USH'S STAR WARS GAME- CAMPAIGN II EPISODE VI (DARK SIDE)- Enemy

Started by Ushgarak227 pages

Rand's not the fastest. He's going to be taking Kata's fire- any plan there?

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You ship guys- you can probably engage these fighters safely enough... if you break of your attack on the ground defences and chance that you've done enough.

Swap in and tap Dodge & Weave to avoid Katai's gunning. Add on Coordination.

We didn't clear a great amount of the defenses, but I'm loathe to think what would happen if we made bombing runs with fighters chasing us down...

Galder is of a mind to fight off the fighters, what do Xavier and Azarl think?

The D&W tap is enough to get you to the elevator, Rand!

With both the other two of you attacking the agent, he is quickly downed- but Katai is about to get back in a firing position! Now, a narrow stairway is a good defensive position for you... but you aren't intending to stay here forever.

Could Rand collapse the stairwell and keep her from coming up? I mean in terms of blocking it since she obviously doesn't need stairs.

Xavier is okay with attacking the fighters. If nothing else we can take them down then you two can go back to bombing while Xavier waits for the snatch and grab.

Originally posted by b1plusb2
Could Rand collapse the stairwell and keep her from coming up? I mean in terms of blocking it since she obviously doesn't need stairs.

The stairwell is structurally intact so there's no realistic chance of bringing it down in a useful time frame.

Could you rule that the stairway is narrow enough that Relle shooting down it would deter Katai just long enough for Rand and Gallador to get the door open?

She only needs to shoot you, not catch you, so is the situation not the same both ways?

One of us could draw her fire while the others cut through the door and enter the elevator. Make a tap to defend ourselves.

Rand isn't volunteering because he has already done this once.

Perhaps Gallador could draw her attention and used Dodge and Weave tap, would it be enough?

Maybe he could shout at her why she is betraying Adelmo and attacking them, she could hesitate for a moment?

Maybe Rand would rip part of the wall down and use it as cover for you all?

Anyway, Galder will make the call, since at least Xavier agrees. Those fighters will gain our focus and we'll take them out as quickly as we can.

I'll take Gallador's Dodge and Weave tap, though you are running low on taps!

Ok, you've cut through the door... now what?

Right then, the ships are breaking off to engage the fighters!

Through the door! I think you mentioned it goes to an elevator?

Yes, it's the elevator door, an hence you have revealed a shaft! Twist!

(Actually not a twist.)

The actual moving-up-and-down bit appears to be above you.

"We can't wait," Rand says when they find the elevator not lowered to their level.

How high does it go? What stats will it take to jump and then climb, and will the neuropenalties apply fully if we're just rolling on stats?

It's a good 50 metres up or so, the stat is Agility and neuropenalties definitely kick in.

Would the neuropenalties apply after doubling Agility for Leaping? Otherwise Rand is going nowhere quickly, sitting at a penalty of 4.

Well, Relle is going into the shaft and leaping up.

Can Gallador leap good enough?