Flanked by two opponents, a double-thrust does indeed bring down that Captain! Relle lands a blow on E that would kill pretty much any humanoid being she can imagine, but the damn pig stays up.
That leaves us with a stabilised melee- without disengaging, you can only attack your own opponents (as ever, only safe disengage moves will avoid a vicious bonus attack)
Rand takes the punishment this turn as two Osokan opponents hit him- his neuropenalty is now racing up.
-----
CASINO ENGAGEMENT, Start of Turn 10
North Area, west section
Clear
North Area, centre section
Casino Security (G6) x3
North Area, east section
Rand (LS10) 1/32 [FocGu RF] [DW OGu CL3] (0F)
(Neuropenalty 3)
Gallador (LS8) 3/25 [OGu CL] (3F)
(Neuropenalty 1)
Relle (LS9) 1/31 [SF DU OGu] [GS EE DW RI FA MA] (3F) (Standard blaster) (Neuropenalty 1+)
Osokan C (NW9) [DW FB]: 0 (Engaged with Rand)
Osokan B (NW9) [DW FB]: 0 (Engaged with Gallador)
Osokan D (NW9) [DW FB]: 0 (Engaged with Rand)
Osokan E (NW9) [DW FB]: 23 (Engaged with Relle)
Osokan F (NW9) [DW FB]: 19 (Engaged with Gallador)
Osokan A (NW9) [DW FB]: 0 (Engaged with Relle)
(Stairs down)
South area, west section
Agent Ezra (G8): 0
(Stairs up)
South Area, centre section
Clear
South Area, east section
Casino Security (G6) x5
Agent Nielsen (G8): 0
----
By this point, the room is on fire from the rush of blaster fire and general soft furnishing and curtains being thrown about. As the melee is concentrated in one area, the crowd is mostly staying safe now. Movement in the centre and western areas is now clear.
Ok, for the fight outside:
Thrust is no use here unless you are trying to escape.
Manoeuvrability (in brackets) will act as your defence against the surface guns.
You will accumulate successes against the ground defences; the more you score, the more you suppress. You don't know- not really having scouted these out- how much you'll need to suppress them to be able to sit by the tower for a safe pickup. Mind you, no-one said the pickup had to be safe...
Your score successes via Piloting rolls. You may reduce your Pilot by up to three points in order to increase your Manoeuvrability by the same amount for the turn. Your enemies attack each of you five times a turn with a dice pool of 8. This may reduce as you suppress more.
You may try a torpedo run. This takes two turns, during which you may not use Pilot to increase manoeuvrability. No successes on your run leads to double damage that turn. Two successes inflict ten times your payload level in damage. Three or more inflicts twenty times your payload level.
Your current ship armour is the second number; it counts down on a 1-per-enemy success basis.
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CASINO DEFENCES ENGAGEMENT
The New Beginning: 100
Paladin: 60
Spearhead: 40
Casino defences firing: 15
Casino defences suppression level: 0
Swap Orthodox Guard for Feint.
Relle keeps it going against Osokan E. After driving her lightsaber through the swine, she performs a kick that launches it off the blade sideways, tearing out something important.
She then rounds on the other Osokan attacking her and punches it solidly in the face.
Tap SF DU FT.