes in Relle- but it's not at all easy to do standard melee damage to an Osokan. They have natural armour, which they pretty much need for fighting dinosaurs all their lives.
The other downside is that as you stayed in the same location this turn, the Osokans all just caught you.
Meanwhile a reflect-pocalypse from Rand!
-----
CASINO ENGAGEMENT, Start of Turn 7
North Area, west section
Clear
North Area, centre section
Relle (LS9) 1/31 [MA FA DW] [GS EE OGu RI] (5F) (Standard blaster) (Neuropenalty 1+)
Osokan D (NW9) [DW FB]: 0 (Engaged with Relle)
Osokan E (NW9) [DW FB]: 9 (Engaged with Relle)
Osokan F (NW9) [DW FB]: 19 (Engaged with Relle)
Osokan A (NW9) [DW FB]: 0 (Engaged with Relle)
Casino Security (G6) x3
North Area, east section
Rand (LS10) 1/15 [OGu RF] [DW FocGu CL5] (1F)
(Neuropenalty 1+)
Gallador (LS8) 3/0 [OGu CL] (7F)
Osokan C (NW9) [DW FB]: 0 (Engaged with Rand)
Osokan B (NW9) [DW FB]: 0 (Engaged with Rand)
Osokan Captain (NW10) [DW FB]: 21 (Engaged with Rand)
(Stairs down)
South area, west section
Agent Ezra (G8): 0
(Stairs up)
South Area, centre section
South Area, east section
Casino Security (G6) x6
Merik's bodyguards (G7) x2
Agent Nielsen (G8): 0
----
Gallador can come back in now. I'll give him an extra action as well!